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Thanks, I'll look into it
@mptierney9
Yeah, I just took a "quick break" to learn C# myself rather than doing only design and XML. Politics module 1 is ready for about 2 years now. I didn't want to release it without module 2, since some people are disapointed with only M1 features despite the warnings about their function. Anyway, I resumed work some time ago and updated it to 1.5. I still have to learn a lot before dabbling into M2, though.
2026
@sack of meat
This is a frequently asked question. It's an optional goal for M3, but far on the priority list.
Sexuality is hard to tackle in non-invasive way, and there are few quite good sexuality-related mods out there already.
@Big Head Zach
Their mod page has "Compatibility" section. Tldr: Yes, it's compatible.
- Fixed missing option descriptions
- Added back missing option to hide faction leaders' drive at faction screen
The answer is in this thread .
@60threin
Neither of the modules touch Psychopath frequency.
I'm not sure why you would want to use Psychology after getting this. This is supposed to be a modern take on Psychology with better compatibility. Just get both modules & VSIE.
To answer: Whether it works or not, you *don't want* psychology active with this.
here's the ref: [Ref 63FFF30D]
i consider simple personalities M2 a culprit, because, well, it spams [Simple Personalities M2] 2 0 1 above each ref till i create new colony, then errors cease
Is this compatible with Psychology mod or any other mod affecting social behavior?
A guide I read said "Personal tip: if you use 1-2-3 Personalities, disable the trait-gain feature in VSIE. That way pawns gain new traits with less RNG in a more sophisticated way."
What difference does that make on gaining traits?
I'm just curious, how goes the third module and/ or "1-2-3 Politics" and/ or whatever else?
I understand code (especially good code) takes a while, and I, for one, prefer high-quility mods, (Quality over quantity, where quality is, well, quality, and quantity is speed). I am just curious generally what we are talking,
Basically, are we talking soon? a while? days? or even "a long time unless I get help" (not at all an offer ;) (I can't do much, but i'm willing to help some if you need).
effectivly, an estimate that's as general and/ or specific as you want.
So, to disable this option will just hide the information or it will disable the whole system?
We had cross-functionality for older versions, I'm not sure if it works with 1.5. I'd recommand using our dec mode editor or Character Editor , which is superior to EDB in most metrics aside aesthetics.
@Cadet CStinky
Not baseline. And if you get conflicts with other mods, you can disable every feature of this mod separately to avoid that.
I also have the same thing going on.
Thanks for your kind words. I did stop actually, but will get back to it soon.
@Harry173
It's nowhere. It's a lot of work and money - I'll get back to M3 it when I'm able to code C# on my own. Few more months of coding school.
@The Bard of Hearts
Disparate usually means a mix of negative and positive effects, it's not just bad. But yes, it's intended for you to decide if you want to control it easier with small groups or let it loose with large groups.
Is this as intended?
Harmony
Core
Royalty DLC
Ideology DLC
Biotech DLC
Hugslib
Vanilla Expanded Framework
1-2-3 Mersonalities M1
1-2-3 Mersonalities M2
Vanilla Social Interactions Expanded
Spawned a bunch of labradors with various personalities, still showed the same 12hr nuzzle interval regardless of whether they were "kind" or something else.
https://gist.github.com/HugsLibRecordKeeper/8d31b69a23d482e7eb75ac78cb3f8686