Team Fortress 2

Team Fortress 2

Snowtower (King of the Hill)
28 Comments
Keldos  [author] 25 Feb @ 12:35pm 
thanks for letting me know, will be fixed soon
Grafurn 23 Feb @ 11:30am 
The big tree on the ground in front of the rocks doesn't have a proper model for dxlevels below 95. Meaning it's just invisible. Would be nice if you could update it.
IceCreamMachine 22 Dec, 2023 @ 6:58pm 
Zero thought was put into the layout, damn.
Magnum | castaway.tf 17 Dec, 2023 @ 6:01pm 
This map is hilariously bad.
LineX240 15 Dec, 2023 @ 1:54am 
Its a pleasure to witness this historical moment of TF2, a new version of hightower, damn!
Bananabuns 10 Dec, 2023 @ 8:02pm 
i love this map, not every christmas map needs to have a huge fuckoff christmas tree with presents everywhere, visually stunning
Jouppi 9 Dec, 2023 @ 8:40am 
I think it's a fun map concept but I don't like how Snipers can shoot directly at the point from spawn. At least disable that specific spawn door or something.
The visuals are great but the sniper site lines are 90% of the map.
ShSilver 8 Dec, 2023 @ 5:48pm 
That all of the map's action is compacted around the spawns and tower, making the entire cliffside useless is really just bad to play. The point really should have been at the bottom of the tower, where the cart paths normally crossover.
TheGhostThatWas 8 Dec, 2023 @ 9:44am 
definitely nice looking reskin, but man this sounds like a nightmare in terms of gameplay. haven't tried queuing for it yet but I imagine it will be super spawn campy for whatever team has the point, since its both on high ground and overlooks two spawn doors beside the tower. I'll give it a shot though
dabmasterars 7 Dec, 2023 @ 11:49pm 
Kikio_229, it doesn't work as a PLR map either.
dangerzachattack #FixTF2 7 Dec, 2023 @ 5:44pm 
Congrats on getting this map officially added to TF2... HIGH TOWER AS A KOTH MAP!? Ok this is either going to basically be a TDM just like normal, but hope people will allow for capping.
Kikio_229 7 Dec, 2023 @ 4:17pm 
Gonna be honest, Hightower doesn't work as a KOTH map.
Supreme Delphox, Finnaware 7 Dec, 2023 @ 3:08pm 
guys I don't get it, what's the gimmick of this map? It's just normal hightower, I can't see the changes. the tower is high that's it, and then the game ends?? what
recyclops 7 Dec, 2023 @ 2:05pm 
Finally, a version of the map where people will play the objective.
Dr. FeelGoose 12 Nov, 2023 @ 4:21pm 
wow a reskin of hightower, and it swapped the gamemode to KoTH. sorry, but it's a no from me :steamthumbsdown:
Kroger Fuel Points 22 Oct, 2022 @ 4:21pm 
I hope they add this in a smissmas update wow
Arlo 27 Mar, 2022 @ 5:16pm 
It looks clean as hell, nice job my dude. :steamthumbsup:
AhmZeeGo 24 Mar, 2022 @ 5:57pm 
that is cool
Normal_Jkb 24 Mar, 2022 @ 6:02am 
this is epic bro
Jester 23 Mar, 2022 @ 5:17pm 
This looks sooo cool!
Violent Randy! 23 Mar, 2022 @ 12:36pm 
its not smissmas in fact its MARCH
Keldos  [author] 22 Mar, 2022 @ 7:56am 
interesting idea, i'll consider that
Frostbuilder 22 Mar, 2022 @ 3:19am 
Maybe I would just add a footbridge between the boulder and the control point instead of a railing otherwise great adjustments. :steamthumbsup:
Sunk Cost Fallacy 21 Mar, 2022 @ 12:37pm 
Why do I feel like my frames are gonna die when playing on this map
Keldos  [author] 21 Mar, 2022 @ 4:03am 
yeah i tried to alleviate that with the route from spawn -> cart platform -> tower, which can be cleared by a heavy (though i'll probably just add planks to make it clearer/easier)
but i wasn't too sure about adding cover to the point/tower to stop people getting knocked off
Frostbuilder 21 Mar, 2022 @ 3:04am 
It looks great, but you need to add more paths to the capture point, because in the current state, only 4 of the 9 classes would get there and the rest could easily be thrown down by airblast and knockback. At the moment, it would was played like on koth_brazil and we don't want that.
Cuasi 20 Mar, 2022 @ 8:50pm 
Really nice reskin! I dig it!