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I'm driving a ship.
I have not planed for keypad inputs though, to keep the MC size as compact as possible.
Yes, sounds like it. You see, the AP is set up to replace a seat. It is modular, so you can tell it which axis is responsible for altitude. I guess what is happening is that it tries to raise altitude (axis + ) but for your air plane it is mapped to require the opposite (axis - ). You could try to enter a negative P-Value for Altitude. That should inverse the input and get you flying! Maybe you need to adjust the D-Value aswell.
Basically this Autopilot replaces a Seat. So whatever can be controlled with your keyboard is also compatible with this Autopilot.
Just remember: This is a Seat only, not some gyro! If your helicopter does not fly on it's own, this Controller will NOT help you.
Since the Auto Pilot is Lua based, all the functions are written to composit and, according to your settings, overwrite the original seat control. The huge benefit of that is, that any vehicle, that you built to use the Seat Composit, can be upgraded to use the Auto Pilot without further adjustments. A real plug-and-play experience!
If you have an issue specifically with the Autopilot, please add some more information what exactly you need or are missing. I will gladly help! :-)
This Autopilot is focused around being easy to use with a screen, and mostly only replaces a seat.
Steering and Alt-Hold are PID assisted and can therefore fulfill the role of a gyro. Throttle and Roll are not. If you want these included in your flight maneuvers, you need to add them. (for example, an aircraft doing a bit of roll while turning might look better than one just yawing left/right - this Autopilot can only do that, when you set up your Yaw-Axis to add roll by default)