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回報翻譯問題
I did try to make CKF:SF glass parts provide greenhouse, a year ago. Unfortunately, attempting to change the values that control that at runtime causes the game to crash. I tried multiple ways, always crashes. Game doesn't like it, so, can't do it.
It's also hard to change the location of meshes on structures that are live and have been built by players already. I know, because I actually changed the setup of my ceilings after people had built with them, and it took a significant amount of coding to reposition them so people didn't have to pick them up and re-place. I doubt Exile would ever be interested in doing that, if he ever even came back to mod again.
What I mean when I say "Engine Issue" is that if the actor origins of any two structures get too close to each other, they won't snap, period, unless one is meant to replace the other. So I can't lower the snap points to make things like the S+ AutoCrafter sit flush on top of CKF ceilings because the origin of the AutoCrafter is right at the bottom of the mesh, and the CKF ceiling origin is too high (right in the middle of the ceiling if I recall correctly. They're within 10 units of each other, which is the limit before the snap system decides it shouldn't snap there. I just didn't feel like explaining all that to non-modders in my original discussion.
Get any wall, make it three wide, snap a CKF keep ceiling to one wall, regular metal ceiling to the second, and S+ metal ceiling to a third.
You'll see that the normal and S+ version lines up, where the CKF ceiling will have a vertical offset. You will also observe that the center of the CKF ceiling lines up exactly with the bottom part of the two other ceilings. An example can be seen here: https://i.imgur.com/SjUjF9W.jpg
This is most likely because of the anchor point of the CKF ceiling being centered to the object, rather than placed at the bottom of the object. This can easily be fixed by adjusting the original FBX/OBJ file for the ceiling.
I have no idea what you just said, or asked.
@Pixel
Triangle foundations have never stacked on square foundations in any structure mod I know of.
The issue you're describing with the triangle foundations not placing reliably sounds like you might not have SnapFixer installed properly. One of the things it is specifically made to do is to fix that issue with CKFR and CKF:SF triangle foundations, because without SnapFixer they are definitely buggy in that way you just described.
Also, square foundations seem to have no snapping issues, but the triangles seem to be severely buggy in their placement as a whole now. Oftentimes, it'll show as placeable, but you can click endlessly with nothing getting placed. Other common issue I'm running into is flickering, where it'll say buildable for just a moment for flickering off, then back to buildable, etc.
Q: Does this mod include support for Prehistoric Structures ?
The author of Prehistoric Structures wrote, "This mod is finished" and seems to wash their hands of it. However, some recent comments talk of having trouble getting certain parts to line up and snap. In particular, some seem unable to place any triangle sloped roof...
I ask because I'm noticing certain mod items are now snapping to foundations where they didn't before, specifically ECO's various water producing structures, because I guess the game considers them a pipe item, and it's attempting to snap them to foundations and walls.
I just wanted to say that me, my brother and nephew love and appreciate ALL the work you do for the modding community for Ark. I wish more people would tell all of you modders that what you are doing is great! And not complain and bitch about things you get for free.
Thank you! I hope you never feel bad about your modding.
Oh, and also: fck toxic people they can go off and die in a corner.
Eddychomps said he tried to make them work with his Clean Metal mod and they caused crashing anytime you looked at them. So there’s that, too.
Yes, I can take a look at it. It looks like a very nice structure mod, can't believe I've never seen it before.
I am open to suggestions for any other outdated structure mods that need "S+" snap support, or have broken snaps, or need other structure-related bug fixes. Keep in mind I will only work on mods that seem abandoned (no update in 2+ years, mod author giving no sign of still working on it, or clearly stating that it's discontinued). And there are certain kinds of bugs that will likely not be fixable from my end.
Some of the mods I plan to at least look at (so far):
CKF Legacy
Pimp My Home
Pimp My Home Building Parts
Saixang
Medieval Props
Medieval Tavern
Medieval Structures 2
Arrrk (Atlas Structures)
Ozocraft