Sid Meier's Civilization V

Sid Meier's Civilization V

Kingdom of Chimor
19 Comments
Hiram  [author] 15 Jun, 2018 @ 6:55pm 
These mods are severely outdated and I no longer maintain them.
connorswansmith 15 Jun, 2018 @ 6:46am 
I use several modded civs and I had crash after crash until I found it this was the one. I have many mods and this is the only one that crashed the game. I obviously thought it looked like a good civ which is why I downloaded it, and I'd be happy to use it as soon as you fix this issue
jorisgoedbloed 24 Sep, 2016 @ 2:34am 
I use several modded civs and I had crash after crash until I found it this was the one. I read the troubleshooting post. Not so user friendly to make people go into xml until it works, I.M.H.O. Perhaps make two versions -one with and one without the LeugiNewBeliefs?
BansheeHowl 27 Aug, 2016 @ 7:53pm 
It won't download the mod for me. Do you have a direct download link?
Majestät 27 Jan, 2016 @ 1:16pm 
Game crashes by this.
KrimsonVagus 23 Oct, 2015 @ 10:31pm 
The pinned note for fixing the crash problem works perfectly. I just tested it. Will be trying this mod soon. I may even feature it in a Let's Play :)
Mojave Neon 4 Sep, 2015 @ 3:38am 
Oh, wow, I reallly loved this one. It's fantastic. The UA boosts faith and food, the UU boosts culture, and the UB boosts happiness and production. Even though none of the boosts are individually very large, cumulatively they provide a lot of benefits throughout the whole civ. A lot of fun to play as, especially as a very unorthodox island-map oriented civ. Probably one of my favorite mod civs out there.
Fenragon 30 Aug, 2014 @ 7:39pm 
@Hiram my apologies for being a blind twat. It's late =P (thanks a lot for the fast answer though)
Hiram  [author] 30 Aug, 2014 @ 7:38pm 
@Fenrir - see my troubleshooting post!
Fenragon 30 Aug, 2014 @ 7:23pm 
This mod makes my game crash upon clicking start when I select Nan as my leader, any idea why?
Azakius 29 Jul, 2014 @ 7:41am 
This mod is great! Any chance of doing the Chachapoya as a civ?
Hiram  [author] 7 Jul, 2014 @ 9:18pm 
@kuldebar - it doesn't have internal support, however it does have coordinates included in my YNAEMP patch which you can find on my collection page (enable it alongside any of my civs and YNAEMP).
elvathelion 6 Jul, 2014 @ 1:40pm 
Hiram, do your mods have inherent TSL support?
anarcher 5 Jul, 2014 @ 5:05pm 
Lots of faith on top of the usual +2 food, +1 prod, +1 gold from fish. ho ho hoo... and even another +1 prod if you get first pick in pantheons. Who cares about the UU when the UA is this strong?
Teddyk 2 Jul, 2014 @ 7:18am 
Civilization is strong enough. Trust me, I am a mathematician. :< :).
rzemsky 1 Jul, 2014 @ 7:11pm 
its no advantage if its weaker than the swordsmen. I personally hate when a unique unit is weaker than the standard unit. Also, the culture bonus is negligible at best. The rest is awesome. But i agree with Mrars. Would be smarter if it was at least the same strength as a swordsman.
Hiram  [author] 1 Jul, 2014 @ 5:49pm 
The culture from kills can't carry over unfortunately, however I'd have thought that being able to build them without Iron was a distinct advantage :P.
Stegocephalian 1 Jul, 2014 @ 3:21pm 
Mrars - often (usually?) unique properties of units carry over when they are upgraded. So if it works that way with the Unku, then by building lots of Unkus and upgrading them when you get new tech, you can essentially have this benefit througout the game.

I like the look of this civ. Looks fairly balanced to me. Have to try it out! :)
Seiliu 29 Jun, 2014 @ 2:06pm 
Nice Addition to the game,But the Unku is ultimately unusefull.Being a replacement for the Swordsman,during that era,Going against Spearmen(7 strength=7 Culture),Or other Classical era units,rendering the culture bonus not helpful by gaining the little culture you can while you're in the era of it.Mabye a Gold or Religious bonus would serve more useful,but other than the the Unku,its a great mod! :D