Space Engineers

Space Engineers

Nautili - The Walking Drill - Vanilla Scriptless tunnel bore
22 Comments
terran space police 1 Jan, 2023 @ 10:16am 
this is legit!
Vendeta44  [author] 26 Dec, 2022 @ 11:27pm 
@kinngrimm Ya feel free to re-post if you manage to scale it as long as you credit my original design. Good luck if you do try it would be interesting to see how well it scales up.
kinngrimm 25 Dec, 2022 @ 1:02pm 
should i come to it, i would try out how far that could go with your concept and post a version here on steam then if that is ok with you, ofcause with credits to you or otherwise send it to you if you wish so, so you could make it available.Just no promises to when or even if as i am currently not even playing SE, but might get back into to it as i am in the process of developing an itch for it hrhr missing the game.
Vendeta44  [author] 24 Dec, 2022 @ 6:42am 
@kinngrimm No idea. Presumably you could double it by adding the drills and extra sets of pistons. Youd have to modify all the timer blocks routines for the legs to include the new pistons (and the replacement hinges/mag plates). As well doubling torque values and halving all hinge values.

Might start running into weight issues or clang issues tho not really sure tbh.
kinngrimm 21 Dec, 2022 @ 9:39am 
What do you think would be the max drills/block radius you could put into such if one would expand on this idear, having more pistons behind each other therefor resulting into a larger whole?
Hex 30 Aug, 2022 @ 3:16am 
For me the second i press any buttons on it, it just explodes launching parts everywhere and ruining terrain
satyr451 29 Apr, 2022 @ 7:51am 
Nice work. That's truly impressive.
Vendeta44  [author] 28 Apr, 2022 @ 9:17pm 
@siloking the drills collide for a bit yeah, unfortunately there's no good fix for it without causing other issues. But its not really a problem as eventually they extend past the hinges and continue on without issue though.
Siloking 28 Apr, 2022 @ 9:57am 
I might be a dumbass, but whenever I start it up, the two drills on the ends collide with the pistons.
YAKFLY 26 Apr, 2022 @ 11:32pm 
That's very cool. Please make a video or a description on the logic behind, how do you setup the timers, what are intended legs movments.
Vendeta44  [author] 21 Apr, 2022 @ 8:24pm 
@kylo Ooooh! thats cool! Thanks for letting me know!
Kylo 21 Apr, 2022 @ 12:20pm 
It is in the community spotlight posted by SE on steam
Vendeta44  [author] 20 Apr, 2022 @ 9:28pm 
Did this get featured on a YT video or something? It gained like 0 traction when I posted it on here/reddit/yt and then all off a sudden I look back and there's a huge spike to 1k subscribers O_o
Vendeta44  [author] 20 Apr, 2022 @ 9:26pm 
@WAAAAAGH!!! I never made any storage modules, but its pretty easy to dock another ship to the connector to do what you want. Bonus you can just fly the ship away pre filled once it does stop. The timer blocks to use to start and stop are in the discription.

@DlriumTrgger ngl I'm not sure, I assume a good chunk of it lol, was never a issue in testing tho never filled up the drill storage.

@elcadaver thank you :)
elcadaver 20 Apr, 2022 @ 8:44pm 
One of the coolest inventions I have seen in Space engineers. Simplicity is at the heart of great inventions.
DlriumTrgger 19 Apr, 2022 @ 5:56pm 
very nice work! how much of that stone just keeps being cycled back thru constantly?
WAAAAAGH!!! 19 Apr, 2022 @ 8:52am 
Do you have a model with a built-in beacon and self-stop feature when the storage is full of anything but rock?
Vendeta44  [author] 19 Apr, 2022 @ 3:32am 
@Vas It was a fail safe when I tried and failed to get easy automation to do the job. But scriptless is nice to reduce performance impact as well.
Vas 19 Apr, 2022 @ 1:57am 
Any particular reason you avoided scripting which could solve a lot of limitations such as your timer block limitations?

Is it primarily because Keen moved programming blocks into the "These are dangerous" zone and made it harder for people to use them? :P
IceQ 18 Apr, 2022 @ 3:23am 
Lol 1st thing that came to mind with this thing is to connect it to the the "hinge hose" Splitsie built in his Survival Impossible series. :D
Arkalon 17 Apr, 2022 @ 7:36pm 
the imagination y'all can have will always impress me, good job
Malacanth 27 Mar, 2022 @ 12:33pm 
This is actually some very cool engineering, well done, I will definately keep this design in mind should I play survival again some day. :selike: