Total War: ROME REMASTERED

Total War: ROME REMASTERED

4 Turns Per Year
33 Comments
SiMBO 27 Mar @ 4:04am 
@Richon, I've looked into the file 4pty.txt And the mod is acually 3 turns summer, one 1 winter.

You can simply delete, for every year one summer period, and you will make it 2 turns summer and 1 winter, thus having 3 turn per year.


Specifically delete this part, (basically AFTER every 'console_command season winter'):

console_command date -270
console_command season summer
while I_TurnNumber = 0
end_while

^ Also, Keep in mind that the first turn number is 0 (zero), not one.
By deleting every single part of this code, after(winter). You will have to also correct the ' while I_TurnNumber = X' to the correct turn number 0, 1, 2 or 3 and so on.
Which is obnoxious task.
I may try in the near future to write a program to replace those numbers, so one doesn't have to do it manually
Richon 22 Feb @ 3:21pm 
As odd as this may sound, I really wish there were a 3 turns per year version of this mod, with just two summer turns and then winter. The base game's 2 turns per year feels too short, but 4 turns feels too slow with the game's general pace. I feel like 3 turns per year would hit the perfect balance.
✙parmex05✙ 2 Aug, 2024 @ 3:00am 
can you please make a 4tpy submod for Imperatoris Mundi: Campaign Map Overhaul? Or at least tell me how can I do it?
Hawk 16 Jul, 2024 @ 4:23pm 
@air_runh there are two mods here that make the units look like the old ones and replaces the unit cards with the old ones too. its really good.
Dev_PR070 9 May, 2024 @ 11:14am 
Does this work with chivalry
SHITTY FLOOR 3 16 Dec, 2023 @ 3:42pm 
this is a small mod, but worth gold. its a significant QoL enhancement for the otherwise 'short' lifespan of diplomats, assassins and especially generals. thanks!
Varangian 9 Sep, 2023 @ 7:21am 
Also, on account of how multiple winters are implemented in this script, say two winters in a four turn per year script, this means that in the first year (winter, summer, summer, winter) the starting characters incorrectly age two years instead of one. It's a small thing, and again perhaps not something you can fix, unless you make an option allowing for (summer, summer, winter, winter) but I figured I'd mention it all the same.

Thank you for your time and all the best going forward!
Varangian 9 Sep, 2023 @ 7:20am 
Thank you for making this mod and providing the stand-alone tool. However, there seems to be a bug related to the (BC/AD)-shift where the generator gives you a year zero. That is obviously not a thing that exists and it should go right from -1 BC to (+)1 AD.

Also, when using this script, the game seems confused about (Victory Condition) turn-number when clicking on the Faction Summary -> Faction Overview, and also when hovering over the date in the very top right of the UI, next to the minimap on the Strategy portion of the game. Even if you set the descr_strat to match the input of the script it really delivers incorrect assessments of turns passed as you play along in game.

Not sure if this is something that is hard-coded and therefore incompatible (unfixable) with a script mod like this.
Dagovax  [author] 23 Aug, 2023 @ 11:29pm 
@gord the method is the same, you should easily be able to do it yourself
gord 23 Aug, 2023 @ 10:02am 
is there a BI version?
Austere Hare 16 Aug, 2023 @ 3:30am 
:steamthumbsup:
Dagovax  [author] 16 Aug, 2023 @ 12:41am 
@Austere Hare You only need ot add the script to your descr_strat
Austere Hare 15 Aug, 2023 @ 12:44am 
what about events, do i need to do anything there?
Dagovax  [author] 15 Aug, 2023 @ 12:40am 
@Austere Hare I'd rather just implement it in your own mod; the script will work with every version
Austere Hare 13 Aug, 2023 @ 12:22pm 
@dagovax, if my mods date match your mods dates, then i just need to add the acript correct?
:lunar2020halodragon:
Iceni Total War 29 Mar, 2023 @ 4:01am 
@Popolvar Thanks i was just about to recommend this to someone on the RIS forum.
Popolvar 11 Nov, 2022 @ 2:39am 
It is not compatible with Imperium Surrectum sadly. I tested it.
Kirsi 8 Nov, 2022 @ 9:45pm 
@TopDogUncleMike
Dagovax's turn per year script generator is available on the RR github (https://github.com/Dagovax/Rome-Total-War-Tools-and-Features)
Just look under RTW Multiple Turns Per Year section.
davidtylerdixon96 3 Nov, 2022 @ 5:37pm 
is it imperium surrectum compatible?
TopDogUncleMike 16 Oct, 2022 @ 7:59pm 
@Dagovax Thx for the wonderful script. Which toolsdu I have toyuse to make the script to another enddate. Possible 500 more years or so... You mentioned the tool you use earlier, but I can't find your infos anymore... Big thx in advance!
Marcus Antonius 1 Oct, 2022 @ 2:42am 
is it imperium surrectum compatible?
general_maximus88 17 May, 2022 @ 5:47pm 
@Dagovax, you are a scholar and a gentleman sir. Thank you for your edifying reply and for helping me figure out how to actually make this work with another mod.
Dagovax  [author] 17 May, 2022 @ 12:31pm 
@general_maximus88 Do not replace the descr_strat file. Just open the one in my mod, and at all the way at the bottom you find a script section calling to the script. Adding that line to the mod's descr_strat file (and changing the dates), will active the script. If you want to keep the mod's dates,,, Then you need to generate the TPY script yourself (tools available)
general_maximus88 16 May, 2022 @ 5:17pm 
@Dagovax Firstly, thank you for taking the time to create this excellent game enhancing resource for the Rome Remastered community. I don't know why the devs never seem to contemplate the possibility that many of us actually prefer a slower paced campaign which more accurately comports with the historical, chronological and pragmatic game play considerations as opposed to the unrealistic summer/winter dichotomy. I've been trying to integrate your own mod with one that alters the campaign map but have been unsuccessful thus far. Is it simply a matter of swapping out the descr_strat file with the one that controls for and pertains to the particular campaign mod and then ensuring that the starting and ending dates correlate? If so, I've done that and can't seem to get the other mod to recognize the 4tpy. Any guidance or advice from you would be greatly appreciated and thank you again sir for giving us this most inspired game enhancing option.
Dagovax  [author] 24 Apr, 2022 @ 7:12am 
@air_runh That is because RR is way more background script friendly. In OG you need triggers to activate the script
Bolevann 22 Apr, 2022 @ 12:23pm 
How do we add this feature in other mods? Been wanting to get this working on other mods
air_runh 17 Apr, 2022 @ 7:12am 
I dislike the remastered UI and Unit Cards, so I continue to play the original Rome. I have successfully got your mod to work with the original, however, the saved and load game options are grayed out. I added your script to the Imperial Campaign folder and added "script 4tpy.txt" to the Descr_Strat. It works, but I cannot save a game, any ideas on how to fix this?
Agugus 30 Mar, 2022 @ 4:29pm 
Thank you!
z 30 Mar, 2022 @ 3:46pm 
Welb, still gonna get it then. Thanks.
Dagovax  [author] 30 Mar, 2022 @ 11:40am 
It can't be compatible with other mods, unless they add it to their own descr_strat.txt file. Ask them to add it to their mod
Cereal 28 Mar, 2022 @ 7:55am 
4 is too short and 12 is too long. need the 8-7 spot
z 25 Mar, 2022 @ 5:10pm 
I'm with Augustin, instant subscription if it's compatible with other mods.
Agugus 25 Mar, 2022 @ 6:04am 
Work whit mods?