The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Monochrome Void
28 Comments
weraptor 4 Dec, 2024 @ 3:41am 
breaks in rep+
2.5 Bobux 7 Sep, 2024 @ 11:10am 
This is a very good mod, but it makes delirium significantly harder because explosive bullets are the same color as normal bullets. Is there a way to just decrease the saturation and not outright removing all color?
mystery_man 6 Oct, 2023 @ 7:06am 
works only when I leave and return to the run
Balatro Balatrez 19 Sep, 2023 @ 6:41pm 
this mod is the best mod for make Void more unique:dip:
25kubalok 28 Oct, 2022 @ 4:20am 
@giovannicoassolo thank you very much for help bud!
Loris_Coassolo 25 Oct, 2022 @ 12:40pm 
@25kubalok If you have the improved backdrops and visuals mod installed, you should deactivate the random void backdrops function using mod config menu. At least it worked for me
25kubalok 21 Oct, 2022 @ 1:10am 
I love it but it sadly only works at the beginning of the stage for me. Later the effects dissapears :c Is this caused by Fiend Folio or something?
StarlightFox 17 Sep, 2022 @ 12:44am 
This is ridiculously cool, but causes a lot of lag. Maybe add an option to tone it down slightly for lower end machines?
Illusion 2 Aug, 2022 @ 1:24pm 
I love the idea, and I quite like the harshly grey style, but I think this is crashing my game during Delirium fights
Stormartillery 25 Jun, 2022 @ 9:32pm 
I think the grayscale effect is a bit too strong, also maybe the effect could be more or less powerful depending on which chapter the room you're in is from?
SDDrew 3 May, 2022 @ 9:00pm 
A bit too dark imo
wynonabuckle 2 Apr, 2022 @ 5:55am 
Thanks!
OpenSauce  [author] 2 Apr, 2022 @ 5:54am 
This mod should be compatible with basically any mod. This is pretty much just a shader, it doesn't actually change any sprites or graphics :Labrys1:
wynonabuckle 2 Apr, 2022 @ 5:39am 
Is this compatible with Backgrounds and Visuals mod?
OpenSauce  [author] 27 Mar, 2022 @ 1:02pm 
@S1REN unfortunately not as they both come from the same API function
SWE4T & P1XELS 27 Mar, 2022 @ 3:30am 
Is there any way to get rid of the greyscale but keep the duplicate Isaacs?
quaxivus 26 Mar, 2022 @ 5:56pm 
can you make the visuals less strong
super m 25 Mar, 2022 @ 7:27pm 
great mod
aqepo 25 Mar, 2022 @ 11:55am 
but sure adding more vibes to the ascent is cool
aqepo 25 Mar, 2022 @ 11:54am 
oh my "yes" wasn't refering to the previous comment, just my general reaction to this mod
OpenSauce  [author] 25 Mar, 2022 @ 11:39am 
Alright I'll get around to it at some point
aqepo 25 Mar, 2022 @ 8:22am 
yes
Autumnis 23 Mar, 2022 @ 2:07am 
It'd be nice if you made a mod that applied this same effect, but to the ascent.
milk🥛 22 Mar, 2022 @ 2:22am 
So cool. Can't wait to play:resmile:
OpenSauce  [author] 21 Mar, 2022 @ 3:36pm 
@fedew It actually does replicated your previous movements. It's pretty impressive that they coded that in for something that in the vanilla game is barely used at all, and when it is used it's you blink and you miss it
fedew 21 Mar, 2022 @ 3:13pm 
looks really good! out of curiosity, is the hallucination Isaac's movement hardcoded or does it replicate your previous movements?
SprSnpr_ 21 Mar, 2022 @ 10:16am 
this is so cool! not to mention, the "isaac hallucination" thing is one of the most unique ideas ive seen for the void. job well done :104::praisesun:
Gato el weon 21 Mar, 2022 @ 8:52am 
this makes void even harder!