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granted you load it afterwards to overwrite them.
it would need to reference to my custom texture to use them in other mods.
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1810920525
I'll grab you a pizza if you can make a version that does that for me
You could ask the mod author of that mod to use our thruster flame if you want but its completely up to them.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1810920525
So if the texture should fill the entire nozzle, it will
either require a re-do of all thrusters (including DLC-lock) where they damage all blocks in their surrounding
or have ugly blocky sides as the flame will be cut-off by texture-size just to fit into the nozzle (i tried that before and it looked weird with the cut-off sides since that stretches out as flame-cone grows)
If you are going to try that, I recommend you not to update, but to upload it as a new mod.
I see that the Sci-Fi did not need to be replaced, the Sci-Fi Atom was fine with the original color, so it was unnecessary.
@Yuna @The Default Trash Bag Thank you both very much.
it was just lying around for months since i forgot to upload it while i was busy with work.
I just noticed that as far as I could see in CubeBlocks_Thrusters.sbc, there was an edit section for Sci-Fi thrusters.
Thanks.
Sci-Fi Atom thruster large and small CubeBlock is missing and Sci-Fi thruster does not appear to have <FlameLengthMaterial> replaced by YunaThrusterFlame.