Crusader Kings III

Crusader Kings III

[Abandoned] More Dynasty Legacies - BREAK MY GUI EDITION
86 Comments
Dr Jimothy  [author] 30 Nov, 2023 @ 3:29pm 
Sweet! Added to desc. There's no doubt in any of the 2 braincells that constitute my mind that some folks are gonna enjoy that greatly.
JohnJames 30 Nov, 2023 @ 12:05pm 
Awesome! I've finished a small update with some fixes - mainly hunt activities that work replacing the hunt decisions that became defunct and travelers now making your character faster when travelling and might do more updates in the future, I certainly got a to do list :steamhappy:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3101024488
Dr Jimothy  [author] 29 Nov, 2023 @ 6:38am 
Every single one of my mods is open for everyone to make updated versions, improved versions, personalised versions, to integrate either partially or fully into their own mods, the whole shibang go nuts.

Exception: if someone else has already updated one of my mods, then don't also update that mod unless you're gonna make something about it different to the other person's update. Workshop doesn't need to be turned into an episode of Tuesday With the Clones.
JohnJames 28 Nov, 2023 @ 8:59am 
Hey would it be permissible if I continue this mod myself? Frankly at this point all I want is to create a version with Hunters - hunt more frequently + do better in battle fixed and I can easily do it. Maybe add similar perks that allow more tournaments, tours or feasts. :steamhappy:
noobmasterchief21 7 Sep, 2023 @ 8:04pm 
he has a mod of the mongols tho you need to be the khan @lunasmeow
Ine 7 Sep, 2023 @ 4:06pm 
should this be working in 1.10 or will need update?
lunasmeow 23 Jul, 2023 @ 3:01am 
You have desert, forest, mountains, winter and ocean... what about plains? Mongol types need their own dynastic advantage!
Etshy 14 Jul, 2023 @ 10:40am 
Noticed the dynactic hunt "bug" too. it's free stress relieve though, so kinda OP
JohnJames 12 May, 2023 @ 5:17am 
Dynastic hunts no longer work with the new update due to the fact that hunts were changed. It doesn't crash the game, but it automatically cancels - Making the hunter dynasty perk line much less valuable until it's fixed.
Mythomaniac Gremlin 1 Mar, 2023 @ 3:28pm 
Oh geez, I'm sorry to hear that. At the very least everything seemed functional? Really sorry to hear about the mass delete though, its a nightmare when you've centralized a ton of your work on a platform and then its just gone.
Dr Jimothy  [author] 1 Mar, 2023 @ 9:46am 
... okay that shouldn't be happening at all. That was stuff I was gonna add to the mod but I never updated it, so those changes shouldn't be present in the version you guys get when playing it. OneDrive or my computer or both had a stroke and deleted all my local mod stuff, including the personal use mod I can never publish for copyright reasons, so that may have caused this.

This might mean some of my other mods having unfinished features present in them then, which would include stuff like bad localisation or gfx. My local files being deleted means I can only make "corrected" versions of the mods, not update the ones everyone's currently subbed to.
Mythomaniac Gremlin 1 Mar, 2023 @ 1:50am 
Just a note since I've always enjoyed this mod: Everything seems functional as of my last playthrough, however I think the witch legacy's images were messed up (just lines of purple and black, probably means no texture unless intentional?) and when completing the hunter legacy 10+ decisions to go on a dynastic hunt pop up. Neither of these are anywhere near gamebreaking, just thought they should be mentioned!
TiraboTurbos 14 Jan, 2023 @ 1:16pm 
Does this still work with prior game versions? I tried it with 1.7.1 and it SEEMED to work(for a while at least), but the witchcraft tree had glitched art, and the tooltips for the personality tree lacked... actual tips, they were just empty windows.
Svenskpanda 6 Jan, 2023 @ 6:14am 
A tiny "bug".
Am playing a multiplayer round and when either of us activate the decision to open our dynasty legacy page it will open up for both of us.
Dr Jimothy  [author] 10 Dec, 2022 @ 3:41pm 
@noobmasterchief21
I don't know enough of zoroastrianism. Put a rundown of what you think such a legacy should be in the "your suggestions" discussion and I'll probably follow that.
noobmasterchief21 10 Dec, 2022 @ 2:41pm 
i know i have asked a lot of you good sir but may i ask for one more thing
dynasty legacies for zoroastraisns.
Dr Jimothy  [author] 6 Dec, 2022 @ 11:51am 
4: Home winter advantage (winter advantage, but only on your own territory)
3: Winter attrition (how many soldiers you lose to attrition in winter)
1: Winter fatal casualties (odds that a soldier who'd otherwise die becomes a retreating soldier instead OR if your army is already retreating the odds of them surviving what would otherwise be a killing blow)

It doesn't seem like they removed any other, non-winter-related modifiers, since I can still find other modifiers used in this mod in the vanilla traits.
noobmasterchief21 6 Dec, 2022 @ 11:26am 
what modifiers did they remove?
Dr Jimothy  [author] 6 Dec, 2022 @ 11:21am 
Yep. Looks like the developers at Paradox did a little trolling and removed those modifiers from existence. I have no idea why you'd do that, those modifiers were awesome, but they're gone.

Replaced them with basic winter advantage. I'm gonna do some sherlocking to see if there's something better I can do but there probably isn't.
noobmasterchief21 6 Dec, 2022 @ 10:56am 
it is the first third and fourth the names appear but the modifiers dont.
Dr Jimothy  [author] 6 Dec, 2022 @ 4:06am 
Is it the first, 3rd and 4th ones, and are the blank parts the modifiers that should be given or the names or something else?
If it's 1st, 3rd, 4th and the modifiers missing I know exactly what happened and how to fix. Otherwise I need to do a little sherlocking.
noobmasterchief21 5 Dec, 2022 @ 5:39pm 
the snow lords is not working for me 3 of the 5 legacies are blank
noobmasterchief21 5 Dec, 2022 @ 2:45pm 
big thanks for the update
Miko 24 Nov, 2022 @ 2:09pm 
your a chad mate :)
Dr Jimothy  [author] 20 Nov, 2022 @ 12:56pm 
Updated. Let me know if there are any improvements you can think of.
Dr Jimothy  [author] 18 Nov, 2022 @ 4:12pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2890318606
Anyone who wants some genetic legacies for dwarfism, gigantism and albinism have your fun here lmao. These are going to be in this mod but for anyone who wants them early or to have these without the other legacies, enjoy.
Dr Jimothy  [author] 18 Nov, 2022 @ 3:02pm 
Made 8-10 (I actually can't remember if certain ones were made before or after I got back to work on this lmao) more legacy lines. Updating the mod and thus potentially breaking some of your saves on Sunday, so anyone who's invested in a run should make their backup saves and local versions of the mod before then.
Since the sheer number of legacies is now approaching "my CPU gained sentience just so it could beg me to stop" levels I'm also gonna be making split-off mods containing some of these legacies according to their general themes (religious ones get their own mod, genetics ones get their own mod, terrain ones get their own mod, etc).
To clarify: all legacies will be present in this main mod, I'm just gonna be copy-pasting them into other mods as well, so people who need to pick and choose because of limited computing power have the option to not include legacies they don't care about.
Etshy 11 Nov, 2022 @ 11:49am 
That's great thanks
I wanted to try a run with growth boost by 25% instead of 100% too
Dr Jimothy  [author] 11 Nov, 2022 @ 10:24am 
Oh god just checked that that was because I mistyped when putting the numbers in okay I'm fixing that asap.
Etshy 11 Nov, 2022 @ 5:30am 
Ok thanks.
The thing is for the faithful legacy, multiple "steps" of the legacy give 100% development growth, when you have the whole legacy it's hella fast to develop a county.
Dr Jimothy  [author] 10 Nov, 2022 @ 7:26pm 
Yes, you see, the thing is...
I'm bad at maths and unironically encourage anyone who is not bad at maths to make their own versions of this that fix the bad maths.
Also that'll be fixed next update. I've been working on a mechanic for the Inventor's Legacy line to give them more use.
Etshy 10 Nov, 2022 @ 3:19pm 
not sure if intended but faithful legacy is broken. it gives way too much development, AI always take and LOTS of christian county are at 100 before year 1100
Hyperspearman.Swf - TheRyuSword 25 Oct, 2022 @ 8:07am 
If you want an even more broken version of this mod, I just made it:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2879800820
What is this "balance" you speak of?
ThatCozyBear 13 Sep, 2022 @ 2:55am 
Dr Jimothy  [author] 7 Aug, 2022 @ 1:35pm 
@noobmasterchief21
From the 18th of August I will be free from exams and hopefully be allowed to transfer to a much less time-consuming/soul-crushing/boring/[god this course sucks] course at university. So after the 18th yes, and how much after the 18th idk if I get the transfer probably a lot if not then probably not a lot cos refer to things about current course that give me little time to mod and less energy to spend what free time I have on modding.
New mod and mod update production will likely be a bit slower than it was during my peak even if I get the transfer, mostly cos I'm short on ideas.
noobmasterchief21 7 Aug, 2022 @ 1:18pm 
update soon? know you been busy but im curious.
Dr Jimothy  [author] 7 Aug, 2022 @ 1:11pm 
@Silent0Death
Yeah. Welp extra learning, dev growth and other stuff from the other perks still helps. I might add a thing where those in a dynasty with at least one of the tree's perks can take a decision that has a tiny chance of making the culture instantly gain whatever innovation it's currently fascinated with, and make that decision available to AI regardless of if they're landed or not. Basically one of the dynasty members having a eureka moment.
More members of the dynasty and further along the tree = more rolls at getting instant innovation. It's just that finding some way to limit this and properly balancing it is very difficult, as idk how to for example put a limit on how many rolls at insta-innovating can result from having more dynasty members.
Silent0Death 7 Aug, 2022 @ 12:55pm 
Damn, it doesn't really help when I've already got over 100% chance for the tick now does it... :steamsad:
Dr Jimothy  [author] 7 Aug, 2022 @ 12:32pm 
@Silent0Death
I am about 90% sure it just increases the percentage chance for the monthly tick. If you want more progress points when the tick occurs the third perk improves development progress.
Silent0Death 7 Aug, 2022 @ 11:33am 
Does it add to the percentage chance for the monthly tick or a progress point (lie how development adds to it)?
Dr Jimothy  [author] 7 Aug, 2022 @ 10:52am 
@Silent0Death
It increases the speed at which a culture gains innovations if a member of your dynasty is the head of that culture. If nobody in your dynasty is the head of any culture the first perk's only use is gaining access to the other perks, although I might know a way to make it so that dynasty members can contribute to innovation without being the dynasty heads.
Silent0Death 7 Aug, 2022 @ 10:32am 
How does the first of the Innovation legacies work?
noobmasterchief21 5 Jul, 2022 @ 7:00am 
Pog idea
Dr Jimothy  [author] 4 Jul, 2022 @ 10:03pm 
Basically would remove any need to make whole separate mods or for players who know modding to make their own homebrew versions with selective copy-pasting, as they could decide what is and isn't a thing in-game with decisions.

In fact just cos I really like that idea that'll probably be the first thing I do once I'm done with the other things that've been keeping me busy.
Dr Jimothy  [author] 4 Jul, 2022 @ 10:00pm 
@noobmasterchief21
Yes and no. I've added something to the feature list of "things to add to this mod when I have the time" that is essentially being able to change which dynasty tracks are available for both yourself and the AI with decisions that turn certain global flags on and off. Accessing any dynasty track is only possible if a flag made just for it is turned on.
(to be clear that's not yet a feature but a planned one)
noobmasterchief21 4 Jul, 2022 @ 9:42pm 
also can you make inventors and intellects stand alone?
noobmasterchief21 3 Jul, 2022 @ 3:09am 
no problems also some dude has a question for you above me.
TiraboTurbos 2 Jul, 2022 @ 9:49pm 
@noobmasterchief21
Yeah, I got curious, so I searched eldian and found the mod, then saw that the same guy that made this, made that one too.
Dr Jimothy  [author] 2 Jul, 2022 @ 7:12pm 
@noobmasterchief21
Sorry about that. My workloads on irl stuff have increased so I don't have as much time as before for modding, although I do still intend to add more things to a lot of my mods and make more in the future.
noobmasterchief21 2 Jul, 2022 @ 4:59pm 
me patiently waiting