Europa Universalis IV

Europa Universalis IV

Monuments Unlocked
47 Comments
DarthCheesecake 15 Nov, 2024 @ 8:39pm 
Here's hoping this beautiful mod gets updated one day. Having monuments to hunt down on the other side of the world is one of my favorite things to do later on in the game.
Entropy 21 Sep, 2024 @ 3:44am 
Yeah I second this. Great mod, probably best of its category, but needs to be updated
Caine 12 May, 2024 @ 8:44pm 
HI Dax, could u please update this mod ?
Foop 21 Dec, 2023 @ 6:44pm 
it broke I cant use the Zoroastrian monument
leons345 14 Nov, 2023 @ 1:03am 
Never mind, just checked again. Works fine now.
leons345 14 Nov, 2023 @ 12:43am 
Looks like it broke again after KoK,
Dax  [author] 12 Nov, 2023 @ 7:33am 
Fixed it, had some orphaned brackets in Parthenon throwing things off
Dax  [author] 12 Nov, 2023 @ 6:13am 
Oop, that sounds like one hell of a bug, I'll look into it
PhantomCat 12 Nov, 2023 @ 6:12am 
I noticed the mod was updated. But currently it seems to simply destroy most monuments (tried with no other mods on)
Waruiko 24 Sep, 2023 @ 8:55am 
I wish I come move those monuments to my capital
sirdave79 2 Aug, 2023 @ 9:33am 
Dont suppose theres any chance of an extended timeline version ?
FuntimeByzantium 23 May, 2023 @ 5:47am 
could you made this type of mod for ante bellum?
Dax  [author] 22 May, 2023 @ 4:12pm 
Mod updated for 1.35
Tokihanatareshimono 21 May, 2023 @ 11:48pm 
makes Imperial city of Kyoto and some other monuments to disappear
Spanky 7 May, 2023 @ 1:41am 
Any plans to update this for 1.35?
spectr9 10 Mar, 2023 @ 11:59am 
Is it possible this is broken? I think I've used this mod on the current patch, but it wasn't working my last game for sure and I tried unsubscribing, uninstalling all mods, and reinstalling and it still didn't work for my next game. Is it the mod or me? Can't bring myself to try something more drastic with my own install until someone confirms it's working for them on 1.34.5.
rostalazarev 28 Jan, 2023 @ 2:50pm 
could you make it for ante bellum
Sauronus 21 Nov, 2022 @ 1:14pm 
Could you do this mod in Doge and Europa Universalis x3 ?
Dax  [author] 16 Sep, 2022 @ 11:50am 
@Mark Valtsman Just updated for 1.34
Comrade 15 Sep, 2022 @ 12:34am 
The mod only works with existing monuments. When the mod is enabled, there are no new monuments from the "lion from north" add-on.
Nuggz 22 Jul, 2022 @ 8:54pm 
does this work with flavor universalis monuments?
M'aiqTheLiar 29 Jun, 2022 @ 6:04pm 
Anyone know if this works with Extended Timeline?
Raven Frostborn 28 Jun, 2022 @ 12:44am 
This is a fantastic mod, thank you for making it! The only issue I've noticed so far is that the Great Palace of Constantinople still isn't usable unless you're Byzantium, Rome, Ottomans or Rum. Still a huge improvement regardless!
Dax  [author] 23 May, 2022 @ 2:52pm 
Haha, it's fine
bobcool0 23 May, 2022 @ 2:48pm 
now seeing that we have three pages of comments from just us two maybe I should have really wrote this in the bug reports...
Dax  [author] 23 May, 2022 @ 2:28pm 
Maybe that or just a testing version. It was specifically Stonehenge and the Buddha Statue. I have no memory of changing them lol, either way all working now haha
bobcool0 23 May, 2022 @ 2:04pm 
odd, maybe it has something to do with how you didn't want monuments to have major movement changes?
Dax  [author] 23 May, 2022 @ 1:59pm 
So I saw a few of the monuments that were supposed to be movable were set to no. I'm not sure how that happened, but other wise I change the condition trigger to "always = yes" which seems to work more consistently than not having a condition at all
bobcool0 23 May, 2022 @ 1:51pm 
It works! thanks for the help. Just curious will this prevent other monuments from having the same problem? like the other three monuments that can be moved. Also would you humor me and explain what the issue was if you don't mind?
Dax  [author] 23 May, 2022 @ 1:28pm 
Also Voltaire's Nightmare edition is out now! Link is in the description
Dax  [author] 23 May, 2022 @ 1:07pm 
Just released the update, try it now
bobcool0 23 May, 2022 @ 12:41pm 
anyway thanks for the help I hope you can resolve it and make a great new mod for Voltaire's Nightmare
bobcool0 23 May, 2022 @ 12:33pm 
lol I felt like monuments being restricted was kinda dumb, nerfed for failing to meet conditions would be better. I felt like this because well wouldn't a nation like France have a use for say the Tower of London as a symbol of conquest and power?
Dax  [author] 23 May, 2022 @ 12:29pm 
It can be haha, I've been playing Voltaire's Nightmare lately and getting frustrated at all of my useless monuments
bobcool0 23 May, 2022 @ 12:24pm 
thats gotta be a lot of work... I wish you luck
Dax  [author] 23 May, 2022 @ 12:22pm 
Weird, I'll have a look in a few, working on a Voltaire's Nightmare version of the mod at the moment.
bobcool0 23 May, 2022 @ 12:20pm 
I double checked again and I can't upgrade it nor move it.
bobcool0 23 May, 2022 @ 12:19pm 
I am only having problems with stonehenge and I can't move it. So maybe the ID gets updated if a monument moves?
Dax  [author] 23 May, 2022 @ 12:17pm 
Have you tried any of the other monuments? I wonder if its only Stonehenge you're having problems with. The main cause of that issue is if a wonder is not movable and the province ID changes from a mod.
bobcool0 23 May, 2022 @ 12:15pm 
sorry forgot the mod show new ideas and eclipse of empires (think boss level disaster)
bobcool0 23 May, 2022 @ 12:14pm 
I am not that I am aware of. I am using the following mods custom nations unchained, (haven't used it yet) idea slots+, (increase idea groups to 12) crush the coalition, loot boxes and Dynamic culture conversion (makes it so through a province event culture changes to primary/accepted culture. That should be it
Dax  [author] 23 May, 2022 @ 12:09pm 
@bopcool0 are you using any map mods?
bobcool0 22 May, 2022 @ 5:55pm 
question I am trying to upgrade stone hedge but are unable to because it says "cannot build this here." I am assuming it may have something to do with this mod if not can someone inform me as to why I can't?
nihili 21 May, 2022 @ 11:22am 
Does it work with extended timeline if not is there a mod that does?
Dax  [author] 11 May, 2022 @ 3:34pm 
It would not. The reason being is that monuments are 1 file, so you have to overwrite it fully
tylerstevenson999 11 May, 2022 @ 2:41pm 
hey just a quick question but would this work on monuments added by mods?
Emre 8 Apr, 2022 @ 9:52pm 
Thanks.