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i suggest updating it
Now place 2 toggle buttons and one push button, or you can bind these to seat, or both (hotkeys from seat to the input on the buttons). One toggle to turn the system on, one toggle to turn the auto shoot on and the push button to switch targets. Now you just replace the connections from the same buttons on his control panel and delete the unused turrets and control panel. Now merge what you place with your vehicle. Works every single time! You can also select the processor in the radar and change it to detect surface targets.
TurkeyGuy: Do the composite thing in the second image
(This worked for me, idk if itll work for yall)
Ch1= X
Ch2= Y
Ch3= Z ?
I made a video testing my IFF creation and used your guns as a test platform. the link is here https://youtu.be/4U06e8ijcW8 for the video and here for the creation. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2825543726
I made sure to link back to this page so you get credit for it. Please let me know if this is an issue and I will take my video down. My only intent was to show the IFF system in use
I think this system may be broken now, that or I'm missing something.
I'm able to get a GPS reading and coordinates, but even after connecting all the turrets with blocks just to make sure no connections are being deleted, the turrets refuse to budge even on the example model. I did make sure Weapon's DLC is on.
Any advice? Thanks in advance.
Any chance you might make the mass an editable value as well? Small helicopters manage to evade my defenses and they deserve to be punished too. lol
Okay, ill change out the missiles if they are messing up. My bad.
Thank you
Do they launch or do they just drop?
I guess? I prefer a link but as long as there's some credit its fine.
@General Kayoss
Yes thats an update i put out so it can lock onto surface targets
I see there is a selection option "Targets under 15m" that can be switched on, that should do the trick shouldn't it?
I just prefer it like i have credited the things used in this project. Just a link back to this. You don't have to go in depth.
Yeah the logic can be a bit oversensitive as delta blocks calculate PER TICK. I dont know how i could slow it down effectively.
(could just be my jank setup though as i slapped 4 rotarys onto a flatbed trailer i made with the radar mounted on a not so tall pole)