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You should totally add this to the configs!
if you meet too many Nemesis per pod ... i suggest using Diverse Aliens by Force Level Mod with those settings: bAffectTheLost=true and bIgnoreMaxCharactersPerGroup=false and bIgnoreSupportedFollowers=false. It is up to you if you want rules to add more lost during FL progression. but these settings alone should help
Not saying it won't be done in the future :)
And yeah, I'll give it a few missions, lets just say the mission it was happening on was not winnable, an ambush mission with three soldiers, against about 8 or so Nemesis in the third turn :(
DiverseAliensByFL: Processing preplaced encounter LSTx2_Standard with leader ReaperCannibal
[4042.36] DiverseAliensByFL: Original pod:
[4042.36] DiverseAliensByFL: Leader - ReaperCannibal
[4042.36] DiverseAliensByFL: Follower 1 - CollectorCaptainM1
[4042.36] DiverseAliensByFL: Removing original 1 followers
[4042.36] DiverseAliensByFL: Now starting to roll 1 enemies to fill original pod
[4042.36] DiverseAliensByFL: Found 19 valid followers for ReaperCannibal at FL 11
[4042.36] DiverseAliensByFL: CollectorAssassinM1 with weight: 99.0000
[4042.36] DiverseAliensByFL: CollectorTrooperM1 with weight: 99.0000
[4042.36] DiverseAliensByFL: CollectorCaptainM1 with weight: 99.0000
[4042.36] DiverseAliensByFL: TheLostHP2 with weight: 80.0000
[4042.36] DiverseAliensByFL: TheLostHP3 with weight: 80.0000
So you can see what's happening
Hmm, maybe the issue for me then was that the Nemesis Pod that did spawn, randomised to have all his followers be Nemesis as well, which with how many I have for my Flood count, might have been the issue.
Maybe if I change his follower list so that Nemesis is a rarer follower and that Flood / Parasite Zombies are more common, do you think that might help me out?
I'll also try reducing the spawn weight of the Nemesis Units too, just to see if that helps
As you can see i have both Flood and Nemesis units in my Flood Missions. You could try reduce spawn weight of the Nemesis units. Especially Leader. As I have set it up is Nemesis can only be inside "Nemesis Pods" so if a Flood Pod Leader is chosen he won't have Nemesis Followers.
Here a clip where you can see i get all manners of Lost [clips.twitch.tv]
I don't know if that's because I messed something up somewhere or because I added the mod mid campaign, but I'm hoping I might be able to fix this issue with some help please?
I'm also using The Flood mod, Diverse Alien by Force Level and Configurable Pod Sizes, which are the only mods I feel could affect this sort of issue at all. If anyone can help me with figuring out why the Lost seems to be being completely replaced by Nemesis, that would be great!
In a slightly unrelated note, it seems that even though Nemesis is on the Lost team, he doesn't grant a free action after you kill a Lost version of him, don't know if this is intended or not within this mod, but thought I should bring it up.
Sorry about my silly questions, just a huge fan of Nemesis as an enemy, and having more of the big guy would be great for me!
Because if it does do it by itself, how would I disable that please, as I tend to have a LOT of Lost coming at me (Funnily enough, with the Flood mod too)
I do use DAbFL, so knowing that is helpful, I'll make sure to do that! :)
But that's good to know how I could use this to have more Nemesis, thank you! :D
I'll also grab your other Lost Mod too, since now I know that also moves all of those units to the Lost instead of on Advent too! :D
But ... how you would make sense of that in a Lore Perspective ... no idea :)
Because honestly, just more Nemesis sounds amazing to me! :D
Thanks for the kind words, i am just fiddling around mainly and hoping it works.
Did you move the parasite zombies that spawn from it, supporting it and preceding it along with Nemesis?
Also, fantastic work yet again: you keep taking the leg work out of configuration editing like a storm. I salute you Comrade Stukov.