XCOM 2
Stukovs Lost Army: Reapers and Collectors
22 Comments
nekus 19 Mar @ 8:20am 
oh, well, thank you!!
Stukov81-T.TV  [author] 19 Mar @ 5:30am 
i deleted it, it had some weird bugs that could crash the game
nekus 19 Mar @ 4:24am 
Sorry to ask here but, what has happened with Lost army rulers? It just has dissappeared from steam and from my disk.
Stukov81-T.TV  [author] 14 Feb, 2024 @ 9:10am 
small adjustments
Reaper Marauders no longer present
Collector Vanguards can no longer be leaders

Due to the Requirement of Tedsters Encounter List Cleaner you can now just subscribe to the enemies you want to have from the list, instead of all of them without fear of crash
grammarsalad 15 Dec, 2023 @ 1:49pm 
Aww, appreciate the heads up
Stukov81-T.TV  [author] 15 Dec, 2023 @ 1:46pm 
poisonous lost won't work with the new lost units ... but i guess they don't need it :)
grammarsalad 15 Dec, 2023 @ 12:54pm 
Okay, I have most of your lost army installed (not headshots or rulers. I'm not a skilled player, lol). I also have poison lost and that one where lost takes a swipe at you if you come close. I'm still configing away, but looking forward to it
HKR31 19 Aug, 2023 @ 9:12am 
:steamthumbsup:
Stukov81-T.TV  [author] 19 Aug, 2023 @ 8:56am 
ultrasonic lure probably only effects normal lost, though it is also quite loud and RNF can be collectors too. Husks are compatible, as those are just reskins of normal lost, same as the flood, which i prefer
HKR31 19 Aug, 2023 @ 8:25am 
Does ultrasonic lure effect the lost only or the reapers/collectors as well?
Husk mod compatible?
jat11241976 7 Apr, 2023 @ 9:48am 
👍
Stukov81-T.TV  [author] 7 Apr, 2023 @ 9:34am 
i don't use WWL so can't say for sure, but my guess is it should work
jat11241976 7 Apr, 2023 @ 9:18am 
This is ...incredible! The idea of making certain reaper/collector units on the Lost team is awesome and on brand. But...I was wondering if this would work with World War L? I would guess it would be fine, since it just adds units into the Lost team.
Thalioden 3 Mar, 2023 @ 7:50pm 
Thank you. I adjusted the file per your recommendations. I just wasn't sure if I needed to.
Stukov81-T.TV  [author] 3 Mar, 2023 @ 4:58pm 
it will crash if you do not adjust the encounter list. Any encounter list containing a unit you don't have in your game will crash as soon as this unit is selected to spawn by the game

as all i can do is just config edits you can easily adapt though
Thalioden 3 Mar, 2023 @ 4:23pm 
I'm only interested in using the Banshee, Brute, and Cannibal, as I think those best fit with the Lost. If I ignore the other dependencies, will this mod still function without causing problems in my game?
Dęąth Viper 19 Oct, 2022 @ 3:41pm 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
Stukov81-T.TV  [author] 10 Oct, 2022 @ 1:07am 
Reason is simple i did not think it fits the Lost
Nero 10 Oct, 2022 @ 12:48am 
is there a reason why the praetorian is not included?
Stukov81-T.TV  [author] 25 Aug, 2022 @ 12:59pm 
Small update that will make fighting them easier and all

They get the LostCatchingFire Abilitiy which "may" let them run away. (not tested)

If running Stukov Perk Pack: Vulnerabilities and Resistances they will take double damage from fire

If using Mitzruti Perk Pack they will be affected by Turn Undead
Stukov81-T.TV  [author] 22 Mar, 2022 @ 2:43pm 
Thanks a lot
Dęąth Viper 22 Mar, 2022 @ 2:38pm 
I read these things. Very much so. Very cool man!