Project Zomboid

Project Zomboid

Santuario Map Mod
34 Comments
RDZ ★ Sapito 11 Jan @ 8:07am 
possibility to add b42 compatibilitty for this mod?
Azrael_ 18 Jul, 2024 @ 3:16am 
I already passed through this cell. Is it still possible to add this mod even if I already reveal this cell?
Ryan 16 Sep, 2023 @ 10:53pm 
conflict with other maps change location
Gwainzy 14 Aug, 2023 @ 8:46am 
great mod love the design, only problem I have is I can't pick up and move any furniture? Even in claimed buildings it just keeps showing a message above head saying "can't do this yet try again later" do you know how to change this?
🌴 Zunder 🌴 2 Aug, 2023 @ 11:26pm 
conflict : Anthem
yoshuzapat 25 Jul, 2023 @ 7:14pm 
cell?
Havoc_Monke 29 Mar, 2023 @ 7:04am 
Love the map, thank you for sharing it :)
Owl  [author] 18 Jan, 2023 @ 12:57pm 
You can add me if you wish, Idk if you want to post your server info in the comments but if you don't care about that, your welcome to do that as well.
Imagine Wagons 18 Jan, 2023 @ 12:55pm 
i assumed that was the case, you made some great little buildings, the rusty rifle is our main hub building of choice, we host events out of it.. di you want to add me as a friend, or would you like to post our server here in this chat?
Owl  [author] 18 Jan, 2023 @ 12:48pm 
It was originally designed for my server with the very same idea in mind. That's why there are a lack of zombies. There aren't any spawn points for the zombies themselves which helps keep them on the other side of the fence. There is nothing more annoying then clearing a building, making it a stronghold, go out to loot and when you come back there's zombies in it again, doesn't make sense to me. Hopefully it helps and maybe I'll get the chance to play on yall's server sometime.
Imagine Wagons 17 Jan, 2023 @ 7:56pm 
that's very kind of you Owl, im sad to hear you are not working on it anymore, we use it as our central hub town and trading post.. only thing i would ever change is turning your apartments into small single homes dude to the claiming safe houses situation
Owl  [author] 17 Jan, 2023 @ 11:37am 
Hello Imagine Wagons, yes this is fine. You are also free to update the mod as well if you wish. I haven't been able to as life has thrown a few curve balls I must address. Needless to say this mod has fallen to the way side to other priorities, I give you permission to use my mod in your mod pack. If there is anything I can help with, please feel free to contact me directly.
Imagine Wagons 17 Jan, 2023 @ 11:28am 
Hi, I'm representing a larger server and was wondering if we could please put your mod in a mod pack for our server. This is specifically for our own manageability, reduced workshop update restarts, version control, and server longevity between wipes. The modpack would be private and all recognition of the mods inside will be given to the owners of those mods. We appreciate any leeway you can give us on this, so we can provide our players with the best experience.
Fox Gaming™ 14 Oct, 2022 @ 6:27pm 
Hello, random commoner here, Ashenwood, according to the mod's steam page as of when I am posting this.. doesn't use the world cell 37x27y... it uses 38x38 and 38x37
Thundercraft 28 Sep, 2022 @ 1:24pm 
Correction:
It's not just the "Perfect shelter" map. This also seems to conflict with "Cherokee Lake", "Anthem, KY", "Ashenwood" and "Complex Z-17"... because all these maps try to overwrite world cell 37x27y. :steamfacepalm: :steamsad:
Owl  [author] 26 Jul, 2022 @ 3:45pm 
Sorry for the late response. Been super swamped and haven't had much time to reform this mod. @UdderlyEvelyn That fine, what ever works. Your free to use this mod however you wish.
UdderlyEvelyn 26 Jul, 2022 @ 3:21pm 
Made a spawnpoint addon for this mod - I see you have *one* spawnpoint but I went through and made a whole bunch:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2840873948
UdderlyEvelyn 19 Jul, 2022 @ 9:43am 
This is pretty OP even with Loot Remover removing 40% of all loot, heh. I would recommend increasing the heatmap of the zombies on the police stations, armories in the big houses, and maybe the food place (the general lack of zombies seems fine). I'm going to use this as a start town for my server which has many zombies pretty much everywhere else, but I worry it will make it *too* easy to have all the guns and food one needs right there with nothing to defend them really.

All of that aside (I can remove containers or whatnot if I really need to), could you make spawn points? As it stands I'd have to write my own, but I imagine others might like if there were spawnpoints here. If I'm not mistaken the included spawnpoints.lua is just generic stuff. Overall I really like this town!
dead_end 20 Jun, 2022 @ 9:07pm 
Really like this map. Great work on it! My only critiques (very minor): Looted entire town, did not find a single sledge hammer. Not a game breaker, just odd. Also, some uncooked meat in some cabinets. Not sure if that was planned. I just spent the past 4 real world days looting every building. This was a really fun map to do that on. Yes, there are not many Zombie spawns, but there are some which makes the looting much more interesting. Would highly recommend this mod to any new players that are just looking for a nice chill experience in an otherwise very unchill world. Again, great job to the creators.
Fivemicrobe2669 4 Jun, 2022 @ 8:24pm 
We're did all the wood go?
kirito solo 28 May, 2022 @ 7:47pm 
Cool map
Sam 8 May, 2022 @ 8:06pm 
:steamthumbsdown: Too OP in design and placement I think, will have to pass on sub'ing. Good work on setting it up though. I hope to see more work from you that's more my flavor. :steamthumbsup:
Owl  [author] 10 Apr, 2022 @ 7:20am 
@Lemon Hunter It was designed to be that way. There are a few zombie spawns but slim in comparison to other grids. It was designed with the intentions of being a compound for a large group of people.
Lemon Hunter 7 Apr, 2022 @ 7:46pm 
No zombies are spawning in the streets of the town
Owl  [author] 6 Apr, 2022 @ 1:19pm 
@Berlin Thank you. That was the intention, to have a compound. :)
Berlin 5 Apr, 2022 @ 6:06am 
@Smoke This mod is compatible with Xonic's mega mall. I am using both mods and i like your mod it has lots of building that can be used as base :steamthumbsup:
Owl  [author] 3 Apr, 2022 @ 10:16am 
@芙蘭朵露 斯卡雷特 There are spawns. Pending on your settings, dictates how many. The main spawns for this are on the outside gate. It was created as a gated community that was evacuated so you wont encounter as many but there are some that spawn in there.
Owl  [author] 3 Apr, 2022 @ 10:12am 
@Berlin I honestly dont know. I've never used Xonics Mega mall. I can tell you that this mod is in grid 37/27, If the mega mall uses the same grid, it wont be compatible.
Flandre Scarlet 2 Apr, 2022 @ 12:07am 
This map have zombie spawn?
Berlin 1 Apr, 2022 @ 7:24am 
Is it compatible with Xonic's mega mall ?
Owl  [author] 29 Mar, 2022 @ 8:08am 
@exit1423 You are very welcome. :)
exit1423 28 Mar, 2022 @ 4:50pm 
This map works beautifully with Old Military Base and Studio South Shore
Thanks man
PAИJICO 23 Mar, 2022 @ 3:36pm 
Maybe more screenshots? :D