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You should still disable Diverse Prosperous Unifications if you have the blank notification bug if it is still happening until the mod gets updated.
Since I'm bring up this particular bug I am also going to include the same glitch seems to happen for all of the UI Overhaul base mod and it's add-on patch mods appear to replicate this glitch.
Hope this helps anyone since identifying broken mods is such a drag after an update.
Notice: This mod works perfectly fine in 3.10, however you should update the .mod and descriptor's supported version to "3.*.*" to avoid outdated mod warnings. Just a recommendation though, love the mod, wish you a good day.
@True Guesser, Wand Bearer, etc. - I've replied to you in the bug thread, but I think it might actually be a mod conflict.
I kinda want a Prosperous Unification where there is a successful Anarcho-Communist revolution that overthrows Capitalism, all governments, and abolishes all hierarchy whether economic, civic, social, or otherwise. I'm thinking the origin would do something along the lines of adding egalitarian ethics attraction (actually Libertarian, Cooperative, and Pluralist since I use Ethics and Civics: Bug Branch), give an opinion malus with MegaCorp empires, and provide some thematic bonus like happiness or stability. Not sure yet. Since I was familiarizing myself with your code anyways, would you be opposed to me making an addon for your mod that adds another Prosperous Unification using your code as reference? I made a few tiny Stellaris mods several years ago before origins existed, so I'll have to remember how to go about it when I have time
I thought at first it was another mod I've recently added that interferes with your mod, but even with that new mod disabled yours is still lacking the text.
And the weird thing is, it applies only to Perpetual Superpower Origin. I've just now created some Inward Perfection Spiritualist Humans, with another Origin from this mod, Cold War Victory, and the intro text works fine.
Please fix, and please update to 3.6, then to 3.7 when that comes out. I like this mod, although I'm still hoping you'll improve the balance a bit.
But, that would require those people to use this strange thing called common sense, which is rare.
Yeah, this is because I haven't added translations for any language other than English. You can look around, sometimes other modders add translated versions of mod, but its not something I can translate myself.
It's not a priority, obviously, but I hope you'll give it a look eventually.
However, the Cold War Victory Origin is somewhat overpowered. The +1 Envoy is a very nice bonus, equal to almost half a Civic in itself, and the +1 Codebreaking is also nice, not just in terms of mid game espionage, but also because it speeds up First Contact Events, in the early game, so that you're more likely to complete them faster, "win" them and get the bonus Influence, if it's vs another civilization that's also rushing for the prize.
For this reason, I think you ought to remove the bonus POP and the bonus District. They're not needed. Cold War Victory is plenty powerful and nice with just the +1 Envoy and +1 Codebreaking. I'd happily take it if it gives no other bonuses.
Yeah that's a bug I'm aware of - the tooltip is wrong, but the actual event is meant to trigger just a single time once all the blockers have been cleared.