ARK: Survival Evolved

ARK: Survival Evolved

Lost Island Additions- WIP VERSION
159 Comments
Eclipse  [author] 26 Mar @ 9:32am 
Yep, thanks!
zhijie1055 24 Mar @ 4:26pm 
Ok, how do I report this Bug.Put the screenshot in bug-reports?
Eclipse  [author] 24 Mar @ 12:39pm 
Could you join my discord so we can discuss this more easily? https://discord.gg/V5ymA8UGDk
zhijie1055 24 Mar @ 7:09am 
Loading only this mod or Cross-Gen1 will also cause crashes
zhijie1055 24 Mar @ 6:51am 
Didn't uninstall any DLC, not even added other mods.
Eclipse  [author] 24 Mar @ 5:43am 
That's really weird, because the game hasn't even updated recently. Did you recently uninstall any DLC? Like valguero?
zhijie1055 23 Mar @ 6:23am 
I had no problems using both mod before, but recently they started crashing
zhijie1055 23 Mar @ 5:20am 
Tried it, still the same.
Eclipse  [author] 23 Mar @ 4:11am 
Try re-installing the mods, maybe
zhijie1055 22 Mar @ 7:11pm 
Loading either of these will cause a crash
Eclipse  [author] 22 Mar @ 12:12pm 
Hmmmmm, interesting. Does it crash with only one of these mods loaded, or do you need *both* of them active to crash?
zhijie1055 22 Mar @ 9:39am 
Fatal error!
VERSION: 358.25
ShooterGame.exe!UObjectBase::GetFName() (0x00007ff77788bbb0) + 0 bytes
[f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\uobjectbas e.cpp:150]
ShooterGame.exe!ANPCZoneManager::BeginPlay() (0x00007ff7759ce706) + 1179 bytes
[f:\build\lostisland\projects\shootergame\source\shootergame\private\npczonem
anager.cpp:212] ShooterGame.exe! ULevel::RouteActorInitialize() (0x00007ff7780b1078) + 9 bytes
Eclipse  [author] 22 Mar @ 8:01am 
I need the full message, that doesn't have any information
zhijie1055 22 Mar @ 7:51am 
Fatal Error!

VERSION:358.25
Eclipse  [author] 22 Mar @ 7:12am 
Send the crash message?
zhijie1055 22 Mar @ 6:53am 
Cancel these two mod and it will not crash.
Eclipse  [author] 22 Mar @ 6:10am 
What leads you to think it's this mod?
zhijie1055 22 Mar @ 3:01am 
This mod and Cross-Gen1 crashed my Lost Island and Ragnarok
edgebug 23 Sep, 2024 @ 6:26pm 
have rock drakes been implemented yet?
Hyruto 9 May, 2024 @ 5:08am 
Rock drakes planned ?
rayorsome 13 Apr, 2024 @ 2:57pm 
ty!
Eclipse  [author] 13 Apr, 2024 @ 2:52pm 
They're just rare, killing other creatures in the area will reroll the spawns and has a chance to be a reaper
rayorsome 13 Apr, 2024 @ 12:59pm 
Hii :)
does the reaper queens only spwan at night or where do they spawn?
ik that you wrote at the vulcano but havent seen one yet.
tyy
KING 25 Mar, 2024 @ 4:34pm 
Fair point :UltimateChicken:
Eclipse  [author] 25 Mar, 2024 @ 3:58pm 
why wouldnt it?
KING 25 Mar, 2024 @ 3:52pm 
Does it work with the most recent version of ARK / the Mods listed?
5u5! 1 Jan, 2024 @ 6:39am 
Rock drakes are in the mod?
zhijie1055 30 Dec, 2023 @ 4:12am 
thanks,It no longer crashes after removing the mod
Eclipse  [author] 30 Dec, 2023 @ 12:37am 
spawn configuration
zhijie1055 29 Dec, 2023 @ 7:16pm 
what is SC? how can i do it?
Eclipse  [author] 29 Dec, 2023 @ 7:59am 
In my testing i found that KBD + SC tended to trigger it, not a conflict but because they were both running and deactivating too many buffs, I believe (this was also observed in KBD alone, in an update that was then reverted)
The beta versions of SC have this buff not apply by default, making it not trigger for those not using the buff configs
zhijie1055 29 Dec, 2023 @ 5:44am 
So the reason why the mod crashes is because the generated mods conflict too much?
Eclipse  [author] 29 Dec, 2023 @ 4:24am 
Eclipse  [author] 29 Dec, 2023 @ 4:23am 
With the remap config?
zhijie1055 29 Dec, 2023 @ 4:02am 
Add more mod creatures
Eclipse  [author] 29 Dec, 2023 @ 3:00am 
What do you use spawn configuration for? Also you don't need a mod for difficulty, you can set that in the ini with overrideofficialdifficulty=8 in GUS
zhijie1055 29 Dec, 2023 @ 2:07am 
Wild Ark,Shad Atlas,ARK Additions:collection,PaleoARK,KBD,Dragon Evolved,Kami Creation,Xenoms Creature,Ark Hidden Assets,Dragontail,NU,FjordurPlus,Giga's Fancy,Ancient dragon,small bosses,Shadlos'Tame boss,Titanosaur Reborn,Vanilla Boss,Immersive Taming,Cross aberration,Extinction,Gen1+2,Extra aberrant,Itens Alfa,S+,FrogMac,AraneoQueen,DinostorageV2,TCR,ScorchedEarthPlus,The Chasm additional,Better Creatures,Simples Spawners,Everywhere Mod,Valguero Dino and Map,Revive+Upgrade my Dino,Better Mek,Awesome Teleporters+SpyGlass+Admin Tool,Ark Nucleus,Ultra Stack,Difficulty 8+,Ragnarok+DLC Creatures,Force fix Dino,Spawn Config,additional Valguero,Finder Deluxe,dino Fixes,vanilla Mek,Lost island additions
Eclipse  [author] 29 Dec, 2023 @ 12:02am 
Send your modlist
zhijie1055 28 Dec, 2023 @ 8:59pm 
how do i solve the problem
Eclipse  [author] 28 Dec, 2023 @ 9:34am 
That's a particularly tricky crash that pops up in many, many mods, sometimes only with specific combinations of mods. i believe it's system performance related
zhijie1055 28 Dec, 2023 @ 3:15am 
VERSION:358.21
ShooterGame.exe!FLatentActionManager::ProcessLatentActions()
(0x00007ff7031fa534) + 0 bytes
[f:\build\lostisland\engine\source\runtime\engine\private\latentactionmanager.cpp:91
ShooterGame.exe!UWorld::Tick() (0x00007ff70320e48f) + 0 bytes
I don't know what this means
Eclipse  [author] 27 Dec, 2023 @ 5:09am 
LostIsland in the crash message is just the build name and is unrelated. If you send the crash message I may be aware what it actually is, though.
zhijie1055 27 Dec, 2023 @ 5:05am 
Why this mod Fatal error in Valguero ?other DLC no question for this mod
Eclipse  [author] 21 Dec, 2023 @ 6:18pm 
Firstly, they're all natural spawn methods, so completely compatible with every mod and spawn system. Secondly, this is a set of spawns that have already been set up and balanced, saving you the effort of doing so- it's plug and play
cd_tatro 21 Dec, 2023 @ 4:47pm 
whats the difference in your mod to say simple spawners?
xita11 13 Dec, 2023 @ 2:32pm 
rock drakes and dein already in mod?
Eclipse  [author] 20 Nov, 2023 @ 1:28am 
It uses random replacements I think so yes it'll work automatically
Seminolegirl 19 Nov, 2023 @ 7:10pm 
Apologies if this has been asked before- is primal fear able to piggy back off this mod? Like if it detects the presence of, say, bulbdogs or whatever other creature is missing on Lost Island- can it then spawn alpha, apex, etc? Or do we need to implement every single thing through Simple Spawners? Thanks!
Eclipse  [author] 2 Sep, 2023 @ 3:46pm 
follow the guide here
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2953890191/3819655463302188212/
You'd put the creatures's classname from https://ark.wiki.gg/wiki/Creature_IDs instead of the mod creature's in the guide
Filleis 2 Sep, 2023 @ 3:29pm 
disable some of the spawns