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%AppData%\Roaming\SpaceEngineers\Saves\<YourSteamID>\<YourSaveGameName>\ Storage\OreGenerator_OreGenerator\
Would be good to make it UI driven but yeah, the code of that is a pain in the butt.
Probably not hey, when I actually get time for modding I'm working on another project. Don't get that much time to do modding any more.
This would be awesome if you could edit the settings for ore count in game. Instead of opening up the settings file. The block could have it's own sliders for ore amount and/or speed. Would be superb.
Thanks!!
It's difficult to encourage the gameplay you want but to also keep people engaged and keep the satisfaction of taking out someone's ship...... I've seen some servers try just about everything but nobody to date has ever done this I think.
Just a couple admin protected shipyards with inf resources, red v blue v green style.
If you're proficient with C# and the ModAPI - happy for you to re-use whats in there :)
I wish I still had time to do modding myself :)
Gonna test it out now. I was long waitted for this kind of mod as i'm a bit lazy to create my own.
It was the best multiplayer experience SE has ever had. Unfortunately he shut the whole thing down almost 6 years or so back and SE never copied the ideas.
Base raids are essentially exercises in trolling, IMO, as there's no gain you couldn't get from a much less costly mining expedition. This isn't optimal either, as drilling holes all over the place is bad for server performance, and can leave terrain scarring that LOD doesn't process properly.
I think a good happy medium for all of this would be some sort of ore generating hardpoints in the worldgen for players and npc pseudo-factions to fight over.
To that end, I think admin or world generated POIs could benefit from a system of choosing which ores any one given generator can spawn. Maybe add a config based white or blacklist for cases where it should never generate a particular resource.
Full disclosure, I play a lot of Empyrion and it has shaped some of my opinions, but it's not as good at some things SE can handle easily, such as logistics and automation.
@Ribbons012R121 - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1613721012
I'm not actively modding SE that much these days guys, I just keep things working. Do enough screen time at work, happy for someone else to modify whatever they like though.
not there
so ill just use a whitelist trashing block for now
Or maybe make it where there is a matter generator that makes matter from power and you use a assembler to make the ore from the matter?
Ummm.. which value?
I used floats so shoooould work: -
private static float powerRequired = 0.0f;
private static float compactPowerRequired = 0.0f;
The values for amount generated are a Keen class value which is also a MyFixedPoint which is a a number like 0.000000
I tried ".25" but that did not work.
Pushed another quick update just now to make it look like Vanilla, e.g. show max and current input