Space Engineers

Space Engineers

Ore Generator - Make ore from electricity!
222 Comments
MaxStone 26 Dec, 2024 @ 10:26pm 
thanks!
Stollie  [author] 13 Dec, 2024 @ 6:34pm 
Settings & Log file is in the below folder: -
%AppData%\Roaming\SpaceEngineers\Saves\<YourSteamID>\<YourSaveGameName>\ Storage\OreGenerator_OreGenerator\
MaxStone 13 Dec, 2024 @ 5:25pm 
how would i modify a workshop file? i want to make this produce 1 instead of 10, and take 5x the power
Meta Bluejay 14 Nov, 2024 @ 2:46am 
Funny enough, I did exactly that after I removed the Shield mod, but I feel like the XML I modified in the way I chose changes back, but we'll see how we go.
Stollie  [author] 14 Nov, 2024 @ 1:56am 
I thought I put those settings in a XML file you can modify and make the value 0?

Would be good to make it UI driven but yeah, the code of that is a pain in the butt.
Meta Bluejay 12 Nov, 2024 @ 1:40am 
The Ore Generator needs a Whitelist & Blacklist system of what to generate in the Terminal, because for some reason with other mods on it generates like for a example Shield
Stollie  [author] 19 Sep, 2024 @ 4:02am 
Glad you're enjoying it :)

Probably not hey, when I actually get time for modding I'm working on another project. Don't get that much time to do modding any more.
TimberingSloth 19 Sep, 2024 @ 12:27am 
Love the block! Saves all of the headache mid-late game. Any possibility or plans for the option to have multiple blocks that generate a different ore each? or a slider that is block specific similar to what MrHindsight said?
Stollie  [author] 12 Jul, 2024 @ 8:59pm 
I think I was going to do that at some point - the coding for it is a pain in the butt though and I got lazy :D
"MrHindsight" 3 Jul, 2024 @ 5:57pm 
Works for me today!!
This would be awesome if you could edit the settings for ore count in game. Instead of opening up the settings file. The block could have it's own sliders for ore amount and/or speed. Would be superb.
Thanks!!
LordZarmack 17 Oct, 2023 @ 4:38am 
aye, given the fact I can't get anyone to boot up the game I haven't bothered for ages either - seem to be only person I know who still gets on...silly because the games pvp like project zomboid is actually pretty solid
Stollie  [author] 17 Oct, 2023 @ 4:16am 
You can make those changes in the components SBC files and I'm pretty sure it would work OK. I think I even made one for assemblers, I modded SE for like 5 years or so I forget haha
LordZarmack 17 Oct, 2023 @ 3:24am 
other option is to make components have no cost or some cost reduction ? ~ but I imagine coding that would take bloody ages and bug out all the mods.
LordZarmack 17 Oct, 2023 @ 3:21am 
I'm pretty sure refineries are fairly decent in fps drain but I have tried the opposite and have refineries make tones of ingots from ore or have them running at 500x speed/efficiency... just difficult really to get that hardcore gameplay with a hop on and play.
LordZarmack 17 Oct, 2023 @ 3:19am 
aye, I could just replace all ores with ingots.... just thinking a way to skip the grind further so people can jump on and play and the grind is moved from gathering resources/refining them to building/creating the ships with no printing ability hopefully encouraging the ships built to have engineering corridors/vents and internals allowing access to all sections and simplifying, but making ship design more realistic and consequential to boarding and damage.

It's difficult to encourage the gameplay you want but to also keep people engaged and keep the satisfaction of taking out someone's ship...... I've seen some servers try just about everything but nobody to date has ever done this I think.

Just a couple admin protected shipyards with inf resources, red v blue v green style.
Stollie  [author] 15 Oct, 2023 @ 6:22pm 
You could probably re-jig it to do something like that - I didn't want to remove the needs for refineries etc.

If you're proficient with C# and the ModAPI - happy for you to re-use whats in there :)
LordZarmack 15 Oct, 2023 @ 4:44pm 
Hm, possible to make a version of this that generate refined resources in larger stacks? - looking for the mod or might have to make it.
Stollie  [author] 20 Aug, 2023 @ 3:10pm 
I just loaded it up. Works fine. Mod conflict or need more information.
Wicked Co-op 20 Aug, 2023 @ 9:51am 
dose not work will not load
Stollie  [author] 14 Aug, 2023 @ 10:25pm 
Yeah in the settings file explained above you can change the values. Its located in your save game folder.
shadow4910 14 Aug, 2023 @ 6:47pm 
is their a way to make it produce just one ore not all.
Stollie  [author] 14 Apr, 2023 @ 4:19pm 
A lot of the time mods dont need updating between patches unless they break.
Shadow Reaper 14 Apr, 2023 @ 9:05am 
nothing im just asking if it does
Stollie  [author] 14 Apr, 2023 @ 7:42am 
Whats wrong with it?
Shadow Reaper 14 Apr, 2023 @ 7:15am 
hey will you be updating this
Stollie  [author] 31 Mar, 2023 @ 1:28am 
All good, hope you enjoy it!

I wish I still had time to do modding myself :)
PlinioJRM 30 Mar, 2023 @ 5:24am 
Thank you for this mod!
Gonna test it out now. I was long waitted for this kind of mod as i'm a bit lazy to create my own.
Jeffman12 20 Feb, 2023 @ 11:19am 
F
Stollie  [author] 20 Feb, 2023 @ 1:58am 
A guy did this ages back called Tyrsis, including server to server portals and repair zones.

It was the best multiplayer experience SE has ever had. Unfortunately he shut the whole thing down almost 6 years or so back and SE never copied the ideas.
Jeffman12 19 Feb, 2023 @ 10:52am 
I've had this idea on and off for a while now that SE has a problem when it comes to PvP and PvE(To a more limited extent)

Base raids are essentially exercises in trolling, IMO, as there's no gain you couldn't get from a much less costly mining expedition. This isn't optimal either, as drilling holes all over the place is bad for server performance, and can leave terrain scarring that LOD doesn't process properly.

I think a good happy medium for all of this would be some sort of ore generating hardpoints in the worldgen for players and npc pseudo-factions to fight over.

To that end, I think admin or world generated POIs could benefit from a system of choosing which ores any one given generator can spawn. Maybe add a config based white or blacklist for cases where it should never generate a particular resource.

Full disclosure, I play a lot of Empyrion and it has shaped some of my opinions, but it's not as good at some things SE can handle easily, such as logistics and automation.
Stollie  [author] 20 Sep, 2022 @ 7:05pm 
@Mask of Hunble - could do I guess, seems like extra steps though.

@Ribbons012R121 - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1613721012

I'm not actively modding SE that much these days guys, I just keep things working. Do enough screen time at work, happy for someone else to modify whatever they like though.
Ribbons0121R121 20 Sep, 2022 @ 1:19pm 
i did look in your workshop and its
not there
so ill just use a whitelist trashing block for now
Mask of Humble 20 Sep, 2022 @ 11:53am 
So you couldn't make these just say Matter Generator instead and make them produce Matter that is a crafting requirement for the ores in a assembler?
Stollie  [author] 19 Sep, 2022 @ 9:45pm 
I did make an assembler mod you can find under my profile that makes all the Ores, its only text file edits, feel free to split it up into separate assemblers or something if you want :)
Stollie  [author] 19 Sep, 2022 @ 9:44pm 
How would you know which one is which?
Ribbons0121R121 19 Sep, 2022 @ 12:40pm 
you wouldnt need new models? just recoler them or make them an assembler
Stollie  [author] 19 Sep, 2022 @ 1:18am 
If you get someone to make the models the code changes wouldn't be too hard.
Mask of Humble 18 Sep, 2022 @ 11:42pm 
I know this might be a lot of work but I was wondering if there was by chance we could get ore gens that only produce one ore each and then maybe addon mods for the modded ores?

Or maybe make it where there is a matter generator that makes matter from power and you use a assembler to make the ore from the matter?
Ribbons0121R121 13 Sep, 2022 @ 12:57pm 
does this include stone
Stollie  [author] 4 Sep, 2022 @ 2:58am 
Hey didnt get a chance to look this weekend will try next.
Stollie  [author] 31 Aug, 2022 @ 12:32am 
Alright I set a reminder to take a look on the weekend see if I can work out whats going on
Cigarette 30 Aug, 2022 @ 1:25pm 
I tried to use ".25" and "0.25" values, however it just resets back to 10.
Stollie  [author] 30 Aug, 2022 @ 3:51am 
Good catch! Updated :)

Ummm.. which value?

I used floats so shoooould work: -

private static float powerRequired = 0.0f;
private static float compactPowerRequired = 0.0f;

The values for amount generated are a Keen class value which is also a MyFixedPoint which is a a number like 0.000000
Cigarette 29 Aug, 2022 @ 10:56am 
Also, how do i got lower than 1?
I tried ".25" but that did not work.
Cigarette 29 Aug, 2022 @ 10:48am 
Can you update the file location in the description? You forgot to put "Roaming" in it.
Stollie  [author] 22 Aug, 2022 @ 12:32am 
to answer your question though, no, I didnt implement anything like 'admin only' logic
Stollie  [author] 22 Aug, 2022 @ 12:32am 
if you're admin just use space master :D
Ternesj Sepa 21 Aug, 2022 @ 2:42pm 
is there away ore that only admins could access could be excluded from its production capability with out having to do into the configs every time the mod is updated?
Stollie  [author] 20 Aug, 2022 @ 5:22pm 
No prob :)

Pushed another quick update just now to make it look like Vanilla, e.g. show max and current input
KevMeUp 20 Aug, 2022 @ 5:20pm 
Awesome, works great, shows the 0.5MW now. Thanks again!