Barotrauma

Barotrauma

K-28 Alligator
131 Comments
Aragog 23 Jun @ 1:26pm 
https://steamhost.cn/steamcommunity_com/app/602960/discussions/0/6980058383086629095/

Following this guide helped to change the locked states (why would anyone add locked wiring to custom subs is a mystery to me) The sub has it's flaws but I'd rather spend a couple of hours unlocking the wires because it's still too good to spare myself the trouble and pick a different sub
Aragog 23 Jun @ 11:49am 
Looked awesome at first, but beware people. The railgun wires are locked, just in case you thought you could play with the cool chaingun&railgun system and make some changes of your own. Also pay attention to where the chaingun and coil guns ammo loaders are, and how the corridor isn't actually straight as it could seem. Another thing - the cargo compartment is smaller than it looks
Doomich  [author] 9 Jun @ 2:57am 
@arb0
Yeah, I mean, nah.
I think I'm done with the barotrauma editor :)
arb0 8 Jun @ 12:24am 
Are updates for this ship on the menu in the future, or nah?
Doomich  [author] 6 Oct, 2024 @ 4:12am 
@Proxymore ☮
p.s. Батарейка здесь всегда в сети и как раз для помощи в стабилизации напряжения.
Хотя, сейчас проверил это еще раз и кажется за прошедшее время что-то изменилось, теперь батарея тратит заряд только когда реактору не хватает мощности, и если не регулировать ее скорость зарядки она быстро оказывается заполненной. Выходит, теперь это дополнительная возня для техников.

С конденсаторами так задумано. Увеличьте скорость зарядки до 100%, купите для них апгрейды.
Doomich  [author] 6 Oct, 2024 @ 4:10am 
@Proxymore ☮
Кнопка Старт подключает в сеть освещение, двигатели, кислород и фабрикаторы/деконструкторы, аварийное освещение служит индикатором когда подлодка заглушена.

Соответственно, если вы заглушите подлодку на ходу, то это сразу уберет основную нагрузку из сети создавая перенапряжение, и если батарейка не сможет его впитать (например, если она уже полная или ее скорость зарядки 0), то оно сожжет щитки ибо автоматический режим реактора никак не успеет снизить выработку.
Proxymore ☮ 6 Oct, 2024 @ 2:25am 
Если бы разраб объяснил, как нормально с ней работать, было бы круто. Очень нравится концепция.
Proxymore ☮ 6 Oct, 2024 @ 2:25am 
Очень слабые щитки даже с грейдами. 1 раз летит электрика на глубине и потом ебёшься с реактором, пытаясь его запустить, пробки выбивает регулярно и щитки горят. Конденсаторы на пушках слабые, зарядки мало. Зарядники очень далеко и в пылу битвы попробуй ещё заряди. Сама лодка очень красивая, но как-то плохо у меня работает. Кнопка старт не интуитивно понятная, как я понял, её нужно включать каждый раз, когда глохнет подлодка, иначе реактор работает, но выхлоп 0. Но всё равно это как-то не работает.
Doomich  [author] 1 Sep, 2024 @ 6:44am 
2
pank undeRR my skin 1 Sep, 2024 @ 4:59am 
какой лвл подлодка?!?Е*%:;?(!*№%№:*(;!?)
Doomich  [author] 14 Jun, 2024 @ 8:02am 
@Escrima
Hello. You can use this Barotrauma file editor:
https://ignis05.github.io/baro-save-editor/SubTools
Select the Submarine editor and give it the submarine file, there will be an option to extract the shuttle files.
Escrima 13 Jun, 2024 @ 5:52pm 
Hello, thanks for the ship it is nice. Could you also share the shuttle because I want to change something but O2 compartment in the shuttle is un editable.
Doomich  [author] 25 Sep, 2023 @ 5:36am 
@Mephsis
Have you pressed the captain's start button?
Try to re-subscribe, there may be a wiring bug during the first install.
Mephsis 25 Sep, 2023 @ 3:27am 
this thing can't move horizontally...
Dudes Toadson 10 Sep, 2023 @ 11:44am 
Seems like bots lag out in the shuttle bay then they want to fix breaches. Needs to simplify shuttle geometry
ChamParis 23 Aug, 2023 @ 7:18am 
I must say, the supercap powering the upper weapons feels quite weak, I do not know if it's just me but they often run out of power before dealing with the threat, even on max recharge rate. Otherwise very pleasant, and packs a punch.
ChamParis 9 Aug, 2023 @ 2:47am 
I mean for me everything always worked without hiccups, just that shuttle incident. Otherwise Ive always loved your ships for their looks, layouts, interesting systems and excellent reliability.
Doomich  [author] 5 Aug, 2023 @ 2:20am 
@ChamParis
Surely this is due to that already old update when the relay was improved, which brought another bug, since on my boats the main equipment is turned on through the relay, so it seems this is a new bug that no one cares about :D
ChamParis 1 Aug, 2023 @ 2:51am 
Yup, that's a given on doomich's ships.
Doomich  [author] 31 Jul, 2023 @ 2:28pm 
@BattleLars
You press start on the nav terminal and the generator just doesn't even make a sound?
Try reinstalling the mod, in very rare cases it happens that when downloading the mod, the wiring may fail.
BattleLars 29 Jul, 2023 @ 3:40pm 
Oxygen generator aint working
Doomich  [author] 9 Jul, 2023 @ 8:54am 
@ChamParis
Hmm, this is weird.
I added a forced docking direction to the shuttle and submarine ports, thanks.
ChamParis 9 Jul, 2023 @ 7:59am 
so yeah, It seems you need to tighten what the docking ports can and cannot do, hangar should only be able to dock bottom, and shuttle should only dock to hangar with its upper port...Im pretty sure this softlocked me.
ChamParis 9 Jul, 2023 @ 7:56am 
Ok, found for sure the issue, the shuttle docked to the hangar... with its lower docking port.
ChamParis 9 Jul, 2023 @ 7:49am 
shuttle ended up spawning on top of the docking port, breaking the ship, you should set the shuttle hangar docking port to only dock bottom.
Leonidas 19 Jun, 2023 @ 9:32am 
Thanks for checking. My guess was the autopilot so I tried to reproduce it alone by driving around aggressively but even with the engines overvolting the junction boxes, they never all started smoking simultaneously. Very strange.... I'll try redownloading the sub
Doomich  [author] 19 Jun, 2023 @ 6:38am 
@Leonidas
Hmm, are you sure this isn't sabotage?
At what exact moment does this happen, did you notice the load and output?
Maybe the sub was idle and at that moment the battery / shuttle / weapon could be fully charged and the voltage was reduced, the reactor simply does not have time to reduce output.
Or maybe someone just disconnected the power wire from the oxygen generator and this greatly reduced the load?..
I couldn't reproduce it, everything seems to be working normally.
Leonidas 18 Jun, 2023 @ 2:24pm 
Within a few minutes of hitting start, the junction boxes all start smoking and exploding. Any idea? Did the update break something?
Doomich  [author] 10 May, 2023 @ 4:20pm 
@Kugler
I've investigated the issue and it seems to be caused by the latest update, and appears if the sub has the same size shuttles. The hangar doors here are mirrored and have a different file, but the problem exists.
The same thing happens with my K-07 Kasatka because it has 3 identical drones, although each of them has a unique weapon and they are different files too.
We need to wait for a hotfix I think. And thanks for your feedback!
Doomich  [author] 10 May, 2023 @ 3:40pm 
@Kugler
Try to unsubscribe, restart the game and subscribe again.
At least it helped fix the wiring that for some reason broke during the first install.
Kugler 10 May, 2023 @ 8:55am 
This sub looking good, but it's broken at the current state.
Can't load this sub in the multiplayer mode.

The error is the following after open submarine in editor:

'The file is corrupted, this submarine has objects with same ID ( (-1) and (-1)).'

Any chances for the fix?
The Diddler 16 Dec, 2022 @ 9:45am 
Ayyy ty, i was literally just about to buy this sub in campaign.
Doomich  [author] 16 Dec, 2022 @ 9:10am 
@Updated:
- Added pilot seats.
- Fixed UI for displaying currently selected ammo type for coax turret.
- Slightly corrected line-of-sight shadows in the shuttle, also removed the second chaingun loader.
- Reduced docking port effects for gates (this was causing fps drops).
StoicLemming 1 Sep, 2022 @ 7:39pm 
All good, it has something to do with transferring items; as spawning it in regularly or switching without transferring works fine. The game itself has a problem.
Doomich  [author] 1 Sep, 2022 @ 4:04pm 
@StoicLemming
Sadly have no idea :\
StoicLemming 31 Aug, 2022 @ 11:53pm 
So just switched to this sub midgame and the shuttle spawned inside the sub. Any quick fix and a way to stop this from happening again?
Doomich  [author] 23 Jul, 2022 @ 3:37am 
@Zack
Sure, everyone can use it however they want.
Zack 23 Jul, 2022 @ 2:47am 
Do you allow for communities to create their own edit of this submarine for internal use? I'd love to run this submarine for my Barotrauma crew with a few modifications of my own.
Dave. 19 Jun, 2022 @ 6:34am 
Awesome to hear. Because this sub looks rad.
Doomich  [author] 19 Jun, 2022 @ 12:18am 
@Dave
This is the last update bug, as well as glitches with sprites. Waiting for hotfix )
Dave. 18 Jun, 2022 @ 3:44pm 
Do you know why this ship doesn't spawn with the little shuttle inside when you buy it in the campaign? It works when I enable it as the starting ship but doesn't work when it's purchased and switched too mid-campaign.
frog 3 Jun, 2022 @ 5:30pm 
This thing has so much character! nice work
Doomich  [author] 23 May, 2022 @ 9:34pm 
@C.K. Kirbi
Hehe :D Enjoy
C.K. Kirbi 23 May, 2022 @ 7:06pm 
@Doomich Finally figured out what the issue was. Turns out it was an ID-10-T error: I never activated the ship through the nav console. I simply walked around. The lighting works just fine.

Thanks for your time! Gonna go tear up the game using this awesome ship!
Doomich  [author] 17 May, 2022 @ 11:32pm 
@C.K. Kirbi
Hmm.. in some places I deliberately made shadows to get an effect similar to ambient occlusion, but it should not be too dark.
The screenshot shows an example of lighting, compare it with what you have.
Just run the submarine in the editor and turn on the lighting checkbox, it should be the same.

But if the problem is directly in the gameplay, then maybe it's a lack of power? Without upgrades, the reactor can't handle all the components, especially if you start using engineering at the same time as moving.
Start the reactor, hold the position and check how the lighting behaves with a stable voltage.

It's also possible that something is broken, try re-subscribing to the mod in this case.
Cheers
C.K. Kirbi 17 May, 2022 @ 10:42pm 
Hey boss. Is this ship normally supposed to be really dark on the inside? Just did a test run of the ship, love how it handles, but its very very dark on the interior of the craft for my play. Is this normal?
Doomich  [author] 5 May, 2022 @ 4:19pm 
Updated.
- Possibly fixed a bug with incorrect gates mechanism due to desync (sometimes they could be in wrong positions and cause line of sight bugs).

Please be aware and try not to use the gate if there is an obstruction to it or if the submarine is on the bottom, it may derail them while moving.
Maybe I will add an alternative version with a vertical door if there is enough space for it and if it's convenient for the drone to swim in / swim out.
Doomich  [author] 2 May, 2022 @ 11:37am 
@Cade Stirling
Great!
Cade Stirling (Riley) 2 May, 2022 @ 11:32am 
and now it works \o.o/ dunno why i never tried resubbing before e.e
Doomich  [author] 2 May, 2022 @ 5:07am 
@Cade Stirling
Hmm, have you tried completely reinstalling the mod? Maybe something went wrong during the installation and something got lost..
Just unsubscribe from the mod, start the game and go to the list of installed mods section so that it deletes the files. then subscribe again and click the Refresh button in game above the disabled mods list and it will appear again.

p.s. If after unsubscribing you still see the alligator in the list, you will have to remove it manually from:
AppData\Local\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\2783571991