Arma 3
2035: African FIA [OPFOR] - [DISCONTINUED]
6 Comments
Marius_Fr  [author] 26 Mar, 2022 @ 4:25pm 
Merci @Logan G tres heureux que cela te plaise :steamthumbsup:
Logan G 26 Mar, 2022 @ 1:36pm 
AU TOP!
CTPEJLOK 25 Mar, 2022 @ 1:03am 
Okay, I got it , I'll take a look,TY
Marius_Fr  [author] 25 Mar, 2022 @ 1:02am 
Unfortunately @CTPEJLOK I have not yet used my mod with ARMA COMMANDER, so I have no feedback to provide you for the moment
Marius_Fr  [author] 25 Mar, 2022 @ 12:58am 
Hi @CTPEJLOK , thank you already for your comment and your feedback, it helps me a lot to make cleaner manufacturing. As I explain in the description, you have to be careful because when you activate the mod it takes all the FIA ​​class names and changes them to mine. If I'm not mistaken, this comes from the fact that the original class name of the FIA ​​is to be used, so the modification is carried out on all the characters using the same one.
CTPEJLOK 25 Mar, 2022 @ 12:46am 
Hello!
GJ with the mod,I am very glad to see that the mod is not abandoned!
I also tried to make a separate mod, but it didn't work out and I came to ask for advice.
I understood how the whole system works with units, made them and played with them (replaced CSAT units with my own custom ones), but with a separate battalion the trouble is.
When I made a separate battalion (and in all the files where these battalions were lit, I added my own) when launching the mission, either the AC module did not start, or it started, but the menu with the choice of units was empty(but in the editor in the module and in the lobby menu I could choose him)
Have you ever encountered such a problem?if so, tell me what's wrong, and if you haven't met, then just tell me what you did to add your mailman, I will be very grateful