Space Engineers

Space Engineers

Zardos Connector Passageway & More
434 Comments
Confuoco 28 Jun @ 1:47pm 
Any results with fix? ;D Its the soo great idea mod.
JohnJ44 3 Feb @ 1:56pm 
@Zardo

Thank you!
Zardo  [author] 1 Feb @ 2:22pm 
Once i have time i will finalise the fixes- life comes first
KilledJoy 1 Feb @ 1:14pm 
these getting fixed?
🕊 Peace&Death ⚰ 30 Jan @ 6:59am 
Anyone fix it pls! :(
Zardo  [author] 18 Jan @ 1:24pm 
SG ones are still broken- I need to find time to fix- hopefully soon!
Adztek 18 Jan @ 8:39am 
The narrow SG passageway does not work, collision only on one side and will not lock. Stays white and refuses to connect. Is this a known bug @Zardo?
Cpt. Spooky 12 Jan @ 10:55pm 
Would it ever be possible to make these able to extend like a piston with a connector on the end, or a separate hollow piston tube that can have the connector block attached to the end? I recall there being a mod like that years ago, which has long since been broken by updates.
If it's difficult or impossible to do in the current update, does anyone know why?
Commander Beaver 2 Jan @ 11:56am 
Zardo-bud. Large grid still opaque! You okay dude?
Stan Wilkes 25 Dec, 2024 @ 9:12am 
Workaround:
To connect small grid small conveyor (1x1) to the smallgrid-passage-connector just place them,
save and reload the game.
during the loading process, the connection will be established and they work fine.
Stan Wilkes 17 Dec, 2024 @ 2:52pm 
Bug report
Small grid Passage Connector doesnt link to Conveyor.
Spawned ships with already working Passageconnectors are ok.
New placed Passge Connector doesnt work anymore. Conveyor tubes stay yellow.
Tested: Small Grid Passage Connector -> 1 small tube -> 1 small Cargo. Tried to access from both sides.
Can anyone confirm the bug, not sure if it isnt another mod.
redownloaded this mod - no effect.
Good work, love this mod!
Edit- Wrong Type of Conveyorport on the PassageConnector, 3x3 instead of 1x1.
JaytheOstrich 16 Dec, 2024 @ 7:11pm 
Anyone still having problems with the small grid forcefield version going invisible? Not even touching it or using a tool.. just there one moment, change viewing angle a little and poof, invisible.
Pup Sentinel 9 Dec, 2024 @ 11:25am 
The author is working on the forcefield graphics.
Captain Doombeard 9 Dec, 2024 @ 9:10am 
Love this mod! The force fields aren't displaying properly, though. It's just a reddish opaque wall. Is there a graphical setting on my end that might be causing this?
Wyte Knight 8 Dec, 2024 @ 8:55am 
The Small Grid Small Connector passageway's conveyor is visually a small one (1x1), but it only works when linked to a large one (3x3), which force you to crounch to walk in the passageway, because the large conveyor (3x3) is too big.
Lars03 29 Nov, 2024 @ 2:05am 
Very nice mod
Zardo  [author] 23 Nov, 2024 @ 1:49am 
Will be working on the rest of this tomorrow- itll be fixed then too
Commander Beaver 22 Nov, 2024 @ 8:55pm 
Hey Zardo-bud! Any chance the LG forcefield connector will be fixed? To remove the opaque field?
!Caemare 19 Nov, 2024 @ 9:59pm 
Thank you for the fix. I'm an incredibly happy engineer again!
Zardo  [author] 15 Nov, 2024 @ 4:22am 
Thanks for the confirmation Xarian :)
Xarian 14 Nov, 2024 @ 8:49pm 
Standard connector passage (the big one) seems to be working well after the update
Zardo  [author] 12 Nov, 2024 @ 8:26pm 
Strange, I'll check that this afternoon Jack, thanks for the heads up!
JohnJ44 12 Nov, 2024 @ 4:26pm 
@Zardo
Thank you for the update, we appreciate it!!
Jack Storm 448 12 Nov, 2024 @ 3:10pm 
Important clarification, it seems to only be the LG forcefield passageway that has this issue. SG still looks fine.
Jack Storm 448 12 Nov, 2024 @ 3:07pm 
Thanks so much for the update, the fix seems to work great! However, I regret to inform that the forcefield on the connectors passageways is no longer translucent, it now displays as a milky, opaque wall. Hopefully an easier fix at least!
pankeczap 12 Nov, 2024 @ 12:15pm 
This so sexy oh my
Zardo  [author] 12 Nov, 2024 @ 12:13pm 
Update day has come at last!
- LG Blocks have fixed collisions
- LG small conveyor port has returned
-annnnd HOPEFULLY the invisible LG blocks are now always visible!

Please let me know if theres any issues- Ill be finishing the small grid tomorrow so fingers crossed!
BooseOG 11 Nov, 2024 @ 10:06am 
@triubled offspring - maybe
troubled_offspring 10 Nov, 2024 @ 3:33pm 
hurray, i was about to pull this off my mod list but it looks like it may get fixed :D
DMMWolf 6 Nov, 2024 @ 11:06pm 
the collision issue is specifically on the walking path to be precise, if that helps
JohnJ44 5 Nov, 2024 @ 1:53pm 
@Zardo

Thank you! I subscribed to the comments when whichever update it was caused issues in your mod so I could get a notification when you have time to fix this. I really like your connectors (Especially the walkthrough ones) and appreciate you taking the time to fix and update it. Thank you for your contributions to SE & improved gameplay.
Zardo  [author] 5 Nov, 2024 @ 12:08pm 
I am not giving the raw files to anyone- but i have time this weekend and will be fixing this- and im also planning another final update soon too
Xarian 5 Nov, 2024 @ 8:44am 
The problem seems to be the collision meshes - if the author would make the raw files available, we could probably fix it ourselves. I haven't the foggiest idea how to reverse engineer that.
KarlThorsten89 28 Oct, 2024 @ 10:40pm 
The large grid version is kind of missing collision... a little difficult to use as a result.
Xen_Zer0 20 Oct, 2024 @ 4:59am 
I love this mod. Its in use on Stone Industries. The collision on the small grid walkthrough has been addressed, but for some reason there is no conveyor access on the LG to SG version. Im assuming that this got broken at some point? Because it used to be there.

Thanks!
titanius anglesmith 14 Oct, 2024 @ 9:37pm 
think its a no to a fix
jkn3rulz 12 Oct, 2024 @ 11:42am 
It looks amazing and I want to implement it into my build but the floor of the ring along with other parts of it appears to not have collision...
Zardo  [author] 29 Sep, 2024 @ 11:19am 
i hear- i will get around to this as soon as i cqan
Grevlen 28 Sep, 2024 @ 2:17pm 
We're begging you to fix this, please hear our pleas!!!
Dalten 26 Sep, 2024 @ 12:23pm 
at this stage, it's not looking likely. our server will be retiring this mod on Sunday. it was fun to use for sure.
Imafluffycat 23 Sep, 2024 @ 7:42pm 
please fix the collisions for the sake of humanity we beg you
GloBeast 14 Sep, 2024 @ 11:15am 
Hey Zardo, love the mod but I noticed that the mount point on the connector junction is the blank space above the connector ring and not on the junction block itself. This makes it difficult to place without using another block. can this be remedied? Thanks & keep up the great work!
LORD THOMPSON 10 Sep, 2024 @ 5:33am 
For some reason you can no longer stand in the passageway, you just fall through it
Squeech 28 Aug, 2024 @ 10:28am 
sometimes the LG Connector Junction (awesome btw) will turn invisible. This happened upon loading but also once after welding/grinding a neighboring block.

Also i have 4 of those on my ship but 2 of them are invis right now after loading, the others are normal.

Not a big deal kust weird
Xarian 17 Aug, 2024 @ 11:50am 
@Akishima Fumitsu
Signal update broke the collision geometry. Some more information here: https://www.spaceengineersgame.com/modding-guides/moddable-collision-models/
ParkingKing 17 Aug, 2024 @ 1:41am 
Small Forcefield Connector Passageway SG doesn't have a large grid variant. Is there a reason for that? If not it would be a really nice addition.
Akishima Fumitsu 16 Aug, 2024 @ 6:38am 
hey, what was the issue? just curious
[CGS] Roadsoldier (FIN) 15 Aug, 2024 @ 6:51am 
I noticed problem that there is no collision with large grid connectors and I can go through them, large grid 1x1 connector does not appear in the list, only small grid and large grid 3x3 one.
Đanada 11 Aug, 2024 @ 1:35pm 
@ Zardo: The icons for your blocks in the block menu have color, the vanilla icons are a shade of blue.
Zardo  [author] 11 Aug, 2024 @ 1:22am 
vanilla style icons? what do you mean?

No guaranteed time atm- im working on it as and when i have time