Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Although it was weird that when I went into the bookmarks screen, it displayed some blocky, hazy texture thingy over my screen.
This is as of version 1.14 of CK3
Error: Left side and right side during comparison were of different types (left was 'dynasty_house', right was 'dynasty')
Script location: file: common/artifacts/templates/00_type_templates.txt line: 7 (house_banner_template:can_benefit)
The thing is this method would be a LOT of work, as you would essentially need to recreate the ENTIRE artificer event system and recontextualize it all. But overall what the difference should be from commissioning an artificer VS making an item yourself is it should allow for a wider variety of potential qualities in exchange for greater stress/negatives.
I can't imagine a better way of doing it personally. I'd really like to help create this event system, I have experience making them in my own mods. Feel free to contact me if you're interested.
I'm wondering if the events that add modifiers to artifacts like weapons and armor from using them in battles are bugged for anyone else?
There's already writing books contracts in the vanilla to give them the relevant trait
I'm trying to create a mod that adds new book subjects/topics, specifically ones that provide monthly lifestyle experience for the two modded lifestyles added by More Lifestyles.
I'm guessing adding the ability for authors to write those would be impossible to make compatible with this mod? If I did attempt it, what would I need to look out for?
In the meantime, I'll try creating unique artifacts that can be found by adventurers, or possibly some other decision.
In the error log it complains about `var:artifact_smith_type` not being set.
Made prizes from tournaments use random names instead of being called "Prize (whatever)"
I also want it to be compatible