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@Galishai, my mod is very simple and if there are no global changes to hud_notification, as for example in version 1.9, then my mod will work without problems with any update.
hud_notification_templates [drive.google.com]
I'll be busy in the game for now, I haven't played the new patch yet, but over time, I'll see if I can make a separate mod in which I'll include all possible additional notifications that were posted in the workshop, and also see if they can be turned on and off in the game itself. I remember there was such a mod, but it was outdated and not updated.
Neighbors to Acceptable to Vassalize
Hooks Expiring
it is part of https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2755759625 but I don't want everything in that mod and it also aint updated
Maybe also one that notifies you when someone is seriously sick in your dynasty, house, family, court
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2907644575
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To include the strength of the Allies would of course be brilliant ;-)
Added a display of the army's strength to notify about the possibility of an attack. At the moment, the information is incomplete - the value does not take into account the strength of the Allied army. I am working on a solution to this problem.
I also added the hud_notification_templates.guy.back_movable file to the gui folder - a variant of the mod with a movable window. To use it, remove in the name ".bak_movable" and replace the original file in the mod.
If you need a mod again without a movable window, you can re-subscribe to the mod. I decided not to produce mod-compatible copies of my mod yet, let's see what needs there will be in the future.
I also hope to figure out over the weekend how to make the display of gold received during ransoms and payment requests. This seems to me very useful. So, if everything works out, the mod will become even better :)
Is it possible to show the strength of the army also at 'declare war' ?
That would be really comfortable !
Hmm, I don't know what's wrong then. Just launched a new game - the mod works. Checked on an old save - it works. Maybe it works for you, look at the width of the window, the mod does not make global changes, the mod simply expands the notification window. You can see more accurately if you start the game for France from the year 867 of the start. There in the notification window there will be a tab "you can agree on alliances" - if the mod works, the strength of the allied army will be visible.
i cant saying what the mods are using
Try placing the mod at the end of the list in the launcher and then check if it works.
The fact is that these mods change too much in the original hud_notification_templates.gui file. I have only 12 lines of changes, which are very minor - only the width of the tabs changes. Most likely, it will be easier for the author of the original mods to make my 12 changes and release them separately, and if I do it on my own, then I will have to transfer all THEIR functionality of the mod to my mod.
Yes, if one county is low controlled, the mod won't display that. There is a difference in mod when the text is in one line or in a drop down list. The first option is more difficult to do. I'll see in the future, maybe it won't take much effort to add to the mod.
"One suggestion if you consider making any further updates: It would be cool to have an option to display army strength for "You can declare war" list as well as for allies."
Ok, I will display the strength of the army in "can declare war" - initially I just have this notification tab disabled, I play as an asatru, I don't need it :)
And it seems that the strength of the army to call allies is already in mod. Maybe you mean another tab? I did not quite understand.
The "low control" number doesn't display for me, but i have a lot of mods, so it's probably a conflict with something else.
One suggestion if you consider making any further updates: It would be cool to have an option to display army strength for "You can declare war" list as well as for allies.