Slay the Spire

Slay the Spire

Intent Graph
63 Comments
Chaofan  [author] 4 Feb @ 7:56am 
@Leno
Also, intent graph doesn't work for monsters from mods unless the author adds support.
Chaofan  [author] 4 Feb @ 7:43am 
@Leno
I tried your mod list, but unluckily it just crashes while starting the game.
I created a thread for this topic. We can move discussion there: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2783861904/594014141938682274/
LenoPlanet 4 Feb @ 3:08am 
@Chaofan
I‘ve been using the mods downfall, minty spire, hugyourelics, reliquary, risk of relics, together spire, packmaster, colored powertips and i think that’s about it
Chaofan  [author] 3 Feb @ 5:56pm 
@LenoPlanet
What other mods are you using?
LenoPlanet 3 Feb @ 1:37pm 
this mod won't work anymore.
ian.w 31 Jul, 2024 @ 11:16pm 
@chaofan dude that's so cool of you! thanks so much
Chaofan  [author] 30 Jul, 2024 @ 4:38am 
@lan.w @lakhnish_monster
Added a hotkey to toggle visibility of intent graph.
ian.w 23 Jul, 2024 @ 8:25pm 
I'd love to install this if it works like the last commenter asked
lakhnish_monster 3 Jun, 2024 @ 3:10am 
Is it possible to have the intent graph hidden unless the player specifically wants it to show up via a mod config? For example, like holding down the Control key hovering over an enemy? I don't always need the intent graph for simple mobs, but the mod overall is incredibly useful!
Garry Golden Shower 27 May, 2024 @ 11:03am 
i didnt know there was a play with mods launch option actually so bm
Chaofan  [author] 26 May, 2024 @ 12:20pm 
@Garry Golden Shower
It worked fine on my computer with your mod list. You need to hover the monster to view the graph.
Garry Golden Shower 26 May, 2024 @ 2:02am 
all the mods i am using are
Intent Graph
BaseMod
ModTheSpire
Achievement Enabler
Chaofan  [author] 25 May, 2024 @ 9:09pm 
@Mac Daddy Mackin @Garry Golden Shower
What other mods you are using?
Mac Daddy Mackin 25 May, 2024 @ 7:43pm 
not working for me anymore too
Garry Golden Shower 23 May, 2024 @ 5:58am 
doesnt work for me for some reason
backscratchseeker 25 Apr, 2024 @ 3:21pm 
Would be cool to have an option to only show it on a click or a certain key press. Because it overlaps with the also very good Bestiary mod.
滑稽な達人 12 Feb, 2024 @ 12:38am 
I must express my sincere gratitude for the ingenious mod you have crafted for the game Slay the Spire entitled “IntentGraph,” which has proven to be an invaluable addition to my gaming experience. The mod’s capability to display the intentions of monsters as a state machine and reveal their next actions has greatly enhanced my strategic approach to the game.
However, I must admit that I am somewhat disheartened by the fact that the majority of monsters in other mods do not have their intentions displayed through IntentGraph. It is a shame that there is no way to predict their actions, as it would greatly enhance the depth and excitement of the game.
Despite this minor flaw, IntentGraph remains a nearly perfect mod that has greatly enriched my gameplay. The ability to anticipate and counter the moves of my adversaries adds a layer of strategic depth that is truly invaluable.
JamesTripleQ 29 Jan, 2024 @ 8:59am 
oh yeah definitely, I was just saying that it won't allow for proper downfall support but honestly I don't even think it's possible
Chaofan  [author] 29 Jan, 2024 @ 8:50am 
@JamesTripleQ
Jaw worm has a different intent pattern when in act 3. It doesn't always start with attack. So it's still worth doing this.
JamesTripleQ 29 Jan, 2024 @ 6:34am 
turns out that charbosses have weird intents anyway so it's not really applicable to them
Chaofan  [author] 28 Jan, 2024 @ 8:44pm 
@JamesTripleQ
You are right. I can add some condition check like act in the future.
JamesTripleQ 28 Jan, 2024 @ 3:09am 
This is really cool however it might be impossible to make custom intent graphs for charbosses from downfall since they change behaviour based on the act but in the files they are still the same monster
Chaofan  [author] 18 Jan, 2024 @ 10:47am 
@liconiconi 取决于mod有没有支持
liconiconi 18 Jan, 2024 @ 8:33am 
对mod生效吗
浮世清欢 2 Sep, 2023 @ 7:16am 
圆顶还是不能看意图啊
色胆包天 11 May, 2023 @ 10:52am 
@Chaofan 谢谢,调整mod顺序以后正常了
Chaofan  [author] 8 May, 2023 @ 12:17am 
@色胆包天 在mod列表里把basemod拖动到intent graph的上面试试?
色胆包天 7 May, 2023 @ 6:08pm 
@Chaofan
除了你这个,就只有ModTheSpire和BaseMod.
但是我第一次是只装了你的Mod,发现跑不了,后面看说明才知道需要ModTheSpire和BaseMod,所以我的mod安装顺序是1. IntentGraph, 2. ModTheSpire. 3. BaseMod
Chaofan  [author] 7 May, 2023 @ 5:21am 
@色胆包天 你还启用了什么其他mod?
色胆包天 6 May, 2023 @ 9:22pm 
为什么我用不了这个mod,一加载就报错,已经装了ModTheSpire和BaseMod, 报错信息是
java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at com.evacipated.cardcrawl.modthespire.Patcher.initializeMods(Patcher.java:49)
at com.evacipated.cardcrawl.modthespire.Loader.runMods(Loader.java:501)
at com.evacipated.cardcrawl.modthespire.ui.ModSelectWindow.lambda$null$1(ModSelectWindow.java:285)
at java.lang.Thread.run(Thread.java:748)
Caused by: java.lang.NullPointerException
at basemod.BaseMod.subscribeIfInstance(BaseMod.java:2844)
at basemod.BaseMod.subscribe(BaseMod.java:2864)
at io.chaofan.sts.intentgraph.IntentGraphMod.initialize(IntentGraphMod.java:73)
... 8 more
哈里路大旋风 24 Feb, 2023 @ 11:31pm 
holy s**t finite automaton
构思特异 31 Dec, 2022 @ 7:58pm 
圆顶救星
Chaofan  [author] 14 Nov, 2022 @ 12:47am 
@lia ♡
Launch the game. In main menu, click "Mods" -> "Intent graph" -> "Config". You'll see the options there.
Some mods (like VUP_Shion) added intent graph of their monsters. The reason I hide it by default is to avoid spoiler.
hi 13 Nov, 2022 @ 10:05pm 
btw i strongly disagree with hiding enemy intents, anyone installing mods for the game has probably beaten every enemy many many times already and hiding it doesn't rlly add anything
hi 13 Nov, 2022 @ 9:57pm 
@Chaofan how do i do that? i don't see any options in ModTheSpire or the folder
Chaofan  [author] 14 Sep, 2022 @ 7:37pm 
@Fromage_chaud
Yes. The unlock state is not synchronized on steam cloud. You can check an option in the mod config to unlock all graphs.
Fromage_chaud 14 Sep, 2022 @ 2:00pm 
Thanks for the great mod ! Though I wonder why I sometimes see no graph (just a single ??? node) on enemies that I have fought plenty of times. Maybe this is related to the fact that I play on multiple machines ?
silver lining 12 Aug, 2022 @ 8:09pm 
很有用, 尤其是能保留手牌的情况下!
Silvermaker 23 Jul, 2022 @ 2:30am 
nice
print("Hello world") 8 Jun, 2022 @ 7:27pm 
我就觉得很好啊。 我这种六十小时萌新,记不住,不然还得重复的SL,有这个可以减少不少SL的时间。
Sven 18 May, 2022 @ 8:08pm 
不错哦
Chaofan  [author] 18 May, 2022 @ 2:14am 
没有不同
lnicdsxu 18 May, 2022 @ 1:22am 
这个mod功能好像官方原本就有,这个有什么不同吗
不洗鸟 15 May, 2022 @ 5:45pm 
nb
Chaofan  [author] 21 Apr, 2022 @ 8:39pm 
@itsamamaluigi Nope, you can always view the graph. The graph doesn't show what exactly does the monster do this turn. So I think it's fine to keep it even player has Runic Dome.
itsamamaluigi 21 Apr, 2022 @ 1:53pm 
Will the graph be hidden if you have Runic Dome?
Chaofan  [author] 20 Apr, 2022 @ 8:29pm 
@TheDabFellows It's not hard to make a relic. But since experienced player already know how monsters act, the relic won't be useful for them. That's why I prefer always showing the intent graph.
TheDabFellows 20 Apr, 2022 @ 8:15pm 
is there any chance you could make a version of this thats an in game relic? idk how hard that would be to do.
jzzzzz 20 Apr, 2022 @ 7:11am 
神仙!
Kaonashi 10 Apr, 2022 @ 5:59pm 
mod做的超棒!但是萌新要慎用此mod,因为它会让初见难度大大降低。
个人认为怪物的意图被玩家慢慢摸索出来也正是游戏乐趣所在~:sts_merchant: