RimWorld

RimWorld

Pyromaniac Is Fun
39 Comments
Mlie 25 Jul, 2023 @ 2:41pm 
Karmapowered 22 Jun, 2023 @ 1:57pm 
An update to 1.4 would be fantastic if time allows, please.
TurtleShroom 16 Jan, 2023 @ 5:27pm 
Does this Mod work on V1.4 ?
Bobahibus 7 Aug, 2022 @ 8:00am 
@Gilgamesh on my end it works for both campfire and brazier, but i cant make them meditate to fire from a throne (dont know if this is just me either tho ^^) so maybe try a meditation spot if you haven't, could help
Gilgamesh 19 Jul, 2022 @ 7:55am 
I'm noticing that meditating at a fire/brazier doesn't seem to increase fire need at all. Not sure if this is an issue on my end or not.
TurtleShroom 4 Jun, 2022 @ 6:32pm 
Please consider adding support for Mods that add fireplaces. It would be cool if they were counted as fire for a Pyromaniac.

Off the top of my head, there are two:
1. https://www.steamcommunity.com/sharedfiles/filedetails/?id=2137870226
2. https://www.steamcommunity.com/sharedfiles/filedetails/?id=2310043014

I'd love for Pyromaniacs to be around fireplaces and get their Fire Need from that.
BionicCinamun 7 May, 2022 @ 7:11am 
@Colinfang yes, I jumped up the need-gain rates pretty much to max (played around a little to see what I liked), but I found that it's the drop-rate that's the problem. Thanks for responding to the feedback! :3
colinfang  [author] 7 May, 2022 @ 2:51am 
Recent feedback seems to suggest default bar dropping rate is too high. It is configurable in XML but perhaps that is not too convenient to change for most people. I will move it to the in game setting and release a new version.
colinfang  [author] 7 May, 2022 @ 2:48am 
@MoronicCinamun Thanks for the comment. The default settings are not balanced (adjusted for my personal use to fit with other un-released modifications I have). I would strongly suggest you adjust the settings yourself to personalise your game play experience. The bar drop rate is currently only configurable in XML. However the bar gaining rate of various sources are adjustable in game. You can increase those as you like. E.g. you can reduce the value for fire arrow, or increase the value for burning or meditation
colinfang  [author] 7 May, 2022 @ 2:47am 
@ChangeDaWorld Thanks for the comment. The default settings are not balanced (adjusted for my personal use to fit with other un-released modifications I have). I would strongly suggest you adjust the settings yourself to personalise your game play experience. The bar drop rate is currently only configurable in XML. However the bar gaining rate of various sources are adjustable in game. You can increase those as you like. E.g. you can reduce the value for fire arrow, or increase the value for burning or meditation
Change Da World 4 May, 2022 @ 4:09pm 
have fun having permanent -10 mood debuff.
need to raise it up? good luck idiot, you'll need to burn 50 planets to get fire need to 50%, and the next day its back to 0%.
good idea on paper but bad execution.
BionicCinamun 15 Apr, 2022 @ 6:53pm 
This mod has such great ideas but I kind of struggle to understand the way to "make it work" without messing with the mod settings; the need falls so quickly and the gains for incinerating fields and pawns is so small/short lived it is basically always at zero at default settings.
SucháVoda 3 Apr, 2022 @ 4:15am 
Yeah its incompatible with CE, so, bye!
colinfang  [author] 2 Apr, 2022 @ 7:50pm 
@RuneScapeSoldier It could happen if Combat Extended modifies how melee attack selection works (fire attack is a valid attack for non-pyromaniac but with super low default chance, so it doesn't trigger in vanilla mechanism). I am not too sure how CE works internally
Minimum Viable Suffering 1 Apr, 2022 @ 4:52pm 
I keep having non-pyromaniac pawns light thing on fire in melee combat. It's probably an issue with Combat Extended.
trmplays 31 Mar, 2022 @ 9:47pm 
@colinfang thanks for the reply, based on it I figured out the issue is "[FSF] Meditation Freedom (No Backstory Change)" affecting meditation areas and kind of overriding meditation spots.
colinfang  [author] 31 Mar, 2022 @ 11:02am 
@trmplays The vanilla game selects the accessible meditation object based on the focus strength with the exception of manual mediation spots which gives higher priority. I didn't patch that part of the code in the mod as it worked in my simple testing case. Admittedly I haven't understood that part of the code well enough. I will take a further look.
PearificPear 31 Mar, 2022 @ 10:35am 
@trmplays Now that's annoying. I guess you could just restrict them by all other meditation spots with allowed zones for that/those specific pawns, so they are only able to meditate by a fire. A bit more hassle, but should to the trick.
trmplays 31 Mar, 2022 @ 10:11am 
@Pearific thanks for the suggestion, tried that and it doesn't seem to be working might be a mod conflict anybody else having that issue?
PearificPear 31 Mar, 2022 @ 9:43am 
@trmplays If I'm not mistaken you can assign a meditation spot for pawns, like you would assign beds.
trmplays 31 Mar, 2022 @ 8:29am 
with multiple meditation areas (anima tree, etc) is there a way to make the pyros meditate at a certain spot for flame meter? I guess disallowing them from going to other meditation areas?
pureMJ 30 Mar, 2022 @ 1:23pm 
Very interesting mod. :steamhappy:
colinfang  [author] 29 Mar, 2022 @ 6:05am 
@YourBestFriend Self immolate seems a good idea. Gonna add it.
Your Best Friend 28 Mar, 2022 @ 2:18pm 
And just like that, now I need to play a fire worshiping cave cult. Gonna give this a try, looks real fun. Now we just need a glittertech implant that allows you to self immolate on command.
Mr Tooty Fruity 28 Mar, 2022 @ 2:07pm 
@colinfang I don't know myself lol, but I didn't get anything to notifies me that you replied if that's what you're asking
colinfang  [author] 28 Mar, 2022 @ 4:26am 
@Mr Tooty Fruity Something irrelevant, could you please let me know if @ reply works with a name with spaces? I don't know what's the proper way to reply to a comment in steam.
colinfang  [author] 28 Mar, 2022 @ 4:24am 
@Mr Tooty Fruity I haven't tried running both myself. Given that the 2 mods have some content overlapping, you would likely experience logical conflicts even if the game doesn't crash. If you enjoy the unique features of Better Pyromania or the overlapped mechanisms, please subscribe to that mod only
Mr Tooty Fruity 28 Mar, 2022 @ 12:13am 
I do have one question, you taken inspiration from the better Pyromania mod. Both of these mods have unique twists to the pyromaniac trait while both having a unique bar to it, does this create any incompatibility to one another or are they compatible?
JAS 27 Mar, 2022 @ 1:54pm 
oh snap. never realized I could get to it from there. I always just clicked on the creators account on the right side and went to their workshop from there. Cheers.
colinfang  [author] 27 Mar, 2022 @ 11:16am 
@psiondoodler Sorry other traits series items are not quite ready. They do some interesting things but lack a bit of depths & not polished yet. I am still play testing them myself.
Although my profile is private, my workshop link is still public I think (below the menu and above this mod name). You can find all my other mods there.
colinfang  [author] 27 Mar, 2022 @ 11:07am 
@SpagootNoodels Thanks for the suggestion. It is updated in game now.
PearificPear 27 Mar, 2022 @ 6:11am 
This is amazing! Can't wait to see the rest of this series. Thank you for being one of the greats that add quality content to this already amazing game!
JAS 26 Mar, 2022 @ 1:43pm 
really cool idea. You mentioned it's part of a series, but your profile is set to private, so I can't look at your other workshop items. Would you consider making a collection of them so we can see them all? even if this is the only one so far, that would at least let us keep track of them as they come out.
MistressTessie 25 Mar, 2022 @ 10:49am 
i read the very first sentence, not finishing it, but i NEED this mod in games. so hype for it to work. Am reading the page now. :D
Cacato 25 Mar, 2022 @ 12:33am 
Really great idea, makes that trait actually useful and funny. There's this mod "Ignite everything" https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1607884210 that I find really a must have mod and I believe could have some cool interaction with yours, thanks !
Kaden Ha 25 Mar, 2022 @ 12:24am 
Now, this makes me want to build a Pyromaniac run instead of executing every pyromaniac I've come across.
Krazyfan1 24 Mar, 2022 @ 10:37pm 
perhaps Pyromaniacs are also immune to flames?
TurtleShroom 24 Mar, 2022 @ 7:00pm 
Don't listen to Spagoot; he doesn't know what the Universal He is. Your description is grammatically correct, and I just want to say that these changes to Pyromaniacs are very much welcome! I can't wait to see them in my game!

Great job!
Spagootnoodels 24 Mar, 2022 @ 4:57pm 
I think the Fire Need description should say "They are able" instead of "He is able".
nit-picky, but whatever. Cool mod though, I'll give this a try!