RimWorld

RimWorld

Call A Trader
155 kommentarer
Hau-Drauf-Klaus  [ophavsmand] For 3 timer siden 
@jimmyvision
Thanks for the hint, maybe thats the reason for the other issues as well.
I might take a look at the new Interaction if I find the time.
Hau-Drauf-Klaus  [ophavsmand] For 3 timer siden 
@falconbird85
That might be the case, yes. You can disable the 'message lost' event in the options, then it should work as before.
falconbird85 For 20 timer siden 
seems to have an issue with small coms console mod, as my message was lost because i don't have a console, despite being able to use it to make the call... lol
jimmyvision For 22 timer siden 
For anyone also using the ''trader ships" mod - that auto disables orbital traders now and you have to turn off in mod settings. That was why this mod wasnt working for me :-)
大番薯之怒 15. juli kl. 3:32 
bro,I made a translation for your mod . if you mind, I will hide it .
Zarquon 15. juli kl. 3:23 
+1 to calling traders and them not appearing. unfortunately there are no error messages in the log so i can't really help. It worked for quite a while before breaking. Tried on map different maps.
Hau-Drauf-Klaus  [ophavsmand] 14. juli kl. 7:03 
My mod queues the games native 'trade ship appears' event once a request is accepted in the letter.

If in the meantime there is an event ongoing (I think some extreme fog or stuff) which prohobits tradeships from showing up that might explain your issue.

Other then that I'd need some logs or a guide on how to reproduce it exaclty to help out, sorry.
Michaellaneous [ZF] 14. juli kl. 2:08 
I am having a somewhat similar issue. I call the hub, request a trader. The silver gets deducted but the trader never shows up. Not running many mods except trader, rimatomics and vanilla nutrient paste expanded.
nonya0992 12. juli kl. 13:04 
@Hau-Drauf-Klaus
After further looking into it, I think its not your mod that is the issue. There is another trader calling mod I apparently have that I think is doing it. Sorry
Hau-Drauf-Klaus  [ophavsmand] 12. juli kl. 2:39 
@nonya0992
It should already be a normal instant task toncall for trade ships.
So it seems somthing is wrong with your setup/game installation to me. Maybe try reinstalling the mod/game.
nonya0992 9. juli kl. 15:40 
Not sure if your mod is broke or if its a conflict, but when I tell a pawn to call a trader, the action is queued instead of setting to the current task. Then after they complete the current task, the queued task of calling a ship disappeared and they do not call a ship. Could you make it so that the action of calling a ship sets to the current task?
Seanbeag 5. juli kl. 4:17 
Permits are the things you get in royalty. Like summon a shuttle or an orbital strike. I'll have a look at your mod to see if it can be added easily.
Hau-Drauf-Klaus  [ophavsmand] 5. juli kl. 3:48 
@Seanbeag
Whats a permit? I don't actively play Rimworld anymore, just occasionally keeping the mod up to date :D

Feel free to fork the mod on github to use it as base for yours or create a pull request with your idea for a change and I can review it and maybe introduce it in this mod if I like it :)
Seanbeag 3. juli kl. 4:17 
I was looking at making a mod that allows you to buy one use of a permit using the comms console. Do you think this mod could be used as a base for that? Could you change the incident called from a trade ship to a permit use?
Hau-Drauf-Klaus  [ophavsmand] 2. juli kl. 10:03 
@Wecardo!?
Nothing ... I had a weird issue with my dev setup for rimworld I use once once a year if a new rimworld version drops :D

Mod is updated to 1.6 and even got a new feature I apparently implemented around christmas last year and forgot to publish ... fingers crossed that one works :D
Wecardo!? 30. juni kl. 12:15 
The mod seems to work fine on 1.6, what interface changed?
Hau-Drauf-Klaus  [ophavsmand] 17. juni kl. 2:48 
@Bronips on first glance it seems an Interface I used changed in 1.6 so I need to take a deeper look.

Not sure when I will get around to do that.
Bronips 15. juni kl. 3:22 
1.6?
InnocentDeadly 5. juni kl. 15:38 
Thanks for wasting my silver the trader didnt even come
Hrodgard 6. maj kl. 0:43 
I absolutely love this one. Easy to integrate and a lot of configuration options.:steamthumbsup:
Hau-Drauf-Klaus  [ophavsmand] 26. apr. kl. 15:05 
@separat.mn my mod does not affect any content nor details of spawning ships.
It just triggers the event which spawns ships in the same way the basegame does by random chance.

So it should not be the cause for the described behavior.

If you can provide me a description to reproduce your issue I'd be happy to take a look though.
separat.mn 19. apr. kl. 3:37 
Why does every ship summoned with this mod have no details or silver?
Hau-Drauf-Klaus  [ophavsmand] 15. apr. kl. 5:44 
Thanks for the kind words :)

I'm happy you like it!
paulrdunstan 9. apr. kl. 23:59 
Well done Hau-Drauf-Klaus!! This mod is just what I have been looking for. It is a clean, well-written mod with excellent mod options. It's targeted C# code should minimise the potential for incompatibilities. It is great for all players but ideal for the late-game player. For late-late-game players, it works really well in combination with Coldcrow's Better Orbital Traders mod.
Hau-Drauf-Klaus  [ophavsmand] 23. mar. kl. 7:07 
My mod does not cause ships to land or anything. It just triggers the event on click instead of triggering it by random chance as the basegame does.

So your issue is most probanly with the trader ships mod or something else but should not be caused by my mod.
Abu Bakr al-Baghdadi 23. mar. kl. 4:43 
When a trader ship lands i send a pawn to trade but all they do is touch the ship and just walk off, no UI or menu pops up or nothing. Any help?
Maquinoide 3. jan. kl. 8:00 
70% of the times i called a trader, it just took my silver and they never showed up
SpacerGorisan 11. dec. 2024 kl. 13:39 
@Hau-Drauf-Klaus

I've confirmed the fixes in the latest version.
Thanks!
Hau-Drauf-Klaus  [ophavsmand] 11. dec. 2024 kl. 5:29 
@SpacerGorisan - thanks for the report.

I can confirm your findings (thanks for the reproduction description) and fixed the issue (hacky 'caching' in my code) with the latest release of the mod.

Feel free to confirm the fix works for you as well.

Thanks!
SpacerGorisan 9. dec. 2024 kl. 20:50 
Defect Report.
With this mod and “Dubs Performance Analyzer” installed,
When I open the options window of “Dubs Performance Analyzer” -> Update -> Harmony Patches, it crashes for sure.

I reproduced it with this mod list ↓.
=========================
Harmony
Core
Call A Trader
Dubs Performance Analyzer
=========================
Hau-Drauf-Klaus  [ophavsmand] 19. nov. 2024 kl. 11:26 
@saintbeutal none that I'm aware of ... I did not know that mod until mow though.

Feel free to try it out :)
saintbrutal 14. nov. 2024 kl. 17:07 
just curious are there any known reports/issues with this mod

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2296557502

works differently but also adjust tradeships rng
Hau-Drauf-Klaus  [ophavsmand] 28. sep. 2024 kl. 13:05 
I can take a look and see if that's easy todo, sounds like a reasonable change (at least to have an option to configure it is a good idea) :) ...
Cannot give any hint's on when I'll be trying it out though.
W 27. sep. 2024 kl. 17:49 
yes, if its not bothering you
Hau-Drauf-Klaus  [ophavsmand] 27. sep. 2024 kl. 16:20 
@W you mean a change that the event only fires if there is a coms console available and working on the map?
W 10. sep. 2024 kl. 1:54 
can you make a patch for this ?
Keny544 5. aug. 2024 kl. 11:43 
I don't know why but this mod disappeared all the options to control/load the ships in the game, like the cargo pods.
麻奥萨玛 6. juli 2024 kl. 21:15 
After a series of settings, this mod runs well and can successfully summon spaceships
Pooh jin ping 22. maj 2024 kl. 13:02 
thanks for rich colony ♥
Hau-Drauf-Klaus  [ophavsmand] 18. maj 2024 kl. 10:20 
@CirgCrag I messed around a little with Dub's Performace Analyser and had no issues in my test setup to see the harmony patches Call A Trader executes and they looked normal. No crashes whatsoever.

@The Village Guy I cannot reproduce your issue either. Everything works fine with 1.5 for me. I however updated the assembly build in the mod on steam because the previous one was build with one of the pre-releases of 1.5. Maybe that fixes it for you - but idk and idts.
The Village Guy 17. maj 2024 kl. 16:26 
It's not actually working with 1.5 for me, although it accepts call orders, when executing them the colonists change their mind and go do something else
crigcrag 10. maj 2024 kl. 14:44 
this mod is incompatible with Dub's Performance Analyzer, more specifically it causes the game to crash when attempting for view harmony patches
Hau-Drauf-Klaus  [ophavsmand] 9. maj 2024 kl. 1:40 
It'll take some time for the Trader Ship to arrive.

And it is also possible that, if some other event triggers an effect that prohibits orbital ships from arriving while the ship travels, it will not be able to arrive at all.

Then you are out of luck and need to call them again later.

If you dont wont that roleplay part (the cost, the delay, the lockout period) you can set all of them to 0 in the options.

Regards
PET 8. maj 2024 kl. 16:29 
Ok. I tried this again. This time the notification asked me what kind of Trader do I want. Then... nothing happened :/
PET 8. maj 2024 kl. 14:17 
I think that was the problem. I didn't had the silver. This was weird because the game just directly told me I need 600, but it only did that AFTER I called the ship. So I was locked out for 25 days.
Hau-Drauf-Klaus  [ophavsmand] 8. maj 2024 kl. 8:25 
@PET
You need to have a working orbital traders beacon set up with enough silver in its range.
Then the grayed out payment options will work.

This is a requirement to than trade with an orbital trader anyway.
PET 6. maj 2024 kl. 13:45 
How is this thing working exactly? I called for them and I got a message that it will cost me some silver. How do I pay??
Hau-Drauf-Klaus  [ophavsmand] 3. maj 2024 kl. 7:33 
Hey @mefalemoncola,

I see what you're getting at there.

But the royal trader is a special mechanic as a trader which is intentionally restricted by the game.

Changing that is not the scope of this mod so I won't add this as a feature here.

One could however implement another mod making the royal trader just a normal trader type. Then it should be automatically compatible with call a traders feature set. Maybe there is already a mod out there doing that and you can find and use it.

Regards
megalemoncola 2. maj 2024 kl. 17:33 
Hi, could you please add the option to call a Royal Tribute Collector? I love the Empire and I want to contribute to it more frequently than twice a year, unshattering it one slave at a time.
Hau-Drauf-Klaus  [ophavsmand] 28. apr. 2024 kl. 1:29 
Ahh I see , neat catch. I'll take a look and see if I can recreate and fix the issue.

Thanks for checking!