Stellaris

Stellaris

Leader Traits: Merge-Add Species Traits
32 Comments
StarDruid 6 Jul, 2024 @ 6:36pm 
Unfortunately more then auto moding is broken, the way traits add life span have also changed from leader_age to leader_lifespan_add and it's missing other entries as well.
oneoneoneoneone 7 Jun, 2024 @ 10:56pm 
Thats going to work (probably, im just an idiot) because the mod file is overwriting the vanilla with changes made and the automod traits were not in that file when this guy made the mod, so the mod is deleting these lines when active. Just add them back
oneoneoneoneone 7 Jun, 2024 @ 10:52pm 
You can find the files this mod changes in your stellaris folder and you probably only need to copy paste the lines for the automodding traits into this mod to make that work.
C:\Program Files (x86)\Steam\steamapps\common\Stellaris\common\traits <vanilla files
common/traits/04_species_traits.txt <paste below into mod this mod file
check for auto modding files in the other files modified listed above
trait_auto_mod_biological = {
cost = 3
auto_mod = yes
category = normal

allowed_archetypes = { BIOLOGICAL LITHOID }
initial = no
randomized = no
species_potential_add = {
hidden_trigger = { exists = from }
from = {
has_technology = tech_gene_expressions
}
}
species_possible_remove = {
always = yes
}
species_possible_merge_remove = {
always = yes
}
potential_crossbreeding_chance = 1.0
slave_cost = {
energy = 1000
}
assembly_score = {
base = 2
}
custom_tooltip_with_modifiers = automodding_trait_biological_tooltip
}
MYSTERIO 31 May, 2024 @ 3:53pm 
Would you mind updating this mod for the latest update, as this breaks the genetic auto modding trait, Vocational Genomics doesn't show up as a modifiable trait even with the technology unlocked. Plus trait modding has changed significantly with this latest update. Awesome mod otherwise.
Scar 25 Apr, 2024 @ 4:30am 
any chance you could make a patch for Stellaris:Evolved? Great mod :steamthumbsup:
Topley_Bird 23 Feb, 2024 @ 4:50pm 
Hey, noticed a bug that because the modifier leader_lifespan_add is written as leader_age, the leader lifespan traits like Enduring and Venerable don't add more time for your leaders to do thing. Just wanted to leave this out here for anyone having that problem
Thels 8 Jan, 2024 @ 10:44am 
For people that want to know if this still works in 3.10, it seems to work most of the time, but Iddylic Bloom cannot apply the Bloomed trait.
corsairmarks  [author] 23 Jun, 2023 @ 4:56pm 
I tried with only this mod active - here's what I got: https://app.screencast.com/LevJopaCxtv3v

You may have a mod conflict. Or try unsubscribing and resubscribing - possible an old file is conflicting, but I doubt it because trait files are full-override only.
corsairmarks  [author] 23 Jun, 2023 @ 4:11pm 
I'll double-check it on my end - that tells me what to look at. Thanks.
Bepiss 23 Jun, 2023 @ 7:20am 
Its a species trait. there are two brainslug traits, one with the old icon, another with new one, but its the same bonuses. Maybe 2 different IDs assigned to these traits? Not sure.
corsairmarks  [author] 22 Jun, 2023 @ 12:31pm 
@Bepiss I'll take a look - it should be impossible to double-add a trait.

In what circumstances are you seeing it duplicate? And do you mean the species trait, leader trait,. or both?
Bepiss 22 Jun, 2023 @ 7:33am 
Brain Slug trait is duplicating.
corsairmarks  [author] 25 Apr, 2023 @ 11:46pm 
With the upcoming new DLC "Galactic Paragons" as part of patch 3.8 "Gemini," I anticipate this mod will need significant adjustments.
corsairmarks  [author] 7 Mar, 2023 @ 8:42pm 
@Paddy Power You need one of your species that has the trait you want to merge. For example, you need at least 1 Pop with Psionic in order to be able to merge-apply its species template onto other Pops. This mod does not add extra traits to the species editor, except as noted above for Latent Psionic and Brain Slug Host.

See this screenshot: https://www.screencast.com/t/k3yBI1RN
Paddy Power 7 Mar, 2023 @ 2:55pm 
Is there any conditions I need to meet to be able to use it. I tried adding all researches through console to test it?
Paddy Power 7 Mar, 2023 @ 2:47pm 
How does this mod work I don't see the traits in the species editor?
corsairmarks  [author] 9 Feb, 2023 @ 7:15pm 
@JadeBlood815 that's a good point. I'll take a look at the Overtuned traits too.
JadeBlood815 9 Feb, 2023 @ 4:13am 
I love this mod, but currently I have a problem.
after 3.6, cybernetic pops can choose there own versions of machine traits, but can only add/remove if they are in cybernetic ascension empire, and merge-add/remove is not allowed. this problem also blocks removing cybernetic trait(or merge-remove), one of changes of this mod.
Rewasder 15 Dec, 2022 @ 6:52am 
Thanks!
corsairmarks  [author] 15 Dec, 2022 @ 2:05am 
Updated for 3.6 "Orion."

@Raegorn - every trait changed due to changes PDS made to gene-modding. It's now up-to-date. However, this mod does not make any changes to assimilation. Instead of assimilating, use gene-modding to apply templates (this was common gameplay before 3.2).
Rewasder 1 Dec, 2022 @ 12:13pm 
I imagine the new update has changed a few things that require an update, as they have added assimilation between cyborg and psionic but that makes one trait cancel the other.
Verminator 20 Nov, 2022 @ 1:43pm 
I love this mod, thanks!
Xzenowulf 2 Oct, 2022 @ 10:44pm 
Will this be updated for 3.5? 3.5 added some new traits that this mod doesnt take into account so when running this mod those new traits are gone.
UncleYar 8 Jun, 2022 @ 1:13pm 
Oh yeah, the other ones besides Mind Over Matter might've been( at least partially) growing pops that I manually selected to grow on a planet. Perhaps the game assumes that if you let any pop grow, you don't care about the model and it can replace it with your modded species. I believe I noticed that the old template was still present as the manual selection of which pops to grow until I changed it to the new template on each planet.
corsairmarks  [author] 8 Jun, 2022 @ 12:37pm 
Conues -> colonies
corsairmarks  [author] 8 Jun, 2022 @ 12:36pm 
Generally it's pops on an "in-progress" colony, or pops that are growing and aren't changed. Pretty sure there's not a script way to handle in-progress conues, but it might be possible to adjust growing pops. I'll take a look
UncleYar 8 Jun, 2022 @ 9:05am 
Interesting insight, thanks. I didn't think of pops waiting for the colony to be established. This happens to me all the time whenever I mod my pops too, not only with Mind over Matter. I have to do it 2-3 times with prohibitive science costs to catch all the stray pops. I wonder if a universal fix for pop modification is possible, haven't seen one on the workshop.
Now that I think of it, I don't recall having that problem before 3.4 so I wonder if it's a new bug or if a mod could have messed things up.
corsairmarks  [author] 7 Jun, 2022 @ 8:11pm 
@UncleYar glad it's helpful! In this case, they were probably in limbo for a colony that was "in progress" of being colonized - the game script does catch the Pops on colony ships when you take Mind Over Matter.
UncleYar 7 Jun, 2022 @ 7:39pm 
This will be useful. Somehow when my species gained the Latent Psionic trait, 3 pops were left out. I think they were on colony ships perhaps? I don't have gene-modding yet in that game but I don't think I'll ever be able to merge those 3 pops so they are the same as the rest without your mod.
r41n 22 May, 2022 @ 12:28am 
@corsairmarks Thanks for the insight!
corsairmarks  [author] 21 May, 2022 @ 9:11pm 
@ra41n this is a companion mod for Leader Traits: All Eligible Species Traits. This mod ensures you can apply species templates to add stuff like Psionic or Cybernetic. The other mod ensures that your leaders get the relevant leader traits, based on what their species has.
r41n 21 May, 2022 @ 5:43am 
Looks great, about to try it out. Was wondering though, does this replace your other mod "Leader Traits: All Eligible Species Traits"? Judging by the description this one only allows you to change traits by editing templates, instead of applying them all during leader acquisition. On the other hand the "recommended mod" section doesn't list your other mod, which makes this one look like a replacement. Thanks for your time!