Stellaris

Stellaris

EUTAB - Ethos Unique Techs and Buildings | Unofficial Update (3.14.X)
235 Comments
Athena 11 Jul @ 5:03pm 
Thank you for the excellent work you did for us all. Really liked your mods, hopefully they'll be maintained into the future by others.
maxguh 10 Jul @ 7:33pm 
Thank you for your amazing work @President Memes. It will be missed.
xDanilor 6 Jun @ 5:47am 
thanks for all the work done until now, but this mod cannot die! please someone save it at all costs
Atlantispy 23 May @ 7:16am 
Damn, another one bites the dust, thanks for keeping it updated until now!
FebHare 22 May @ 8:08pm 
Too bad. Thank you for everything you have done.
Cedric Scum 21 May @ 3:35am 
Pain =(
I Hope EUTAB didn't RIP
Misterwheatley #Maintaintf2 10 May @ 2:01pm 
>update this week
>Drops support

Pain.
President Memes  [author] 9 May @ 8:33am 
For the foreseeable future, I will no longer be updating EUTAB Unofficial or Xenology Unoffical (or its submods). Anyone wanting to update this has my full permission, provided they take their mod down if Dumuzii (The original author) asks.
President Memes  [author] 5 May @ 2:32pm 
Probably this week, assuming the building changes aren't completely nonsensical.
Учитель Физики 5 May @ 10:56am 
update?
President Memes  [author] 15 Apr @ 5:05am 
@Old Man Fixed, thanks for bringing it to my attention.
Old Man 14 Apr @ 7:15am 
Have a bug (maybe the same as @Mice) where I can't upgrade the 'Wargame Colosseum' to the 'Warlink Colosseum'. I click the upgrade but when it finishes the building remains as the 'Wargame Colosseum' and I still have the option to upgrade it. @Mice, did you ever figure out if it was a conflicting mod?
President Memes  [author] 2 Mar @ 4:59am 
@Mice Of the 10 buildings the Frontier Settlement can upgrade into, 5 of them can be further upgraded.
Mice 1 Mar @ 7:25pm 
Also the Foundation building just refuses to appear/upgrade but I'd need to test that without any other mods
Mice 1 Mar @ 7:17pm 
you know I've been using this mod for so long now and I just realized that there's tier 3 upgrades to the frontier settlement, so far I've only seen the Computational Arcology one which is pretty sick, I tried looking for the others to unlock but can't quite find them is this a one off thing??
alidarjarok2 23 Jan @ 12:17pm 
@President Mems Oh crap, I have never seen that till I got this mod. I guess that is the cruse of having to many mods lol. Thanks
President Memes  [author] 23 Jan @ 11:59am 
@alidarjarok2 The Negative Mass Pseudoplasma Launcher is from Gigastructual Engineering, but thanks for the review!
alidarjarok2 22 Jan @ 5:21pm 
I just got this mod love it so far but I am having issues with the Negative Mass Pseudoplasma Launcher. Every time I research it, the tech comes back to be researched.
Naraxa 6 Dec, 2024 @ 12:29pm 
Would it be possible, for those running the machine age DLC, for the evolved engineering perk to be instead consolidated into the modularity tradition? I only ask cause that way it integrates more into vanilla progression
President Memes  [author] 28 Nov, 2024 @ 3:06pm 
Nice work! I've added a link to it in the description.
xDanilor 28 Nov, 2024 @ 2:42pm 
Here it is, the Italian translation
xDanilor 26 Nov, 2024 @ 12:18pm 
Hello, I'm working at an Italian translation, will notify you once it's ready. Doing this as a thanks for mantaining this legendary mod that i've been using ever since it was made
xCythex.ttv 6 Nov, 2024 @ 3:41am 
10k subscribers makes me very happy I requested this mod revitalized. Thank you once again Prez for keeping this mod alive.
President Memes  [author] 6 Oct, 2024 @ 6:32am 
I've considered it before, but partially remaking it every few months isn't something I'm interested in.
Steel Dragon 4 Oct, 2024 @ 6:56pm 
Might I suggest as you have maintained the mod for years now to add the building and info pics from the original post?
Those pics are very helpful and really show off the amount this adds.
TTFTCUTS 22 Sep, 2024 @ 2:30am 
Oh! And the new worldscaping civics miss out on the techs requiring Mastery of Nature - I've not checked how the mod currently deals with void dwellers not being able to take voidborne, and seekers of the shroud not having mind over matter, but if you do handle those then those new civics should probably also be on the list of special cases.
TTFTCUTS 22 Sep, 2024 @ 2:21am 
Actually, while I'm here, I noticed that the check for the hive worlds for those buildings leads to a trigger with a "merger of rules go brr..." comment, but it doesn't use any of merger's triggers, nor is that trigger covered by merger.

That said, I don't think doing so would totally cover the issue I had, since I don't think even merger's hive umbrella trigger covers Planetary Diversity's megaflora crown hive worlds...
TTFTCUTS 22 Sep, 2024 @ 2:10am 
Was sad to find that Innate Design hives are unable to use any of the node buildings as the beta node tech is behind Gene Banks, which is unavailable to empires with those civics. Perhaps it could have the synapse node techs as prerequisite instead?
MaxiundMicky 15 Sep, 2024 @ 6:38am 
I feel like having the dark matter buildings (or whatever they're called, the ones that give jobs per x pop) be buildable more than once per empire is a bit overkill
President Memes  [author] 20 Jul, 2024 @ 5:31am 
At the moment only Gestalt Machines can take the Evolved Engineering AP, though I have plans to let Individual Machines take it in the future.
TheNecromancerWendigo 19 Jul, 2024 @ 8:50pm 
Does the machine ascension content work with either of the machine ascensions or only the Cyborg one?
President Memes  [author] 14 Jul, 2024 @ 3:40pm 
Worked fine on my end. The most likely reason why the upgrade isn't working is because another mod is overwriting the Clone Vats (building_clone_vats)
leteo39 14 Jul, 2024 @ 11:48am 
Seems like it's not possible to upgrade the Clone vats to the cloning complex, I think I had reported this some time ago, I'm not sure
President Memes  [author] 6 Jul, 2024 @ 6:31pm 
Shouldn't matter, EUTAB is mostly load-order independent.
Xyllisa Meem Paradox Station 6 Jul, 2024 @ 7:42am 
Sorry, would this need to be loaded *after* the ethics mod?
President Memes  [author] 4 Jul, 2024 @ 5:10am 
Mostly compatible, the only conflicts involve some building overwrites (specifically, building_clone_vats, building_institute, building_supercomputer, building_machine_assembly_complex, building_spawning_pool)
Xyllisa Meem Paradox Station 3 Jul, 2024 @ 9:21pm 
Hello, is this compatible with mods such as Ethics & Civics: Bug Branch? Or does Merger of rules deal with thaf?
President Memes  [author] 9 May, 2024 @ 3:30pm 
Too late, but I do keep legacy versions on GitHub https://github.com/PresMemes/EUTABAdopted/releases/tag/3.11.X
saganmaineiac 9 May, 2024 @ 3:10pm 
Is this still backwards compatible with 3.11.3? Or am I too late to add this in?
FebHare 16 Apr, 2024 @ 5:55am 
Thank you!
President Memes  [author] 15 Apr, 2024 @ 8:39am 
@FebHare Thanks for the report, hopefully fixed.

@Matt, Introducer of Mountains Personally, I think flat pop assembly is far better than a +% growth speed (unless it's ACOT levels of growth speed). But if you want to make a mod that changes it back to growth speed you're free to.
FebHare 15 Apr, 2024 @ 6:43am 
Hello, I think I found some issues.
1: Some Origins or Civics are quite identical with some AP, so such countries can't take these AP. For example, countries with Void Dwellers Origin can't take Voidborne AP so EUTAB Voidborne technologies won't be available. Barbaric Despoilers (can't take Nihilistic Acquisition AP) have similar issue. I hope these AP-related technologies is available for these countries.
2: features of Military Academy building was changed (from soldier to politician job and others), but ones of Battle Praxeum (upgraded Military Academy) are not changed. I hope these upgraded buildings will be upgraded also.
I'm sorry to be so impudent.
Matt, Introducer of Mountains 7 Apr, 2024 @ 12:16pm 
Thanks for updating the mod. Not important, but I actually preferred the pop growth speed bonus of the clone vats in the older version, rather than the organic pop assembly. I'm clearly in the minority for that, which is fine, so I'm not suggesting you change it back. But would it be possible to have like a policy that switches between?
zCSSz ДОЦЕНТ 19 Mar, 2024 @ 3:40am 
It seems mod is not working for me. I use vanilla game without mods, but map cant generate. Game is just not responding.
President Memes  [author] 11 Mar, 2024 @ 7:11pm 
Honestly, I can't figure out why Past Me made it downgrade if you had The Flesh is Weak or Synthetic Evolution, but I've uploaded a hotfix that should stop it.
Seig 11 Mar, 2024 @ 2:37pm 
It looks like the ecology preserve instantly downgrades itself if you've cybernetically or synthetically ascended. If that's intentional, which seems weird, it should probably just not let you construct it.
President Memes  [author] 28 Feb, 2024 @ 10:32am 
It's probably throwing a lot of errors because the patch you linked to is using syntax that was removed 7 years ago with the 2.2.X update. Personally, I'd recommend not using that particular patch as a base since it's so outdated.
Angry Canadian 28 Feb, 2024 @ 9:44am 
I was wondering if you could help out, I've been trying to figure out how to update (Patch) Cultural Overhaul and EUTAB (link below), it seems I keep missing something or not having the {} ending correctly. Can you help up date this as I never done coating before. I do not count Microsoft Visual Basic.

:summer2021simulation:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=834943333&searchtext=%28Patch%29+Cultural+Overhaul+and+EUTAB
President Memes  [author] 4 Feb, 2024 @ 7:54am 
Should be fine. EUTAB only checks if your empire has a certain ascension perk, so any mod that doesn't intentionally disable those ascension perks will also work fine.
Flying_Squid_999 4 Feb, 2024 @ 6:04am 
Hey, I wonder how this would interact with Gigastructures' ascension perk overwrites (Galactic Wonders, Master Builders, Eternal Vigilance, Defender of the Galaxy)?