Stellaris

Stellaris

More Home Systems
45 Comments
VoiD 21 May @ 12:12pm 
Would it be possible to add a 3-star system with the starting world + 2 habitable worlds and each habitable planet orbiting another star? of te hsin gld A bit like Resh'Tar? It could be interesting for an empire that doesn't extend beyond its home system (mainly for flavour), and I think this type of 3-star solar system is magnificent.
Janlitschka 6 May @ 10:48am 
Hey, how is the 4.0 Compatability? Thank you!
Malthus  [author] 15 Feb @ 4:43am 
I changed the on_action to on_planet_surveyed so it should now also prevent your quest from being cut off if someone else gets the system first.
Please let me know if it works now as expected. I got no time for test games right now.
MrArcaneGates 15 Feb @ 2:55am 
FYI there is a bug with the durin's hall quest, due to the recent change the event on surveying Khazad Dum doesn't fire and is stuck in the situation log (wrong scope - expected ship got fleet).

You can somewhat circumvent this issue as a user by opening the console and tiping effect random_owned_ship = { ship_event = { id = mhs_durin.5 } }, this will scip the expedition project and allow you to colonize the planet but it will not assign the + 50 % habitability modifier to the planet. That being said it's probably trivial to do that with another add_effect but it doesn't matter to me as i'm playing robots.
tilarium 4 Nov, 2024 @ 6:52am 
How so?
Blagden 2 Nov, 2024 @ 2:28pm 
This doesn't seem to work in 3.14.
kinngrimm 31 May, 2024 @ 2:32am 
I intend a void player playthrough currently and the game does not give me the option to choose an alternativ system other than void systems.
Is there a way to make special systems spawn "next or close" to my home system or at least reaveal all system names so one could b-line for one?
tilarium 17 May, 2024 @ 1:17am 
Nope
(DADDI)Busty Bush 16 May, 2024 @ 6:55pm 
Is this mod crashing anyone else's game on 3.12?
Malthus  [author] 18 Apr, 2024 @ 1:15am 
It should. Maybe some origin or civic combinations could have incompatibilities with the more special systems. If you come across any, let me know and i'll see to fix it.
singleton30 17 Apr, 2024 @ 9:40pm 
does this mod still work?
AlienfinderX 22 Jan, 2024 @ 1:03am 
Ursa System
The Home System of the Bulrathi, I have the funny idea of making the Ursa System with Binary Star System with two subs named Ursa Major and Ursa Minor.

And we say that in Bulrathi myth say that their world had one Sun, but the Orions and Antarans fight over the system and battle was won by Orion use a weapon the created a star in middle of the Antaran.

Mentar System
The Home System of the Psilons.

In the Master of Orion GNN First Look Gameplay Trailer show that the Mentar System has a second habitable planet in for a large ocean planet.
Malthus  [author] 19 Jan, 2024 @ 6:32am 
Actually there was surprisingly little broken. The pre ftl scriped effects have been replaced, so the Ikor system will be working again and besides this i just did some cleanup regarding deprecated script.
Malthus  [author] 18 Jan, 2024 @ 6:29am 
It is indeed as I have afew empires based on the MoO species in my custom empire list. Didn't have any more special ideas for systems back when I still actively worked on this mod.

Though most systems should still work, I should do some fixing for the outdated stuff with the Ikor system in the near future. Just have to find the time for it.
AlienfinderX 17 Jan, 2024 @ 11:20pm 
Is your Kholdan System based on the Kholdan System (the Home System of the Klackon) from Master of Orion? If so would please more more Home Systems for the other Master of Orion races?
Arkenor 17 Sep, 2023 @ 6:45am 
Or any of these really. I can't remember what it was generating before as I already swept through all my mods fixing the pre-ftl generation.
effect generate_pre_ftls_on_planet = yes
effect generate_very_early_pre_ftls_on_planet = yes
effect generate_early_pre_ftls_on_planet = yes
effect generate_late_pre_ftls_on_planet = yes
effect generate_subterranean_pre_ftls_on_planet = yes
Arkenor 17 Sep, 2023 @ 6:44am 
@Megeru You just need to go into mhs_ikor.txt and change the two generate primitives line to "generate_early_pre_ftls_on_planet = yes"
Ciaphas Cain 14 Jul, 2023 @ 2:18am 
Hi, is this mod going to be updated or should I remove from favourites ?
Lucy Liberty ♡ 16 Mar, 2023 @ 9:05pm 
Noticed that upon the release of 3.7, the Ikor system's primitives stopped spawning upon game generation.
DARKH0BBIT 14 Mar, 2023 @ 6:40am 
an idea i would love to see a universe where mass effect could clash with.........starcraft ;) ;) zerg in particular
AlienfinderX 31 Jan, 2023 @ 2:40pm 
That I take it that you also got the Master of Orion Shipsets Mods by Cavily?

I not sure your able to it with today's Stellaris but maybe you can create Master of Orion home system mod, giving each race a costume home system.
Malthus  [author] 31 Jan, 2023 @ 2:20pm 
Indeed I am, had most of the MoO2 races as custom empires in my games.
AlienfinderX 31 Jan, 2023 @ 2:01pm 
Say are you fan of Master of Orion? Because our Kholdan System has the same name as the home system of the Klackon, the industrious ant/praying mantis-like insectoid race from Master of Orion.
Al 24 Sep, 2022 @ 3:16pm 
Confirmed works fine in 3.5.
Blagden 10 Jun, 2022 @ 7:27pm 
It also almost always has a near by star with 3 Tomb Worlds, so, ya, any robot or Tomb World start makes this super powerfull.
Black Rabbit 1 Jun, 2022 @ 11:40am 
It also has the same 4 dead planets. Which makes Robots ridiculous. I'd rather have 4 random resource things.
Blagden 13 May, 2022 @ 1:03pm 
Can you change the Re´etii System so the ringworld section is the same at same class as the default broken ringworld origin? As it is right now you don't start with the ability to produce the strategic resources needed for upkeep. Thank you.
Chrys 12 May, 2022 @ 11:34pm 
New system idea: something themed after Outer Wilds? Could be some fun concepts in there.
Malthus  [author] 18 Apr, 2022 @ 11:42am 
Currently you just shouldn't do it. Back in the day when I made that system, shared systems were a thing. That was changed when the system ownership with starbases was introduced.
Unless the basegame changes how primitives and enlightening them is handled you will lose the system unfortunately.
Wrangel 18 Apr, 2022 @ 9:58am 
If I enlighten the primitive worlds in the ikor system will that end my game since they’re in my home system, or do they immediately become part of my empire?
Grendain 1 Apr, 2022 @ 12:37pm 
You can made more Mass Effect species Home Systems?
The_Illusive_Man22 31 Mar, 2022 @ 2:49pm 
I really nice addition that this mod came back, but i believe the Quarian system has a K-type star. In the Codex it is describe that the star is slightly less massive than the sun (K-type) and not a M-type.
dEATHRABBIT 30 Mar, 2022 @ 6:58am 
Is this mod compatible with the Gigastructures mod?
Omega 29 Mar, 2022 @ 2:14pm 
@anitachall Yes, this mod works just fine with real space. Personally I put this mod after real space just to ensure this mod has priority.
jmiles 29 Mar, 2022 @ 8:18am 
I would like see the worlds/systems:
1. Home world and 1 Habitable Planet with random other plants
2. Home world and 1 Primitive Planet with random other plants
3. Rare resource rich systems
anitachall 28 Mar, 2022 @ 4:25pm 
Is this mod compatible with Real Space?
Omega 28 Mar, 2022 @ 3:26pm 
@Arievilo This mod is completely compatible with Planetary Diversity. Been using both together for years now.
arieviloj 28 Mar, 2022 @ 6:28am 
got it thank you!
Malthus  [author] 28 Mar, 2022 @ 5:39am 
It should be for all I know. I don't know if the static galaxy issue is still a thing, was ages ago shortly after launch. Static galaxy means there is no randomization to where systems are and so on - like in the star trek mod.
arieviloj 28 Mar, 2022 @ 4:33am 
I don't understand your technical explanation about como w static galaxys mods bucuz I'm dumb and newbie so I'm gonna ask the 1 mi question; this is comp w p diversity? Thanks.
Nosnek199 27 Mar, 2022 @ 1:05pm 
add a canopus system?
Malthus  [author] 27 Mar, 2022 @ 12:12pm 
Should be fixed now. If you find more issues let me know.
WillDigForFood 27 Mar, 2022 @ 11:24am 
The Daedalus system appears to be bugged - you can't build any districts at all on your starting planet.
Malthus  [author] 26 Mar, 2022 @ 11:03pm 
Oh, yeah removed the second one. Thanks :)
Cheesemongle 26 Mar, 2022 @ 9:09pm 
i think u uploaded the image for Harso system twice