Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1. At present, I need time to complete the remaining UEP2 series MOD first, after all, my personal energy is limited. Everything is made in my spare time.
2. Regarding crossroads mods, the main problem lies in the design of the TPF2 game itself, because there is no way to define traffic lights. If the author generates a large intersection through EDGE, the game will add traffic lights to this intersection by default. Unfortunately, no one can Turn On/off the traffic light at this intersection.
I have already reported this problem to UG, waiting for them to solve it in the future. Until the problem of turning on/off traffic lights is solved, there should be no author making such mods,
3. Ship MOD, currently I am making ferry port and ferry ships as planned.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2367215928
This MOD is split from the UEP2-12D/E (Fire Station/Rescue Site) MOD I'm working on (similar MOD is <Small wood processing plant>).
UEP2-12D/E - (Fire Station / Rescue ) MOD's scene and modeling content is very large.
So in order to reduce the size and content of the MOD, I re-modified some of the rescue scenes that have been made and released them as independent mods.