Space Engineers

Space Engineers

Modular Extendable Mechanism v3.0 (outdated)
61 Comments
Pep  [author] 17 Jul, 2014 @ 10:22am 
Copy Cut is working again, thank you Devs, i love you!
Pep  [author] 16 Jul, 2014 @ 5:11pm 
@Sonny Corleone I think I have fixed the copy/cut issue! and I have added 3 more mechanisms (ship)
Pep  [author] 14 Jul, 2014 @ 4:32pm 
@Sonny Corleone I've found out a way to copy
Try out using Control+X instead of Control+C.
Pep  [author] 12 Jul, 2014 @ 2:54pm 
@Sonny Corleone Yeah thanks, i did it, but there is another bug i think. Base rotors break when merging
Jack Kellar 12 Jul, 2014 @ 11:31am 
@Pep convert it to a ship and it works wonders. just found that out
Pep  [author] 12 Jul, 2014 @ 11:07am 
@Sonny Corleone it is a bug since the last update for all copy/paste with rotors
Jack Kellar 12 Jul, 2014 @ 10:59am 
i cant copy paste it =\ it breaks itself appart...
alpatr0s 6 Jul, 2014 @ 9:20pm 
Fucking hell, this is sweet. I can make elevators now :D
Cycas 6 Jul, 2014 @ 5:50pm 
Great job Pep, keep up the good work.
Mr. Bigfootus 6 Jul, 2014 @ 2:49pm 
Ow alright, thanks dude.
Pep  [author] 6 Jul, 2014 @ 2:47pm 
@Grim Reaper [NL] Oh sorry, ok. I have placed merge blocks from above and then I deleted it, also I use gravity and mass blocks to make enough room to place blocks between rotors.
Mr. Bigfootus 6 Jul, 2014 @ 2:31pm 
Yeah I know about the update, but how did you connect the blocks on the top together, they weren't connected by merge blocks, because you used those for connecting two of these devices.
Pep  [author] 6 Jul, 2014 @ 2:28pm 
@Grim Reaper [NL] Hi, Correct me if I am wrong but I am afraid that you miss that SE update about merging blocks. Here is the link
http://forums.keenswh.com/post/update-01-033-merge-block-conversion-of-station-to-ship-news-box-in-main-menu-6931726
Mr. Bigfootus 6 Jul, 2014 @ 2:13pm 
I have to ask, how were you able to connect the top rotors? I'm not able to connect blocks that are connected to diffrent rotors.
Pep  [author] 6 Jul, 2014 @ 9:40am 
@ L1LB0AR there is another way to see what I am trying to tell. Just stop the mechanism before reaches the top or the bottom position and check out the degrees to see where they are.
Pep  [author] 6 Jul, 2014 @ 9:31am 
@ L1LB0AR you right, duplicate maybe is not the best word because they are working in opposite rotations (+ and -) so i said duplicates because 24 + 24 = 48 so base rotor is -24 and first arm is +48
Pep  [author] 6 Jul, 2014 @ 9:03am 
you can do one group with 1st arm rotors and another with base rotors to edit separately
Pep  [author] 6 Jul, 2014 @ 9:00am 
@ L1LB0AR when base rotor is going to -24 1rst arm rotor is turning to positive +48 because the are not working on the same rotation direction.
><///> (A FISH) 6 Jul, 2014 @ 8:46am 
I'm a mite confused on the math there,

Exactly what do you mean by duplicate?
I see no connection between a -24 to +32, and a -64 to +48.

I'll twiddle around with it a bit more and figure it out though.
Post it upon perfection!
Pep  [author] 6 Jul, 2014 @ 8:42am 
@L1LB0AR And, of course, don't use the MG group to do degrees or speed changes
Pep  [author] 6 Jul, 2014 @ 8:39am 
@L1LB0AR base rotors and 1rst arm rotors uses different degrees. In my map, base rotors are set from -35 to 35 and 1st arm rotor degrees are from -70 to 70. 1st arm rotors duplicates base rotors degrees.
Example:
If Base rotors degrees are -24 to +32
1st Arm rotors will have to be -64 to +48
><///> (A FISH) 6 Jul, 2014 @ 8:27am 
Hey!

I've been working on creating a "perfectly" gapped hangar door,
and I can't figure out how to get your extendable arms to extend like, 2 degrees less.

I've tried changing both the lower and upper (and both at the same time) limits on the MG group, to zero effect, which is actually quite baffling.

Any tips on how to get 'em to extend like a quarter block less?
Pep  [author] 6 Jul, 2014 @ 3:04am 
Pep  [author] 5 Jul, 2014 @ 5:04pm 
@john0648 I've added a screenshot showing what I mean about the free space on the last section to leave rotors to have enough room to rotate.
Pep  [author] 5 Jul, 2014 @ 5:02pm 
@Major Twitch yes, maybe a simple rotor will be better in that case. But maybe the thing is to build some sort of catapult, a mechanism specially dessigned.
Major Twitch 5 Jul, 2014 @ 4:43pm 
I did try tweaking the rotor speed I don't think it got anywhere near top speed. The bigger issue is at high speeds when reached extension max and stopped abruptly I saw sparks fly. It was taking damage even if it did not break on the first run. The concept is simple have ship land on the launch block with landing gear not set to unlimited break force. Accelerate the launch block, cause the block stop or slow and the ship should continue on its way. Maybe a more simple rotor chain would deal better with high speeds?
Pep  [author] 5 Jul, 2014 @ 4:36pm 
@john0648 about the speed of your creation...remember: 1st arm rotors speed duplicates the base rotors speed
Pep  [author] 5 Jul, 2014 @ 4:31pm 
@Major Twitch I see :( it is a pity. To do a hi speed launcher this dessing requires big changes...but what if...did u try how fast can be using just rotors? I didnt yet. but remember speed is diferent foe base rotors and 1st arm rotors
Pep  [author] 5 Jul, 2014 @ 4:24pm 
@john0648 you just have to build 4 blocks above the end of last secction (the one that you place your stuff on)
Major Twitch 5 Jul, 2014 @ 4:23pm 
@Pep I kind of feel stupid now for taking that long to figure it out. Anyhow it sadness me that even your wonderfully made extendable mechanism does not work for my plans. Even with all the rotors off the device gets sheered apart if you open it at 104m/s. Was trying to a highspeed launcher that didn't require the ship in question to have AM blocks.
Pep  [author] 5 Jul, 2014 @ 4:21pm 
@john0648 " also had to reduce the force because they would sometimes press against the ship being dismantled "
I think the problem is that you miss a free block just above the rotors of the last arm, notice how the sections are assembled, there is a block of free space above the rotors.
Pep  [author] 5 Jul, 2014 @ 4:15pm 
@Major Twitch Good! We were thinking of something strange in the rotors and at the end it was the station to ship option. :D
Terat_York 5 Jul, 2014 @ 3:54pm 
@pep my grinder unit is almost done, the hardest part was getting the arms to open slowly but not too slow. also had to reduce the force because they would sometimes press against the ship being dismantled and drive the grinders sideways into the rails and whatnot. overall 3 of the extensions make for a nice spawn ship grinder unit. ill have links to this, couldnt have done it without these arms.
Xexcel 5 Jul, 2014 @ 2:20pm 
tnx pep but it may not be for now i got some stuff on my list 1st
Major Twitch 5 Jul, 2014 @ 12:26pm 
@Pep Okay so it is all explained... the back end of arms was converted to a ship. However, the front was still station blocks. Had interact with the reactors to convert to ship. Didn't think that the arms had two separate entities. Things work now.
Pep  [author] 5 Jul, 2014 @ 11:38am 
@Major Twitch I don't know why this is happening, I will look into this tonight and i will tell you what.
Pep  [author] 5 Jul, 2014 @ 11:34am 
@Space Engineer Xexcel Please, of course, you all can do what you like. Btw I wold like to see some screenshots or workshop links, I am just courious. Be free to paste here your links, If you want.
Major Twitch 5 Jul, 2014 @ 10:59am 
@Pep It is just strange, starting to think the game is bugged. I disconnected the AM blocks locally powered on the forward point and they just stayed there. The gravities fields were active, this thing seems to disable AM blocks or something. And I could open/closed the arms by moving the rest of the ship.
Xexcel 5 Jul, 2014 @ 10:55am 
that realy nice did you mid if i use theses on somes ships for my clan?

space engineers qc empire
(I.E.C)
Pep  [author] 5 Jul, 2014 @ 3:31am 
@Major Twitch maybe torque brake settings? I am not at home, I can not try it right now.
Major Twitch 5 Jul, 2014 @ 2:17am 
So I am at a loss to why I cannot open the extendable arms with force. Or how they cancel out absurd amounts of force. Set all the rotors to off, and build a gravity engine on the front that can made a 30million mass ship accelerate at around 75m/s/s. The rig was only 500k mass and when running the gravity engine nothing moved...
Pep  [author] 4 Jul, 2014 @ 6:10pm 
Hey, i did this using the small mechanism version
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=281260144
GladiusDias 4 Jul, 2014 @ 11:49am 
Works fine :)
Pep  [author] 4 Jul, 2014 @ 11:42am 
Thanks!
Smallest modular version added!
Khaylis 4 Jul, 2014 @ 11:38am 
Thanks for the awesome elevator!
beaki 4 Jul, 2014 @ 5:37am 
Functional and elegant , great upload , thanks Pep
Pep  [author] 4 Jul, 2014 @ 3:23am 
I will do a smallest version today when I'll be back to my place
Pep  [author] 4 Jul, 2014 @ 3:18am 
@¿ Nice! thanks, I would like to see it!
¿HA? 4 Jul, 2014 @ 3:14am 
Awesome, This will be very useful/helpful for my current build, testing if I can make this work with 9 blocks base instead of 4 blocks :D
Pep  [author] 3 Jul, 2014 @ 5:12pm 
@john0648 Good! you can link here your screenshots or workshop items using this mechanism :D