Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Khell3770: Yeah, I thought about making the armor sections detatchable but connectors weren't operational when I started this particular project and when they did come about I was focused on other areas.
typhoonoftempest: Oooooh yeah man, can't wait for that programmable block update!
Mike343434: I've never heard of star conflict my man, but a little googling shows some startling similarities. But nope, this one was an out of my brain original.
Only works in creative mode.
You place the large rotor, put a block on the shaft then while looking at the shaft you press (ctrl+shift+x)
This will cut the shaft and block without taking the rotor base with it as pressing (ctrl+x) would.
Then place a small rotor, place a block on the shaft then again (ctrl+shift+x) on block and shaft.
Then press (ctrl+v) to bring a ghost copy of the shaft into the environment. Position the ghost copy of the shaft and block in the centre of the large rotor base and as close to the base as possible then press you left mouse button to place the copy. It will automatically connect and the large blocks will share power through the rotor (or vis versa) and control panels will access across this link also.