RimWorld

RimWorld

Vanilla Trading Expanded
1,046 Comments
Auspician 12 Jul @ 7:58am 
The mod description says that if you're allied with the bank faction there are no fees for deposits/withdrawals, but it appears to be limited to a base fee of 5% either way. Either the description or the mod should be updated to account for this.

From a flavor/balance perspective, if you're allied, deposits make sense to have no fee. But withdrawals at 5% do make sense.
Contrived 9 Jul @ 6:17am 
Is there anything I can do about caravans sent to collect goods for a contract showing up severely under-dressed for my -30C map and deciding to turn around due dangerous temperatures over and over?
Keseal 7 Jul @ 5:10am 
Please, add contributions
Zippy 6 Jul @ 9:17am 
not sure what happened but after this updated now getting a bunch of errors
MALDINGBRICK 3 Jul @ 9:33pm 
components are over 500$ and steel close to 50$. its over
Hospitaller 3 Jul @ 8:59pm 
Will this work with "Trade UI Revised"?
danzloblaha13 1 Jul @ 11:15am 
also funny to see advanced components drop by 12% maybe cause many of settlements are tribals lmao ? :steamfacepalm:
danzloblaha13 1 Jul @ 11:14am 
well i almost forgot that i have this on my list cause wasnt using contracts in few IRL YEARS and they are OP .. i still enjoyed the realistic prices fluctations as HEEEELLL wow components going up from 32$ to somewhere of 45$ rip me early game ... oh GOD Glitterworld medicine for mere 15$ piece (-67%) thats a BLOODY STEAL !!!:steamhappy:
Atomik Doctor 26 Jun @ 3:12am 
Day two of me telling azoorfox to go touch grass
LifeIsAbxtch 21 Jun @ 5:30pm 
I know Oskar will update this...the dude is talented!
aef8234 20 Jun @ 3:46pm 
If/when this gets updated, can you guys add a way to make my own contracts for the market? That way I can also buy goods from it, fluctuating in price as well.
AzoorFox 19 Jun @ 3:35pm 
UPDATE WHEN??????????????????????
ParadoxAngel 17 Jun @ 4:00pm 
Okay so after testing and lowering the price a lot (gold in my case) the lumps of ore become huge from the standard 9 tiles I managed to get 72 tiles
ParadoxAngel 7 Jun @ 4:41pm 
I had the price of gold go up so much that it affected the gold lumps you find with the long range scanner...
I'm currently trying to find a solution but a dev command to reset a specific price for an item would be really appreciated...
In any case I think the price should not conflict with the lumps sizes...I'll try to also do the opposite lowering a resource a lot a see if it spawns more
✠Remilia✠Ecarlate✠ 7 Jun @ 8:49am 
@Fyrex Try 400x to 600x more that usually gets me a trade in maybe 4 to 7 days.
UrsaMajor 23 May @ 2:18pm 
Also, I wanted to point out this issue/bug/exploit, If you simply make like 50 contracts for one item, instead of one for 50, your odds of fufilment go up drastically. You can use this to contract buy at 100% instead of markup, the only tradeoff is your sanity lol.
UrsaMajor 23 May @ 2:00pm 
Anyone know of any compat between this and SOS2? Contract caravans enter and die as it's in space :)
Rusty Shackleford 22 May @ 1:03pm 
If you'd like a more relaxed take on the high bank fees, see:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3468853875
RicooAFCA 22 May @ 5:23am 
@deadpoom i fully agree, it would be great to put up selling contracts aswell.
VPanda 15 May @ 11:32am 
hola! is it compatible with HSK on 1.4 ver?
DeadPoom 6 May @ 11:18am 
Can u add the possibility to make a selling contract opposite from a buyer contract. For exemple i have too many many insect meat from 2 consecutive Black Hive event and i want to sell them, instead of launch a caravan i can just make a contract and see if somone wanna buy my meat. Could be something nice
Haperski 6 May @ 4:21am 
Theres a problem with medieval overhaul's research schematics when ordering them via contracts. I had one delivered (mithrill research) but instead of 'Mythrill-whatsitsface-Schematics', what arrived was just named '(normal)'. I can read them but it dont do anything.

So I went and try to get rid of it by selling it to a coincidental exotic trader caravan. In the trade menu, I set my hats, drugs and useless junks to sell but when my mouse reaches the '(normal)' scroll the game just went to shit. UI gone. Nothing is responsive. Escape button just alt tab to another window and so on. Had to task manager to end it.
Fyrex 6 May @ 12:23am 
Does making your own contracts even work? As I have yet to ever get anyone to fulfill mine no matter how much more I'm willing to pay. Even tried buying a small amount of potato's just to test and willing to pay 200x more, yet nothing ever happens.
GetEmInDvortex 3 May @ 1:07pm 
you need 1 orbital beacon outside and one inside if you don't want to have your stash destroyed by the pods, if you have a mountain base try build a room to receive trading supplies at the edge of the mountain or where u simply find a thin mountain roof
Lathrael 26 Apr @ 9:00am 
Seems like building a trade beacon to somewhere else is a reliable workaround. Only downside is every other orbital delivery takes much more time to be processed but i can live with that.

I hope it will get fixed anyways.
Lathrael 25 Apr @ 4:23pm 
By the time between my last post and now, a toddler got decapitated by falling roof&pods.

I only use caravan trading spot which is in a far different place. I will try to build an orbital beacon in the middle of nowhere to see if it will fix it. Else my blood pressure will continue to rise with every delivery :D
Twilight 25 Apr @ 2:51pm 
@Lathrael - I vaguely recall an issue in the past with mods that add special "spots". Don't remember the specifics, if you are using any of those types of mods you can try deconstructing those added spots and seeing if the contract deliveries are less damaging. Also recall something about the location being picked based on the last constructed trade beacon? Think building one outside was another workaround.
Lathrael 25 Apr @ 5:43am 
Trading contracts are an absolute hazard. The pods don't come in like trading with a orbital traders, they drop with vengeance. To roofed areas, and by nature of trading beacons, right at where your stash is at. I just lost 9 Psylink to contract that gave me 10 items. 3 of the pods dropped right next to a shelf containing those. Instant disintigration. I had to create an exclusion zone for where those f.kers drop. Please fix it... It's the most dreaded thing in the game for me right now...
Twilight 24 Apr @ 4:48pm 
@Chosen Doomer - Are you sure you are using the setting correctly? How about sharing the settings you are using. I have used this mod for MANY playthroughs and the settings for price fluctuation has always worked as I would expect.
Chosen Doomer 24 Apr @ 2:52pm 
It's a great idea, but no matter what settings i'd use, component prices would raise to ridiculously high levels, arond 2 thousand-ish
Flood 13 Apr @ 3:12pm 
my most favorite mod. would be cool if you can be the bank.
㊰0/90/0 gg izi㊰ 11 Apr @ 12:11pm 
Hello! I have a problem: prices go up but don't go down. And the market shows me price increases and decreases on items that aren't accurate when a merchant arrives. For example, with images:

Item that skyrocketed in price: https://prnt.sc/u09L1w1px38S
The actual value at which it's being purchased:
https://prnt.sc/OzWseHX_eQaK
Another example:
Item that skyrocketed in price:
https://prnt.sc/QdFK1hONKN16
The price the mod itself gives the item:
https://prnt.sc/c5MJ-hX-9xsv
(Clarification: If I set the item at the market price: 10% of the displayed value, no matter how long the contract is valid, no one will sell it.)

I don't understand the reason for these errors. I don't have another mod that modifies the market, only some that add more caravans. But I also saw these errors while playing. another world just with this mod. if someone is able to explain it to me that would be great.
Aizuki 6 Apr @ 2:55am 
if the price get higher and higher , are that mean raid threat scale same as item value?
Reason was that the item was inside a shelf and not on a ground stockpile
i have a contract that keeps trying to fullfill but they keep immediately leaving due to danger, it has happened for a year straight i don't even remember what item they want
RockiestCornet0 17 Mar @ 11:20am 
the only other bank that was not the empire deleted its self and i lost all my money
Alfador 3 Mar @ 4:20am 
How do i get other factions to provide banks?
Wirytiox 23 Feb @ 2:08pm 
Any chances you add dividends to the stock market? nothing too fancy. just make it send you money once in a while for holding the stocks. based on how much stocks and how much they cost.
Twilight 21 Feb @ 5:26pm 
Or simply use the included settings to reset\limit the maximum price fluctuations to your hearts desire.
Mutazek 21 Feb @ 4:11am 
@Cye I'm not an expert in finances, but I guess you should start selling them instead of just buying them. Eventually, the price will drop. Offer and Demand.
Cye 21 Feb @ 2:39am 
how do you make the prices of things go down? components are costing 716 each its ridiculous
kinonothin 17 Feb @ 1:56pm 
buggy
Lord Dudelsack 6 Feb @ 1:17am 
contracts seem to be bugged. i cant fullfil one because the caravan for pickup is always leaving because of danger.
they basicly just join one side of map, walkt through the map and trhen leave on the other side claiming a danger.
debug menu shows no danger on map
Occupier 4 Feb @ 10:09pm 
Эээ Слышишь? Я нахрена клепал 100 тысяч пушек? Чтобы что? В них купаться? Мне их надо кому то впаривать! Обновите мод! Я хочу торговать тоннами пушек по целому миру а не с парой поселений и то через караваны!
Eymrich 2 Feb @ 8:56am 
Is ok to remove the mod mid game?
Is there a way to tweak how much a price goes up after buying something?
I feel it's absolutely exagerated, at some point I was paying 4k for each advanced component.
It makes impossible making a colony that produce few products and acquire some others, you are forced to produce everything yourself that's not fun.
Deankiller Turnupseed 26 Jan @ 7:50am 
get an error with some things float resulting in a shit ton of errors tho my modlist is huge
Arnis 25 Jan @ 1:14pm 
bought 100 components now they cost 142 a piece. Damn.
Guk5 24 Jan @ 12:59am 
Вроде круто, но на деле я не могу создать свою ИП компанию по продаже нефти или газа, это минус
DeleteC 14 Jan @ 9:12am 
I encountered a bug that suddenly changed the value of an item in one of my other mods to NAN
Ubuntu 13 Jan @ 5:34am 
Is it possible to sort contracts?