Wildermyth

Wildermyth

Cat burglar
47 Comments
Stanfreed  [author] 3 Jun, 2024 @ 6:31am 
Technically yes, there's an option where if you don't want to side with ebon claw that's unfinished...

It's just that when I get new ideas I tend to completely forget about the last thing xD

I might update this mod in the future, but currently working on my newer stuff 1st
Sparkless20 2 Jun, 2024 @ 5:17pm 
Hey Stanfreed, is this mod still a WIP? I am just asking because the quest is truly amazing.
bernaise1 8 Apr, 2023 @ 12:16am 
The thing is I didn't spend any legacy points and they all just decided to join up later. Didn't cost me a thing. Not sure if that's working as intended.
Not having spend any LP, I didn't expect any to join except for the first person.
Stanfreed  [author] 5 Apr, 2023 @ 7:00am 
It only guarantees that thoese siblings join at the end, the rest are dice rolled to either return as allies or enemies.
Should I reduce the legacy cost?
bernaise1 5 Apr, 2023 @ 3:38am 
I just finished up the encounter, and even though I only picked the lowest option for the Light siblings, when the return trigger happened I ended up with 3 of the Siblings when I assume should only have gotten one, not having pre-spent any LPs
Stanfreed  [author] 4 Feb, 2023 @ 5:18pm 
Updated visuals of the cat companion, and the 1st comic event
Stanfreed  [author] 4 Feb, 2023 @ 11:42am 
Will update the black cat companion tonight
Stanfreed  [author] 30 Jan, 2023 @ 6:14pm 
also, now the cat burglar armor will persist through legacy
Stanfreed  [author] 30 Jan, 2023 @ 6:14pm 
Updated masks and armors, making them craftable and giving them tiers
Stanfreed  [author] 30 Jan, 2023 @ 11:12am 
Gonna update tonight, adding a 'blank slot' to the mask section to fix the "can't take mask off" issue
Stanfreed  [author] 9 Jan, 2023 @ 11:49pm 
glad you enjoyed it, I'll see if I can do something about the outfit, lol
Beat-up Mac 9 Jan, 2023 @ 11:48pm 
I hired my Ebon in a new campaign as a legacy character but her unique catsuit armor did not carry over (it just gives me traveltraff). I'm guessing this is because the game downgrades recruit armor and since there's no tier 1 version of the catsuit it assigns me a random one instead? In any case, it's a great mod, didn't encounter any issue on my first playthrough :)
Stanfreed  [author] 2 Sep, 2022 @ 1:25pm 
yep
leesbg_rws 2 Sep, 2022 @ 1:23pm 
I do. Are you on the Wildermyth Discord? I admit I don't pay much attention to it.
Stanfreed  [author] 1 Sep, 2022 @ 4:57pm 
I'm not home, but I believe ebon is supposed to be npc as a farmer class (without the suit) and ebonClaw is with the suit.
Stanfreed  [author] 1 Sep, 2022 @ 4:55pm 
Do you have discord? It'll be easier to help you there:steamthumbsup:
leesbg_rws 1 Sep, 2022 @ 4:34pm 
I see in my copy of the mod when I look at effects for Stanfreeds_Treasure_thief that the implications:generatedTargets has an NPC with Id:Ebon generated and an NPC with Id:EbonClaw. Is that supposed to happen?
leesbg_rws 1 Sep, 2022 @ 4:28pm 
I see the interloper. I tried adding her to a panel 9 in stanfreeds_treasure_thief. That is the panel before NPC2 first appears on the rooftops unclothed. Interloper has equipment identical to npc2. I mean by that to say the interloper is also naked. NPC2 can be added to panel 9 and also be naked. However, any hero will add to the panel fully equiped. I also still see image files for the bits of CatBurglar in my mods directory.
All this to say I am starting to narrow down to something about the way CatBurglar is constructed as the source of my issue.
leesbg_rws 1 Sep, 2022 @ 4:13pm 
1. The behavior (naked Ebon Claw) has not changed since the beginning.
2. In the Comics Editor, I see Catburglar and CatburglarW under Items. The outfit is there!
3. I have tried to be extremely careful to not modify any files as I do not want to muddy the waters and I am not an experienced modder either.
4. I will try unsubscribing and resubscribing to see if I can see the "interloper" npc role and post the results.

Another observation, I do see CatBurglar item as an outcome for NPC2, so I don't understand what is not working either.
Stanfreed  [author] 31 Aug, 2022 @ 9:09pm 
updated, I added an "Interloper" npc role to the stanfreeds_treasure_thief event. I set them to be a copy of npc2 but with an additional outfit added. Can you check if it works from the top right [Inspect] tab?

(also updated so that the fluff in the outfit is brighter, removed the tints)
Stanfreed  [author] 31 Aug, 2022 @ 9:05pm 
From the comics editor, at the very top left corner, next to [Mods], try going to the "items" tab and search for "CatBurglar".
can you see the outfit there?
Stanfreed  [author] 31 Aug, 2022 @ 8:59pm 
Has this happened from the start or recently?
Have you tried modifying the files or anything? Not sure why that's happening:steamsad:
leesbg_rws 31 Aug, 2022 @ 7:39pm 
I viewed the Stanfreeds_Treasure_thief event from the Comics Editor. npc2 (Ebon Claw) is unclothed from the panel 10 (It happened.). I even stepped through the json in data/items/items folder comparing it to the image names. The body parts should line up to the items. They just don't do it for me. :-/
Stanfreed  [author] 29 Aug, 2022 @ 10:54pm 
"oh you hothead" changed from 8 to 6
Stanfreed  [author] 29 Aug, 2022 @ 10:50pm 
update~
"We meet again" will now trigger at the start of battle when your party has LP <= 1
"Oh you hothead!" will now trigger at the start of battle when LP <= 8
"Don't forget about me!" will now trigger at the start of battle when LP >= 10
"I Won't let you down" will now trigger at start of battle when hero on point age >= 50
Stanfreed  [author] 29 Aug, 2022 @ 9:39pm 
thanks, I'll edit it so that they don't start in capstones then:bosshappy:
Hawque 29 Aug, 2022 @ 9:30pm 
I ran into a bug that seems to be related to this mod. I was at the final battle of Chapter 4 of All the Bones of Summer (which is a 2 part battle - not sure if that’s related.)

“I won’t let you down” (I think) triggered at the start of the fight, and in a few of the attempts “Don’t forget about me” triggered in the middle. I’d defeat the big enemy, make my way through the escape sequence and get all of my characters out… and then the battle would continue, and I’d just see falling rock damage and new enemy spawns for turn after turn after turn with nothing ending the battle. Eventually I disabled the mod and tried again, and it worked.

So I have a workaround, but I thought it’d be worth looking into. It looks like this was reported by necromancer01 also.
Stanfreed  [author] 22 Aug, 2022 @ 8:57pm 
I'm not sure what's wrong, everything is fine on my end... Maybe it's because you already have an 'ebon claw' as a legacy hero? That shouldn't be an issue though...
Have you tried viewing the event from the comic editor?
Stanfreed  [author] 22 Aug, 2022 @ 8:37pm 
Thanks for letting me know again, is it just for when the npc is "ebon claw"? How about when they're without the mask?
leesbg_rws 22 Aug, 2022 @ 8:34pm 
I just encountered the Ebon Claw event again. The character has no outfit from the first comic where she appears on the rooftops until she joins the party. I have backed up my full player directory. Let me know if you want me to try different scenarios. I can also send you whatever files would be helpful for inspection.
leesbg_rws 20 Aug, 2022 @ 2:15pm 
Thanks for patching. Unless there is a way you would like me to test it, I have done as you suggest, and I will report back next time I encounter the event.
Stanfreed  [author] 19 Aug, 2022 @ 2:58pm 
just in case, try unsubscribing and re subscribe
Stanfreed  [author] 19 Aug, 2022 @ 2:54pm 
gonna set it back to hunter only and update again when the outfits are ready, ty:steamhappy:
Stanfreed  [author] 19 Aug, 2022 @ 2:53pm 
I think I see the problem, I updated the catburglar to be any class instead of just hunter since i was working on more outfits
Stanfreed  [author] 19 Aug, 2022 @ 2:43pm 
no black outfit? naked?
how about her first appearance in the first encounter wilderness "The cat burglar"?
leesbg_rws 19 Aug, 2022 @ 2:40pm 
I'm enjoying the mod, but the cat burglar has shown up in three campaigns without visible armor both in the comics and in the character's game world appearances. Tell me what I can do to help troubleshoot this bug.
Stanfreed  [author] 31 Jul, 2022 @ 1:14pm 
a capstone?
necomancer01 31 Jul, 2022 @ 1:12pm 
Having a bug where, if one of the siblings joins during an escape mission, specifically the last mission of a few chapters, it bugs the game and I can't finish the mission. It just keeps bringing in more enemies over and over.
TiggerTeaTime 10 Jul, 2022 @ 9:46pm 
Theres a bit of a bug where it duplicates the town at a sight. after completing the quest the targeted tile had 3 different towns in one tile
Stanfreed  [author] 23 Jun, 2022 @ 7:55pm 
Added a male catburglar outfit, adding more soon
Stanfreed  [author] 27 May, 2022 @ 2:59pm 
Thanks!:steamhappy:
zerohalo 27 May, 2022 @ 2:50pm 
I really enjoyed the multi-part aspect to this mod, plus the different outcomes. It has some glitches but overall I liked it!
Stanfreed  [author] 18 Apr, 2022 @ 8:28am 
When you spend LP to have the other siblings join you to the mines, ignore the duplicate job with the 'hand' icon, unless you opted to spend no LP:steamthumbsup:
Stanfreed  [author] 30 Mar, 2022 @ 10:00pm 
To trigger the starting event you need a hero that can still form romance and is either young or early middle aged.
Then scout a wilderness tile (the ones with no enemies):bosshappy:
Stanfreed  [author] 29 Mar, 2022 @ 8:27pm 
Lemme know if there are any issues!
There might be some duplicate jobs showing at a site, but those can be ignored
Stanfreed  [author] 27 Mar, 2022 @ 11:27pm 
Making a fix so that the 4 are actually siblings, lol
Stanfreed  [author] 27 Mar, 2022 @ 11:11pm 
The add-on events are where npcs/heroes show up right before your battle begins to either aid your group as reinforcements, or go against your group as adversaries:smirking: