Sid Meier's Civilization VI

Sid Meier's Civilization VI

Icebreaker
50 Comments
Gleb Cornery  [author] 8 Jun @ 2:49am 
@The Gentleman yeah, that's because of how Civ 6 engine works. It's impossible to make something partially impassable. It's either fully passable or fully impassable.

You could try "Dangerous Ice" mod so Ice deals damage to units. But I'm not sure does it work properly - it's not mine. But I remember it being pretty good
The Gentleman 8 Jun @ 1:05am 
For some reasons, embarked units can cross the ice, even without the icebreaker....
Caramel КурскУкраїна 25 Aug, 2024 @ 6:14pm 
Reading ignorant comments claiming russia wasn't always the same thing it was in last 20 years, sure let's ignore literally Peter I issuing a decree literally banning the printing books in Ukrainian in 1720...

BTW ingame "russia" ALREADY has uniques stolen from Ukraine: both Cossacks AND Lavras are Ukrainian heritage. Firaxis done goofed, it's like giving USA Scottish Highlanders. The only reason anyone should have unique units for russia in their game is so you can see little green men get irradiated when you nuke moscow.

How come people playing historical games not understand what colonization is? Also, insisting Peter having unique nuclear icebreakers is like asking for Sumer to have SCUD missiles because Saddam Hussein did.
Gleb Cornery  [author] 22 Aug, 2023 @ 4:22am 
@TimberJackEB it was intended, units in formation move at the speed of Icebreaker
TimberJackEB 21 Aug, 2023 @ 12:24pm 
After playing with it for a bit, I am sorry to report that as for my gameplay experience, The units in formation don't inherit the fastest unit's mobility. This could be intended, and I misunderstood the description.

What I know to be a problem though is that the icebreaker doesn't ignore the movement cost of passing through ice. This could be an incompatibility. I'll run a test to root out the problem.
AshesSehsa 18 Jun, 2023 @ 2:10pm 
Thank you
Gleb Cornery  [author] 5 Jun, 2023 @ 11:01am 
@NullTheory i cant find how to do it, but you can check Dangerous Ice mod, that makes so units without icebreakers take damage each turn they on ice (mod is not mine)
NullTheory 5 Jun, 2023 @ 9:04am 
is there a way to require ice breakers for ship movement through ice? In reality, ships would not be able to pass through the ice without the aid of an ice breaker.
Gleb Cornery  [author] 21 Apr, 2023 @ 8:05am 
@Gibsonn i will not add unique Icebreakers to rusia.
Gibsonn 21 Apr, 2023 @ 8:00am 
While I love this mod, and don't realy care for special units, numbers are numbers, and russia has held the vast majoraty of the planet's ice breakers, without competition, for the last 200 years, for obvious reasons simply due to geography. https://en.wikipedia.org/wiki/List_of_icebreakers#Russia

While I understand your reason for not putting them in, and you as a mod dev can do anything, omiting a hundreds of years of civilian maritime history, (and it being the only country with nuclear ice breakers) https://en.wikipedia.org/wiki/Nuclear-powered_icebreaker seems like a tad bit of an oversight. (and considering near all of the countrie's ice breakers were made in soviet times, and the in game russia is represented by peter, from the 1700's, adding russian ice breakers has very little correlation to anything 1990- onwards
Gleb Cornery  [author] 15 Apr, 2023 @ 9:47am 
@Oddgasm thanks, i also want to add that rusia was like now all its history
Oddgasm 13 Apr, 2023 @ 4:43pm 
I was hoping for someone to think about and create such mod !

I'm so sorry it had to be political... To be fair, after Russia invaded Ukraine, I didn't play as Peter for a while. I can understand your perspective, but I feel like Russia is way more than what it is for the last 20ish years...
I'm from France myself, and I can't say I agree with its darkest side, or the way the actual government treats its citizens.

I never play as the USA tho (after all game is called "civilization")

Anyway, take care and be strong ! Thanks for the mod and I wish you the best for the future.
Gleb Cornery  [author] 24 Mar, 2023 @ 4:46am 
@North Atlantic Dog @hayleybid32 thanks)
Silly Gamer Person 24 Mar, 2023 @ 12:49am 
Nice mod, this will defiantly be a petition idea to add in game
Robot Policier du Futur Sua Poud 23 Mar, 2023 @ 10:37pm 
You made the right choice on which nation was to receive the special icebreaker. This is a great mod.
Gleb Cornery  [author] 6 Mar, 2023 @ 9:46am 
@[GER] FaultierSW i maked this mid because of many situations in which i was in polar territories and couldn't build normal fleet. It good that it helps other people):steamthumbsup:
[GER] FaultierSW 6 Mar, 2023 @ 5:47am 
THANK YOU... I pulled the mod a few days ago to test it and I have to say I'm thrilled - on the one hand it gets along with all the other mods I use on the other hand the whole thing now gives completely new possibilities in the north + south pole area ... will definitely be one of my must-have mods!
Gleb Cornery  [author] 3 Feb, 2023 @ 9:55am 
@artur_nurm you can think what you like (unless you are from rusia of course) but you are absolutely wrong, adding "rusian icebreakers" to the game magnifies them and "rusian shipbuilding" in people's eyes.
artur_nurm 3 Feb, 2023 @ 4:12am 
I don't think that the glory of Russia will somehow decrease or increase...
Gleb Cornery  [author] 2 Feb, 2023 @ 1:43pm 
@moleni thanks)
moleni 2 Feb, 2023 @ 12:25pm 
Well said.
Gleb Cornery  [author] 31 Jan, 2023 @ 5:11am 
@artur_nurm I will not glorify in the game the country that invaded Ukraine.
artur_nurm 31 Jan, 2023 @ 5:09am 
Shurikas and what does the game have to do with it? we must be objective
Gleb Cornery  [author] 30 Jan, 2023 @ 10:07am 
@artur_nurm rusia has started a war in my country.
artur_nurm 30 Jan, 2023 @ 9:20am 
If you have already added an icebreaker to Canada, then why are there no Icebreakers unique to Russia? After all, the largest icebreaking fleet at the moment is in Russia. Russia has 55 icebreakers more than all the countries of the world combined of these icebreakers
Gleb Cornery  [author] 16 Nov, 2022 @ 12:50pm 
@Puddings Icebreaker - coal
Nuclear Icebreaaker - Uranium
Puddings 16 Nov, 2022 @ 12:24pm 
Is there a coal or oil requirement?
Gleb Cornery  [author] 25 Jul, 2022 @ 11:16am 
@H.Humpel here it is. I can add a German description to the mod page if you want (then send me the translation)
H.Humpel 25 Jul, 2022 @ 8:30am 
Hi Shuricas,
your mod has been translated into German and the translation is now part of the German translations for Civilization VI mods mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
Gleb Cornery  [author] 27 Jun, 2022 @ 4:38am 
@Cyber Brain Fixed it. Install the mod update and see if it works or not
Gleb Cornery  [author] 27 Jun, 2022 @ 4:19am 
@Cyber Brain got it. Will fix it
Cyber Deus 26 Jun, 2022 @ 7:24pm 
Land units can sail on ice without any assistance, even in the ancient era, please fix this issue.
Gleb Cornery  [author] 11 Apr, 2022 @ 8:02am 
@fka-gargamel Yes, this is make for units can walk on the ice before the opening of the icebreakers.
P. S. I make a new mode, subscribe, pls https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2792841983
fka-gargamel 11 Apr, 2022 @ 6:56am 
Thanks for the reply
But I noticed all ships still can enter ice?
The 200 movement points thing does not stop them to enter 1 tile after each other?
Do You habe the same behavior?
Gleb Cornery  [author] 9 Apr, 2022 @ 3:16pm 
@fka-gargamel mod name have localization too, his name only shows with the mod enabled
fka-gargamel 9 Apr, 2022 @ 2:54pm 
Your mod has am weird naming in mod list (with enchanced mod manger)
Gleb Cornery  [author] 9 Apr, 2022 @ 9:07am 
@fka-gargamel ))))
fka-gargamel 8 Apr, 2022 @ 12:46pm 
Is this the mod evolution I have been lookking :)))
Passable ice makes all units able to pass. But I want to have subs pass ice only.
Gleb Cornery  [author] 8 Apr, 2022 @ 4:05am 
@Sailor Cat Thanks))
Sailor Cat 7 Apr, 2022 @ 11:47am 
Good mod. Well done, Shuricas. :momozzz:
Gleb Cornery  [author] 31 Mar, 2022 @ 3:18am 
@Rhasegon Tempest Thanks
Ray 30 Mar, 2022 @ 1:14pm 
I hope you are doing well Shuricas¡.
Mudkip1001 29 Mar, 2022 @ 1:39pm 
@Shuricas, Cool Thanks for the Clarification! :cozyspaceengineersc:
Gleb Cornery  [author] 29 Mar, 2022 @ 3:17am 
@imiami насчет Канады, меня очень сильно зацепил их проект Polar (оч масштабный), и я решил воплотить этот уже закрытый проект хотя бы в циве)
Gleb Cornery  [author] 29 Mar, 2022 @ 3:13am 
@imiami Согласен, у Швеции и Финляндии их много) В скором времени, возможно, сделаю мод на ледоколы для Швеции. Финляндия под вопросом, т. к. ее нет в само циве, и можно сделалать только дополнение к чужому моду) Пожалуйста)
imiami 29 Mar, 2022 @ 2:56am 
Я к тому, что Канада - аж на 4-м месте, у Швеции и Финляндии их больше ) Еще раз благодарю за мод, практически то, что я давно ждал.
Gleb Cornery  [author] 29 Mar, 2022 @ 2:08am 
@imiami Спасибо за коммент, сейчас добавлю описание. А насечет Канады: потому что только 2 страны с большим флотом ледоколов: Канада и страна, напавшая на Украину. Страну, напавшую на Украину я не буду добавлять во первых из-за того что там ледоколы не подходят по эпохе, а во вторых из-за полит. ситуации. Прошу понимания
imiami 28 Mar, 2022 @ 10:18pm 
Спасибо за реализацию давно витавшей в воздухе идеи. Есть несколько вопросов.
С какими технологиями открываются? Характеристики юнитов? Отличия между ними, в т.ч. для уникальных (и почему для Канады?). И думаю разумно будет добавить все это в описание.
Gleb Cornery  [author] 28 Mar, 2022 @ 8:52am 
@Mudkip1001 no, we didn'n remove ice, we makes ice passable for all units (initially, this does not need an icebreaker), but ignore the cost of moving on ice can only all submarines and all Icebreakers. Icebreakers is Support units, so we can combined units witn them and then any unit can move on ice: "All Icebreakers ignores the cost of moving on ice. All units combined with Icebreaker and Nuclear Icebreaker move at the same speed". But I think I can make mode for removing Ice (sorry my English, i'm from Ukraine))
Mudkip1001 28 Mar, 2022 @ 8:32am 
So does this remove ice from a tile/"make ice passable" for other ships, or is it just like the nuclear submarine where only this particular unit can pass through ice? Cause if it was the first option, it would be cool to make some northwest passages...