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You could try "Dangerous Ice" mod so Ice deals damage to units. But I'm not sure does it work properly - it's not mine. But I remember it being pretty good
BTW ingame "russia" ALREADY has uniques stolen from Ukraine: both Cossacks AND Lavras are Ukrainian heritage. Firaxis done goofed, it's like giving USA Scottish Highlanders. The only reason anyone should have unique units for russia in their game is so you can see little green men get irradiated when you nuke moscow.
How come people playing historical games not understand what colonization is? Also, insisting Peter having unique nuclear icebreakers is like asking for Sumer to have SCUD missiles because Saddam Hussein did.
What I know to be a problem though is that the icebreaker doesn't ignore the movement cost of passing through ice. This could be an incompatibility. I'll run a test to root out the problem.
While I understand your reason for not putting them in, and you as a mod dev can do anything, omiting a hundreds of years of civilian maritime history, (and it being the only country with nuclear ice breakers) https://en.wikipedia.org/wiki/Nuclear-powered_icebreaker seems like a tad bit of an oversight. (and considering near all of the countrie's ice breakers were made in soviet times, and the in game russia is represented by peter, from the 1700's, adding russian ice breakers has very little correlation to anything 1990- onwards
I'm so sorry it had to be political... To be fair, after Russia invaded Ukraine, I didn't play as Peter for a while. I can understand your perspective, but I feel like Russia is way more than what it is for the last 20ish years...
I'm from France myself, and I can't say I agree with its darkest side, or the way the actual government treats its citizens.
I never play as the USA tho (after all game is called "civilization")
Anyway, take care and be strong ! Thanks for the mod and I wish you the best for the future.
Nuclear Icebreaaker - Uranium
your mod has been translated into German and the translation is now part of the German translations for Civilization VI mods mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
P. S. I make a new mode, subscribe, pls https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2792841983
But I noticed all ships still can enter ice?
The 200 movement points thing does not stop them to enter 1 tile after each other?
Do You habe the same behavior?
Passable ice makes all units able to pass. But I want to have subs pass ice only.
С какими технологиями открываются? Характеристики юнитов? Отличия между ними, в т.ч. для уникальных (и почему для Канады?). И думаю разумно будет добавить все это в описание.