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The Steam Workshop is notorious when it comes to asking questions (don't we all hate begging lmao), but I'm getting desperate - so I might as well ask someone for advice who obviously knows what they're doing.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2769895915&searchtext=
SFM's Compiler generally has a higher threshold such as 255 bones limit instead of Half Life 2's Compiler which has 128 bones limit, but the physics limit remains the same throughout all engines and compilers.
It's an engine from 2004 after all, I don't think you needed more than 30 active bones in a ragdoll during those times
Since it let you bypass some limits that the original compiler have.
Go above 30 and the engine crashes or the compiler simply shits out an error.
:3