Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm asking because there are certain heart mechanics here that I like but others that I like more in other mods, and I don't want an overlap
For example in "if Isaac.GetPlayer(i):GetPlayerType() == 10 or Isaac.GetPlayer(i):GetPlayerType() == 31 then" you'll have to remove "Isaac.GetPlayer(i):GetPlayerType() == 10 or" because with the removal of lost dependency, or is no longer needed and so on.
In the same update, game also now remembers your red and soul heart progress even if you close it, and I also added support for my double soul heart and half/double black heart mod.
When Issac picks up Item pedestal, they are instantly added to inventory.
This makes abyss, void broken