Arma 3
Insurrection - Weferlingen Winter
6 Comments
fredhunters 16 Sep, 2022 @ 1:09pm 
Alright! I'll check it out tomorrow, thanks for the patching. :steamthumbsup:
Skull  [author] 16 Sep, 2022 @ 9:51am 
It should say at the top of the screen if you are supposed to capture, hold, or destroy. If you had a destroy, you need to find the ammo cache in the area and destroy it. It won't be exactly at the marker. If you hit the but where it wasn't spawning, that would act like what you saw. Hopefully it's fixed. Thanks for letting me know there were issues :-)
Skull  [author] 16 Sep, 2022 @ 9:31am 
Found another corner case that might not generate the destroy crate on destroy objectives. DOH. Update incoming.
fredhunters 16 Sep, 2022 @ 9:22am 
No, there was no counter at the top of the screen. I think it was because I was using PIR (Project Injury Reaction) as I no longer had this issue after a restart / mod removal. Thanks for your awnser though! I'll let you know if I experience this bug again and if the debug thing worked.
Skull  [author] 16 Sep, 2022 @ 9:20am 
I just tested it and it worked for me. Was the counter at the top of the screen working. It should be counting down and giving either 'capturing', 'blocking', etc. I know one issue Arma has is that enemy can walk under the buildings, into non-accessible parts. If an enemy has done this it will keep the capture from completing. I've reduced the frequency that this can happen, but it seems worst on the Weferlingen maps. If you have the debug menu available (when you press ESC), you can type this to kill all the enemy as a test:
{if ((side _x) != WEST) then { _x setDamage 1; }; } count allUnits;
While I was testing, I did find a bug. I don't think it would cause this issue, but I will push out an update.
fredhunters 16 Sep, 2022 @ 6:50am 
I have a question.

It may be my fault, but it seems that objectives can get bugged overtime. I and my friend were playing this scenario just a moment ago, I had to Capture Alpha, and when we both got into the zone we had to capture, nothing happened. We killed all the enemies (After a few minutes, they respawned) and yet we weren't able to capture alpha.

Did we do something wrong or is there a bug in the scenario?

Cheers,

Fred :steamhappy: