Don't Starve Together

Don't Starve Together

Wormwood Bloom Predictor
104 Comments
almost.sincere 12 hours ago 
Works immediately after getting the mod, until I disconnect for the time being. Then next time I get into the game the meter is at zero and will show it ticking down but never ticks up. Not sure if anyone else is having that issue. But I loved it when it was working.
Phoebe 19 May @ 6:45am 
Nice mod, could you add configuration for positioning?
Crestwave  [author] 2 May @ 10:56pm 
@Chipotlaway Can you open Documents/Klei/DoNotStarveTogether/client_log.txt after a crash and send the crash report at the bottom of the file? You might need to upload it to a pastebin if it's too long.
Chipotlaway 2 May @ 12:53pm 
When trying to enable mod then apply, game crashes. No other mods enabled. Any ideas?
Crestwave  [author] 3 Mar @ 4:08am 
@11111111 The mod is working fine for me. Can you provide more details? Did you have any other mods enabled?
11111111 27 Feb @ 12:24am 
mod error update plz
TZM 29 Dec, 2024 @ 1:37am 
非常好 very good
Crestwave  [author] 22 Dec, 2024 @ 9:29pm 
@Deimos Is this a new report or are you replying to the other comment? I tried various variations of that but was not able to trigger a crash.
Deimos 22 Dec, 2024 @ 7:38am 
I think it bugs if you die and revive during spring or when already blooming
Crestwave  [author] 21 Dec, 2024 @ 6:10pm 
@Once Thank you for the report! I have not been able to reproduce the issue, it seems like a rare crash, but I uploaded a fix which should prevent it from happening in the future.
风等茶凉 21 Dec, 2024 @ 4:34am 
dragonfly kill me, after rollback twice, game crushes and mod error page show modmain 166 _parent is a nil value
Crestwave  [author] 26 Oct, 2024 @ 7:29pm 
@Johnny Beneze Can you elaborate on what kind of errors you experienced and how it relates to the full moon? Do you have any servers mods enabled that might have caused it?
Johnny Benzene 26 Oct, 2024 @ 4:17pm 
some errors happened with this mod, specifically during full moon
爱吃海绵糖 25 Oct, 2024 @ 6:11am 
i like it
Crestwave  [author] 26 Jun, 2024 @ 4:26am 
@Eezo Thank you for the report! This was an issue with the Don't Starve Alone mod; I have now added compatibility for it, so it should be fixed. Please let me know if any issues persist,
WreggieH 20 Jun, 2024 @ 10:54pm 
非常好用
Eezo 11 May, 2024 @ 10:05am 
现在点了花朵力量最大开花值是3600,但是高于2400开花值下了洞穴再上来开花值显示的值就被削减成2400了,实际还是那么多但是显示变了
Beni 28 Mar, 2024 @ 9:10am 
nice mod :steamthumbsup:
7OoOZ 28 Mar, 2024 @ 8:38am 
mod is perfect again,thank you so much !!!
Crestwave  [author] 28 Mar, 2024 @ 8:06am 
@7OoOZ Thank you for the report! This should be fixed now as well (the calculation was being run twice on client-hosted caveless worlds).
7OoOZ 28 Mar, 2024 @ 7:21am 
need update,Wormwood's skills have been updated,this mod has some wrong values,for example,(1+0.25)=1.25,(1+0.25*1.3)=1.325,but what this mod shows is 1.42,also, 240*1.3=312,this mod shows 405,it looks like a multiplier of 68% instead of 30%.
Crestwave  [author] 27 Mar, 2024 @ 11:55pm 
@最熟悉的陌生人 Thank you for the report; this should be fixed as of the latest update.
最熟悉的陌生人 27 Mar, 2024 @ 10:47pm 
After opening the mod, it seems that it cannot bloom
Crestwave  [author] 25 Jan, 2024 @ 7:06pm 
@WHITE DOG Your bloom level is not supposed to increase unless you are fertilized. Or are you saying that this mod is preventing you from blooming? Are you playing on a world without caves enabled?

Even mods that are not related to Wormwood can potentially have conflicts, depending on how invasive they are. Note that I use this mod regularly without issue, so it is likely that there is another issue on your end.
Shiro <(=' • '=)> 25 Jan, 2024 @ 9:08am 
@Crestwave It's not related to other mods. I only use your mod that is related to the Wormwood character, when I launch it the bloom level bar shows but there is no increase. And my character hasn't blossomed even once as many seasons have passed. When I try to remove your mod. Everything returned to normal. I like your mod idea so please fix it and I'll come back to your subscription.
Crestwave  [author] 22 Jan, 2024 @ 5:25pm 
@Entomofaunae @WHITE DOG Can you provide more context? Is the issue with the UI or the bloom values? Do you have any other mods enabled? Is there anything in particular that triggers it?
Shiro <(=' • '=)> 22 Jan, 2024 @ 1:28pm 
Mod seems to be broken? It's not displaying bloom correctly anymore
Ÿaguar Bøg 19 Jan, 2024 @ 5:44am 
@crestwave okay tnx :D
Crestwave  [author] 18 Jan, 2024 @ 7:05pm 
@Ÿaguar Bøg This is a client-side mod; it should not be added to servers. Your friend can install it on their side and use it in any server, including yours.
Ÿaguar Bøg 18 Jan, 2024 @ 11:28am 
and I think your mod is compatible with the mods I use which are: farm plant needs, combined status, backpack slot and simple health bar DST
Ÿaguar Bøg 18 Jan, 2024 @ 11:23am 
@crestwave I added the mod on the server where my friend plays wormwood and he says that his bloom bar doesn't appear and when I added the mod something popped up that said "klei can't help you fix the mod" something like that
Crestwave  [author] 17 Jan, 2024 @ 8:57pm 
@Ÿaguar Bøg What's wrong?
Ÿaguar Bøg 17 Jan, 2024 @ 8:56am 
can u fix it :D
Puriren 25 Nov, 2023 @ 10:32pm 
:meephappy::meephappy::meephappy::meephappy::meephappy:
Entomofaunae 3 Nov, 2023 @ 8:56am 
Mod seems to be broken? It's not displaying bloom correctly anymore for me as of yesterday
invisible 29 Aug, 2023 @ 1:37am 
你是好人!
watchoutalien 15 Aug, 2023 @ 4:49am 
thank you!
Crestwave  [author] 15 Aug, 2023 @ 1:42am 
@watchoutalien Thanks for the report! 3600 is your max capacity and 1.00 is your current bloom rate, but it is not supposed to be displayed after hiding the details. This should be fixed as of the latest update.
watchoutalien 14 Aug, 2023 @ 6:44pm 
the meter is not working with a controller when i zoom in to see the detail it just shows 3600 no matter what , and the number in the bar just says 1.00
Crestwave  [author] 13 Aug, 2023 @ 8:12pm 
@pedro cc Thank you for the report! Apparently they renamed the compost wrap skill in Wormwood's latest skill tree changes; it should be fixed now.
reddo 13 Aug, 2023 @ 7:30pm 
For some reason this mod doesn't register the growth formula of compost wrap if you have the skill " Self fertilizer " ex: if you are fully bloomed and apply super growth formula the meter uptades accordingly but if you are fully bloomed , have the skill "Self fertilizer" and apply compost wrap the meter doesn't update
Crestwave  [author] 7 Aug, 2023 @ 6:29pm 
@Sharkiplierr Yes. With the perk enabled, your max full bloom duration should be 3600 and the initial full bloom duration should be 2160, which will reflect in the meter. Please ensure you are using version 2.6 and let me know which of these you are having issue with.
Markiplier 7 Aug, 2023 @ 5:09am 
@Crestwave Yes, sort of. You have flower power, right?
Crestwave  [author] 6 Aug, 2023 @ 7:36am 
@Sharkiplierr Does this happen consistently? I can't seem to reproduce it.
Crestwave  [author] 6 Aug, 2023 @ 6:50am 
@говна вьеби Glad that you like it! What do you mean by main one? The position of the bloom meter should be exactly the same as other character-specific badges (e.g., Wolfang's mighty meter); let me know if there are any discrepancies.
Иисус Христос 5 Aug, 2023 @ 5:33pm 
@Crestwave dude, the mod is very cool, 500 hours of play for wormwood, why didn’t I add it before? (But there is one minus, why the bloom indicator is slightly lower than the main one, the perfectionist inside me cries
Markiplier 5 Aug, 2023 @ 7:20am 
@Crestwave when de-blooming, the meter stays under 0 for quite a bit before downgrading to the 2nd bloom phase, not sure if it's on my end
Crestwave  [author] 30 Jul, 2023 @ 8:15am 
@Sharkiplierr It should already work with it; have you noticed any specific issues?
Markiplier 30 Jul, 2023 @ 7:15am 
Is this going to get updated to work with wormwood's longer blooming perk?
Crestwave  [author] 19 Jul, 2023 @ 6:47am 
@Parusoid Yes, I actually have a WIP for this. The main problem is that there isn't any special overlay or effect when you receive acid rain damage, so it's very tricky to isolate; I am not happy with my current implementation and I hope Klei will expand on the acid rain effects.

In any case, I will make the calculation configurable when I release the update so people can disable it in case of compatibility issues (modded sources of damage may potentially proc the acid rain check and add bloom due to the aforementioned problems).