RimWorld

RimWorld

Medieval Tool Cabinet
35 Comments
NinjaPirate  [author] 28 Oct, 2022 @ 4:21am 
I actually have no idea how to change that. The version tag is up to date in-game and everywhere else that it counts, I guess it just won't be found by filtering for versions on a workshop search. Not the end of the world, I'll check it out in-depth soon.
NinjaPirate  [author] 28 Oct, 2022 @ 4:15am 
Ahh I got ya. Cheers.
Arky 28 Oct, 2022 @ 4:07am 
Sorry for not being specific. I meant just in the steam workshop.
NinjaPirate  [author] 28 Oct, 2022 @ 4:00am 
Arky: It worked during my tests. Could you let me know what specifically isn't working in your case?

marceline: No worries, but feel free to ping me a message in future, better to collaborate in these circumstances. Cheers.
Arky 27 Oct, 2022 @ 4:28pm 
The 1.4 tag is not working properly
kittysmugglers 27 Oct, 2022 @ 1:23pm 
oops sorry, all i did was add the game ver in the about.xml x3 i'll take mine down
Proxyer 27 Oct, 2022 @ 10:07am 
Thank you NinjaPirate!
FallinDred 27 Oct, 2022 @ 7:31am 
oh yay!!!!
NinjaPirate  [author] 27 Oct, 2022 @ 6:20am 
This is 1.4 ready now. I'm fairly confident it would have worked anyway, it really just lacked the version tag. Enjoy x
NinjaPirate  [author] 27 Oct, 2022 @ 6:12am 
Wild that someone would go to that effort without making their own sprites
Rex705 25 Oct, 2022 @ 11:20pm 
The art looks fine and fits perfectly don't know why people are crying. Would love to see this in 1.4
Arky 24 Oct, 2022 @ 5:41pm 
+1 for the ones missing your mod
Nanoro 8 Aug, 2022 @ 6:41pm 
Oh, phhhbt. I'm an idiot that didn't even notice there were two benches. But what about the drug cabinet then? I'm personally using Primitive Workbenches and Medieval Medicines to get access to any sort of drug making, but the cabinet's still modern.
NinjaPirate  [author] 8 Aug, 2022 @ 7:00am 
Medieval Overhaul has its own tailor's bench. It uses some of the Medieval connectables (the tool rack eg.) to increase work speed, not the vanilla tool cabinet. You can see it on the mod's workshop page, even.
Nanoro 8 Aug, 2022 @ 6:57am 
Weirdly enough, no. Same with the medical workbench equivalent actually! Still modern-looking.
NinjaPirate  [author] 8 Aug, 2022 @ 6:07am 
Doesn't Medieval Overhaul have a proprietary tailor's bench? I can have a look, sure.
Nanoro 6 Aug, 2022 @ 5:22pm 
Hey, love the mod - but I don't suppose you'd consider making a similar thing for the tailoring cabinet? The texture work fits in super well with Medieval Overhaul, and the modern steel box clashes horribly in comparison!
cake vore cake vore cake vore ca 2 Apr, 2022 @ 4:04pm 
yeah it looks fine as is, am happy to have anything that's better than the vanilla green box of horrors
evil yaoi wizard 2 Apr, 2022 @ 9:36am 
@PeasantUnit this form of nitpicking is why new mod authors are discouraged from making new mods. If you're unsatisfied with this person's sprites, you should just make your own.
evil yaoi wizard 2 Apr, 2022 @ 9:35am 
the textures look perfectly fine, yeah. gradients are not uncommon in sprites for the game so they're not out of place.
NinjaPirate  [author] 1 Apr, 2022 @ 4:10am 
I really see no reason to spend any extra effort on the visuals here. The shaded gradient isn't distracting, and it functionally has no front or back. The box is fine.

After a brief search, I'm left unsure how to tell rimPy anything other than explicitly state dependencies or load orders against other specific mods.
Meanie 31 Mar, 2022 @ 4:07pm 
Goddamnit third comment in a row: You changed the mod's name to "Medieval Tool Cabinet" but it is still "Lowtech Tool Cabinet" in its filed (and RimPy)
Meanie 31 Mar, 2022 @ 4:06pm 
Ah, one more thing: You probably wanna have your mod tell RimPy to sort it at the bottom, so it can bypass the HD retextures of other mods.

And lastly: The mod "Medieval Stove Retexture" and the textures from fueled workbenches from "Medieval Overhaul" should, hopefully, give you some very good ideas for what to do next. I sure would love to have my fueled furniture look different than the electrical ones :cozycrashfish:
Meanie 31 Mar, 2022 @ 4:03pm 
Alright you beautiful you, you hit the nail right in the head on this update, but I believe you can reach 100% with just a little bit of a push: I've made changes to your texture that, IMO, better reflect a perfected version of it. Here's a screenshot https://prnt.sc/m_D2TG8hDPF9

The changes I made were: Shaded the bottom/side area of the cabinet a single tone, made the metal sheets even wider and added a 1 pixel-wide shadow besides the sheets.

Another feedback I'd like to make is with the front side of the cabinet: Adding a single, bigger locker in the middle rather than two on the sides will allow our brains to instantaniously recognizable it is the front of it and not the back. I know that realistically you'd have two because of how wide it is, but realism should always step aside for utility.

Looking forward to seeing what else you'll make :demoneye::demoneye:
evil yaoi wizard 31 Mar, 2022 @ 12:40pm 
they're from the production module - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1880253632

and no, they're not limited to modern tech. they've been available in my pre-industrial worlds that limit tech. they don't require electricity or anything, so. the one's currently in my colony are smithing cabinet and the tailor cabinet. drug cabinet would be useful as well.
NinjaPirate  [author] 31 Mar, 2022 @ 10:43am 
@GHOST, do you mean the ones from VFE core that are unlocked after modern furniture? If so, aren't those only available with other modern tech? Makes sense to me that they'd look polished and contemporary. Apologies if I've misunderstood though.
NinjaPirate  [author] 31 Mar, 2022 @ 10:34am 
31/03/22 18:24
- Changed visuals to better reflect vanilla art standards.
- Changed title from "Low-tech" to "Medieval"
- Changed workshop images and preview thumbnail to reflect graphical and title changes.
evil yaoi wizard 31 Mar, 2022 @ 9:03am 
could you make retextures for the linkables in Vanilla Furniture Expanded? this texture is fantastic and really enhanced my base, and i'd love more for more linkables
Meanie 31 Mar, 2022 @ 3:54am 
You need little imo: larger iron bars and the removal of the black outline on some locations
JohnMcHobo 31 Mar, 2022 @ 3:53am 
Even in an industrial colony this looks much better then the default green rectangle.
Nice job.
NinjaPirate  [author] 31 Mar, 2022 @ 12:39am 
I hear ya. I'm still getting to grips with my graphic editing software, it's a combination of no longer having the tools I trained on, and it having been a hot minute since I exercised the skills. I'll get there. Cheers for the feedback!
Meanie 30 Mar, 2022 @ 2:53pm 
This is great, BUTT... A few tweaks on its texture to better accomodate vanilla's art style will go a long way. Thanks for making it
DigiDragoon 30 Mar, 2022 @ 8:08am 
This is a definite visual improvement over the original.
evil yaoi wizard 30 Mar, 2022 @ 7:36am 
oh fantastic thank you, I was just the other day squinting mournfully at these out of place sprites in my tribal colony