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That's the mod. But comments are disabled so that I can focus on mods I want to support (and more importantly, that actually need it), since I only have so much time and attention to give to many mods across games. I'll re-enable comments, though, since I don't want them here either.
Can you say what files the mods edits, so I can look for what would be conflicting with it please?
First off, I wanted to thank you for your work - I'm subscribed to a number of your Civ6 mods, and enjoying them.
Apologies for posting this here, but comments are disabled on the original mod, and your profile.
It would appear your mod "No Obsolete Unique Units" no longer works?
For example, as Maya, upon researching Machinery, I can no longer build Hul'Che.
Can you fix please? I really like the idea, and it's how I found your mods.
Thanks,
Suggestions: You might want to look at my Relics Plus mod though for more reliable relic acquisition. You're also more than welcome to edit the skeletons' base movement in Steam\steamapps\workshop\content\289070\2787194400\Core\Sailor_Valkrana_UU.sql by changing the "BaseMoves," value at Line 55 to something like "4,".
It's a shame that the skeletons and spells are so well designed, but in actual play it's not a great experience to lead your undead army on an expedition.
https://www.youtube.com/watch?v=E38sYbYUodM
I'd like for them to all playable at once (and honestly didn't think it'd actually crop up among users), but ultimately, this way is much, much better for mod management on my end.
In addition sometimes I gained spells from great writers (though I quite liked that one).