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Just some minor buffs to the Emu and some minor diplomacy config stuff, but overall nothing much worth paying attention to~
Major update coming in three days! First off, I've made a bit of rework on the Emu unit, but the overall function should be the same, so nothing much changed in gameplay; swapped the data in an attempt to encourage the AI to spam them more, so they now have 80 CS, but receive -60 upon attacking, and also I removed their defense when embarked because emus using their guerilla tactics to kill their opponents' dignity is only a thing that works on land... so slight nerf.
Secondly, with the release of Ptolemaic Cleo, I've adjusted the agenda so now he'll hate those with high Food because at the time I didn't realize that was possible to code xD (also I found Naruto of all people being referenced in the agenda code which was on my part, my bad, I think it was causing errors with some of the agenda text to display)
(There's a chance it may affect saved files tho due to some major code i changed so just in case you might want to prepare yourself)
It needs to be addressed cause there’s a real possibility the Emu unit’s bonus movement when flanked by enemies isn’t working
(I accidentally deleted my previous comment here ugh x-x)
(Also I've decided to nerf the Emu unit as well, turns out it's still too uncomfortably OP)
And also, thank you always for the support! ^^
Congrats on the release!
Also if anyone who plays the Naruto mods I made sees this, yes I'm already working on the Hidden Stone (coding it's bonuses currently), I finished this mod very early on during late February and early March, just decided to keep really quiet abt this as a surprise until today :P