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Another thing is Kaedys posted a few figures back in 2023 about how much juice the largest one produced.
My only issue is changing the color i can change the outside color but not the green tubes
Not only that, but you also have a recharge ratio of 7-8 on every single one of these (compared to 0.8 on vanilla batteries, ie. 20% *loss*), meaning you get 7-8 times as much power out of them as it took to charge them in the first place. This means that a single one of these incredibly cheap batteries on a grid creates ridiculous amounts of free energy every time it is charged. They also start with 20% charge, which is the same total energy as *200* completely full vanilla batteries, or over 650 freshly-built vanilla batteries. A freshly-built one of the 3x6x3 batteries has enough charge to output its maximum output, 600 MW, for a full hour. That's the same output as two large reactors running full-tilt, for a full hour, for only 80 power cells.
or could add superconductors and increase requirements of other components to not make the build requirements seem so inexpensive
could i reupload a modified version for my sever with credit to original, i would love to use the mod but as it is now it is extremely Overpowered and/or Cheap to build
for suggestions for balance if ur willing to look into it, i edited the files for my own personal solo game and balanced it against the Advanced Power Systems 2 Mod as i reduced the efficiency of the advanced power systems batteries but left there other values as they are, i then changed the 'Large Energy Storage Tank(L)' & 'Compact Energy Storage Unit(S)' into a battery bank as it should be with the focus on High capacity, medium charge rate and efficiency with a low discharge ( the cost also went up alot ). as for the 'Energy Storage Unit(L)' & 'Energy Storage Core(S)' i have them focused to be more Capacitors. Low capacity, High Input, very high output, with reduced efficiency. if possible i can send out the files i edited to u as either a file or just the text that i edited in the file
I would like to use the mod, but at least not much balanced, and in the comments too, people are asking, and no update since spring.
medium adjusted
1x1x6 block
480 Steel Plate
180 Construction
150 Computer
480 Power Cell
18 MWh capacity, 72 MW I/O
Ganymede's batteries aren't perfectly balanced but aren't ridiculous either. Yours are simply not survival ready right now.
Vanilla:
1x1x1 block
80 Steel Plate
30 Construction
25 Computer
80 Power Cell
3 MWh capacity, 12 MW I/O
Ganymede:
1x1x2 block
390 Steel Plate
290 Construction
200 Computer
260 Power Cell
20 MWh capacity, 130 MW I/O
Azimuth:
1x1x1 block
160 Steel Plate
60 Construction
50 Computer
240 Power Cell
12 Superconductor
9 MWh capacity, 36 MW I/O, no initial charge and keeps cells.
NiteOwl Small:
1x1x3 block
60 Steel Plate
16 Construction
10 Computer
30 Power Cell
600 MWh capacity, 25 MW I/O
NiteOwl Large:
3x3x6 block
160 Steel Plate
30 Construction
20 Computer
80 Power Cell
3 GWh capacity, 100 MW I/O
Now let's adjust your batteries for volume, maintaining vanilla cost:
Small adjusted
1x1x3 block
240 Steel Plate
90 Construction
75 Computer
240 Power Cell
9 MWh capacity, 36 MW I/O
Large adjusted
3x3x6 block
4320 Steel Plate
1620 Construction
1350 Computer
4320 Power Cell
162 MWh capacity, 648 MW I/O
I like how the smaller batteries are already as they make compact builds viable. But making the player work harder to acquire them would feel more rewarding and balanced.
Yes. Several times with no change. Again, I thought this would be a server issue.