Space Engineers

Space Engineers

NiteOwl Battery Pack
53 Comments
Mr_Mosey 1 May @ 2:50pm 
@ BSG-22 Wiki: There's a few other posts here, too than mention some figures b4 balance patch. And While You might not be able to figure out all the *exact* numbers, I'm sure you could calculate most of them.
Mr_Mosey 1 May @ 2:47pm 
@ BSG-22 Wiki I might have the numbers *somewhere*. I like to copy & paste mod page info to Word when I get the chance, not sure if i managed to save the data on this one, though. What you could do is do that math on how much power your miner used & come up with the data that way.

Another thing is Kaedys posted a few figures back in 2023 about how much juice the largest one produced.
BladeWaltz 21 Feb @ 12:35am 
It's alright, I customized the code. I made it so that it costs 30% more than 45 batteries since it's a 3x5x3 and hold 30% more for a total of 200MWh. I wanted to make it a more compact/dense of storage while spending more resources in return.
MTGraves  [author] 18 Feb @ 4:24am 
@BladeWaltz - Ok, thanks for letting me know. I will take a look at the code, possible I typed in the wrong numbers or my math was bad lol.
BladeWaltz 18 Feb @ 3:27am 
Just downloaded the mod, there's an issue with the large energy tank, it only stores 20MWs instead of 60MWh. Other blocks work fine. Cool mod overall.
The Erubian Warlord 14 Jul, 2024 @ 11:35pm 
do these return power cells or scrap when ground down?
Wiki 11 Jun, 2024 @ 7:45am 
Does anyone have the old, pre-balance patch power figures for the batteries? I'm in need of them to compare to the more balanced figures as our miner used to run on 3 of the small grid energy storage cores and I'm curious as to how much power that was so I can upgrade it accordingly.
A lovable noob 31 May, 2024 @ 11:59am 
@MTGraves - no worries still looks cool
MTGraves  [author] 21 May, 2024 @ 10:47am 
@A lovable noob - If you're talking about the green parts that light up, that is a preset color set by the code for the block type. Would take extra code to change the color which would still be just one color. And I'm not aware of any mods that allow changing reactor/ Battery lighting color
A lovable noob 20 May, 2024 @ 9:29am 
Love this mode i dont care if they are op I'm using them in creative
My only issue is changing the color i can change the outside color but not the green tubes
FantazeR 16 Jul, 2023 @ 5:58am 
too op, at least make them more expensive, like 50-100x times
Kaedys 13 Jul, 2023 @ 6:24pm 
These are unfortunately still incredibly unbalanced. The large-grid 3x6x3 is only barely more expensive than a vanilla 1x1 battery, yet stores literally 1000x as much power, and can output 50x as much wattage.

Not only that, but you also have a recharge ratio of 7-8 on every single one of these (compared to 0.8 on vanilla batteries, ie. 20% *loss*), meaning you get 7-8 times as much power out of them as it took to charge them in the first place. This means that a single one of these incredibly cheap batteries on a grid creates ridiculous amounts of free energy every time it is charged. They also start with 20% charge, which is the same total energy as *200* completely full vanilla batteries, or over 650 freshly-built vanilla batteries. A freshly-built one of the 3x6x3 batteries has enough charge to output its maximum output, 600 MW, for a full hour. That's the same output as two large reactors running full-tilt, for a full hour, for only 80 power cells.
Solarius 2 Jun, 2023 @ 6:19am 
@arczeronine would you be able to share your configs for this (assuming you still have them)?
ArcZeroNine 11 Jan, 2023 @ 11:25am 
@MTGraves
or could add superconductors and increase requirements of other components to not make the build requirements seem so inexpensive
ArcZeroNine 10 Jan, 2023 @ 3:24pm 
@MTGraves
could i reupload a modified version for my sever with credit to original, i would love to use the mod but as it is now it is extremely Overpowered and/or Cheap to build
ArcZeroNine 9 Jan, 2023 @ 6:19pm 
@MTGraves
for suggestions for balance if ur willing to look into it, i edited the files for my own personal solo game and balanced it against the Advanced Power Systems 2 Mod as i reduced the efficiency of the advanced power systems batteries but left there other values as they are, i then changed the 'Large Energy Storage Tank(L)' & 'Compact Energy Storage Unit(S)' into a battery bank as it should be with the focus on High capacity, medium charge rate and efficiency with a low discharge ( the cost also went up alot ). as for the 'Energy Storage Unit(L)' & 'Energy Storage Core(S)' i have them focused to be more Capacitors. Low capacity, High Input, very high output, with reduced efficiency. if possible i can send out the files i edited to u as either a file or just the text that i edited in the file
MTGraves  [author] 8 Jan, 2023 @ 10:06am 
@Krilone - My apologies. It's on my to-do list. I've been working on other mod projects and with the holidays haven't had much time to make further progress on this. I will be updating this mod with balance chamges, and am more than open to any community suggestions on what changes the community is looking for. At this time if you could bear with me, I am working to get an update out.
Kriione 8 Jan, 2023 @ 3:54am 
@MTGraves I would like to ask you if you allow me to rebalance the mod myself and post it as a separate mod with a link to the original? Since spring I do not use it because of ultimativity: Kraft on so cheap that when you create a large battery on 3GW , you can just put them time after time, pouring large amounts of energy and again cutting off the block losing only a few elements of kraft.
I would like to use the mod, but at least not much balanced, and in the comments too, people are asking, and no update since spring.
MTGraves  [author] 7 Jan, 2023 @ 8:55am 
@OGxSnakexEyez - I responded to you comment on the Reactor mod page.
REV3LatioN 7 Jan, 2023 @ 4:40am 
will this mod clash with weapon core and its vast collection of supported mods do you know?
Armigus 25 Aug, 2022 @ 7:06pm 
I think you were after batteries focused more on storage than output and you could swap the capacity and I/O figures. You could also add some metal grid to the cost to cut down on steel plate a bit or add some superconductor to remove the initial power and loss of cells from grinding. Many of the larger ships I make have space for long, narrow lines of batteries and could benefit from a 1x1x6 battery:

medium adjusted
1x1x6 block
480 Steel Plate
180 Construction
150 Computer
480 Power Cell
18 MWh capacity, 72 MW I/O

Ganymede's batteries aren't perfectly balanced but aren't ridiculous either. Yours are simply not survival ready right now.
Armigus 25 Aug, 2022 @ 7:04pm 
OK, let me show you some "balance stats" so you know what kitsu means...

Vanilla:
1x1x1 block
80 Steel Plate
30 Construction
25 Computer
80 Power Cell
3 MWh capacity, 12 MW I/O

Ganymede:
1x1x2 block
390 Steel Plate
290 Construction
200 Computer
260 Power Cell
20 MWh capacity, 130 MW I/O

Azimuth:
1x1x1 block
160 Steel Plate
60 Construction
50 Computer
240 Power Cell
12 Superconductor
9 MWh capacity, 36 MW I/O, no initial charge and keeps cells.

NiteOwl Small:
1x1x3 block
60 Steel Plate
16 Construction
10 Computer
30 Power Cell
600 MWh capacity, 25 MW I/O

NiteOwl Large:
3x3x6 block
160 Steel Plate
30 Construction
20 Computer
80 Power Cell
3 GWh capacity, 100 MW I/O

Now let's adjust your batteries for volume, maintaining vanilla cost:

Small adjusted
1x1x3 block
240 Steel Plate
90 Construction
75 Computer
240 Power Cell
9 MWh capacity, 36 MW I/O

Large adjusted
3x3x6 block
4320 Steel Plate
1620 Construction
1350 Computer
4320 Power Cell
162 MWh capacity, 648 MW I/O
Typhon Plume 22 Jun, 2022 @ 5:13pm 
Your quickly becomming my fav SE modder, I already use a few of your mods as standards, even when I am streaming on twitch.
Lmecha 15 May, 2022 @ 10:21am 
these batteries are beautifully made, well done :steamthumbsup:
FireFox 12 May, 2022 @ 11:05pm 
A good way to balance them would be to make them require more progression in the Power tree and also require materials that are not easily acquired at the start. This way you can keep the smaller batteries the same weight and power but make the player work to earn them.

I like how the smaller batteries are already as they make compact builds viable. But making the player work harder to acquire them would feel more rewarding and balanced.
MTGraves  [author] 8 May, 2022 @ 9:58pm 
@kitsu.eb - correct. I can't balance mod items perfectly out the door, I rely on player feed back on needed changes and then make adjustments. With that said adjustments to cost and recharge rates are coming in the next update!
kitsu.eb 8 May, 2022 @ 7:36am 
(and congrats on getting spotlighted again!)
kitsu.eb 8 May, 2022 @ 7:33am 
These look cool, but they are so unbalanced! Why would you ever use regular batts with these in? The larger ones should be a lot heavier, use more cells, maybe some super conductors? Maybe the smallest one should be fully charged and non-chargeable? I like all of them, they just don't come with any trade-offs.
Artika 4 May, 2022 @ 3:41am 
Understood. Then I will wait for updates of your mod)
MTGraves  [author] 2 May, 2022 @ 5:31pm 
@Artika - Well, I'm currently in the process of updating this mod and overhauling the assets for the Reactor mod and the Naval mod which hopefully will include much needed functionality for several Naval mod items, so you'd be running out dated mod assets. Just a heads up.
Artika 2 May, 2022 @ 1:10am 
Good day. Is it possible to get permission to use your mod as part of a closed mod package for the server? (Doesn't show up in the mod list, better put)
Axel-of-Atheara 1 May, 2022 @ 1:39am 
Ok. I'm going to try resetting my world and see if that fixes it.
MTGraves  [author] 1 May, 2022 @ 12:58am 
@Axel-of-Atheara - I see, the only other thing I can think of is if the server didn't update to match the Dev build. Not sure, I've never ran a server myself so Im at a loss. Sorry... I'll ask around and post what I find!
Axel-of-Atheara 1 May, 2022 @ 12:51am 
@MTGraves,
Yes. Several times with no change. Again, I thought this would be a server issue.
MTGraves  [author] 30 Apr, 2022 @ 8:37pm 
@Axel-of-Atheara - Yeah that is odd, I mean I updated the files to avoid overwriting menu items, and you know it works fine off the server... Have you loaded all the other mods back to the server without my mods and checked if the issue is there or not?
Axel-of-Atheara 30 Apr, 2022 @ 7:09pm 
Ok. Everything is working fine on my local worlds, but I reinstalled all of the mods on my server and even tried uninstalling everything and only installing those three mods that have conflicts. I also tried generating a new world on the server, but none of those things changed anything. I assumed it was a server issue, so I asked the support team for GTX Gaming about it and they were like "Talk to the developer about it" I thought that was weird.
MTGraves  [author] 30 Apr, 2022 @ 6:57pm 
@Axel-of-Atheara - server may have to be restarted to refresh the stored information. Since it's related to menu lists and grouping would be my first trouble shooting step. Is it working for you solo?
Axel-of-Atheara 30 Apr, 2022 @ 6:45pm 
Any idea why I'm still getting the same mod conflicts on my multiplayer server, even after reinstalling the mod?
MTGraves  [author] 28 Apr, 2022 @ 6:10pm 
@Axel-of-Atheara - I found the issue and fixed it. I'm updating everything again to include that fix! Thanks for letting me know!
Axel-of-Atheara 28 Apr, 2022 @ 5:38pm 
I'm still getting weirdness with the sg neon tube BVG with this mod installed. I tried only installing this mod in a new empty world and there was no change.
MTGraves  [author] 28 Apr, 2022 @ 4:55pm 
@Axel-of-Atheara - So this battery mod did not include the custom radial menu, but the Naval one did, I have updated the mods that did and removed the issue. Please let me know if you run into any further issues.
MTGraves  [author] 28 Apr, 2022 @ 3:02pm 
@Axel-of-Atheara. yeah sorry about that, it will be fixed here soon, and moving forward should not be an issue anymore after dev updates.
Axel-of-Atheara 28 Apr, 2022 @ 2:06pm 
I noticed that since the update today, this mod and your naval prop pack is breaking the small-grid neon tube block group.
MTGraves  [author] 27 Apr, 2022 @ 9:12am 
@Lord Raso - I don't know about fast. but you could set up a battery block to allow full/ max stored energy to be available. So basically you could pull 100% of the stored power all at once if your grid was pulling that same amount. That would be the closest to what you're describing. Basically if you have 5 200MW capacitors that can drop 1GW all at once then yes should be possible.
Lord Raso 27 Apr, 2022 @ 8:25am 
Would it be possible to make a capacitor that has a relatively low max power storage but can discharge the entire battery extremely fast? Would be useful for when you need to charge an Atlas Laser or when every ion engines on your ship is in the process of moistening your inertia.
Frerduro 19 Apr, 2022 @ 12:41pm 
Adding on to this, I feel like you should just create your own battery components so that you can control the cost and weight of the batteries. As currently they are well overpowered and too cheap.
skilljim101 18 Apr, 2022 @ 1:09pm 
ok if block weight is tied to how many components it takes to make it. for now i wood just use the batteries as a base like 1x1x1 for a vanilla batteries is so many components and you'r bat it 1x1x2 and 3x3x4 or 5 so you'r 1x1x2 batteries is 2 vanilla batteries worth of components and so on.
MTGraves  [author] 17 Apr, 2022 @ 7:50pm 
#skilljim101 - yeah issue is the blocks weight is tied to how many components it takes to make it. So balancing the weight it causes to your ship vs cost is hard to get right. I plan on making some adjustments since getting some needed feed back from players!
skilljim101 17 Apr, 2022 @ 9:09am 
Hello love this mod and i am currently using it in a play through but i have one problem with it. its not balanced its too cheap for what it can do still it like just wish it was a bit more expensive component wise
MTGraves  [author] 14 Apr, 2022 @ 2:07pm 
@Axel-of-Atheara - OK. I will look into it, thanks for letting me know!