Garry's Mod

Garry's Mod

gm_randompool
6 Comments
Dorito  [author] 10 Apr, 2022 @ 6:44am 
Thanks! For the vol_light all I did was change the RGB values of it under class_info when you double click it.
Cyan 10 Apr, 2022 @ 2:33am 
Extremely good for a second map, really solid lighting and geometry/architecture. You even sealed the map properly instead of putting it in a hollowed cube. A question though, how did you make the light shafts coloured sort of yellow? Whenever I use vol_light with prop_dynamic the color never seem to have an effect with any render mode.
Dorito  [author] 5 Apr, 2022 @ 11:11am 
Its really whatever you want to make of it, I guess that's the beauty of maps. The reason I didn't consider this as a liminal pool is because of the second area with the rooms. It feels off for some reason in terms of liminal space design, but maybe its just me.
Yakuza Merkitzi 5 Apr, 2022 @ 8:09am 
Also is it strange that i still find it somewhat ''Liminall'' despite you said it didn't end up as a liminal pool?
Dorito  [author] 5 Apr, 2022 @ 8:06am 
Thanks
Yakuza Merkitzi 5 Apr, 2022 @ 8:05am 
Not bad actually. its an alright map imo(in my opinion)