The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Active Auto Use
26 Comments
Filthy Casual 12 Feb, 2024 @ 6:22am 
Can youplease update it fro rependence to work with items in the pill slot/ duo charracters
Crazed Wallace 14 Mar, 2023 @ 2:51pm 
this one is pog.
Autumnchain 21 Jan, 2023 @ 8:44am 
I think this could gain a feature in that with certain items, the auto-activate doesn't activate in empty rooms where the charges would be wasted.
The_furf_of_July 11 Sep, 2022 @ 10:56am 
Confirmed guppy's head works with judas on new update. Thanks!
Strange thing is I didn't need to turn off all checks.

Perhaps the pocket actives + mod might be involved?


Side note, would be nice being able to do the same feature for Q items, but I'm not sure how difficult that would be.
The_furf_of_July 11 Sep, 2022 @ 10:45am 
The strange thing was, it worked on Isaac's D6 on one of my other save files, but failed many times on my main save. I'll install the update and tell you if I have any issues
Ixion  [author] 11 Sep, 2022 @ 3:13am 
There was a bug that prevented saving/loading settings that I didn't notice, thanks for bringing this to my attention, it should be fixed now.

In regards to activation factors, there are only a couple of checks being done, and none of them should prevent you from doing what you were trying to do (even with default settings). I've added a new setting to ignore all checks anyway though, so feel free to try using it. Not sure why you're having issues with all characters though, it seems to be working fine for me, so perhaps try checking the console or making sure you don't have any conflicting mods installed.
The_furf_of_July 10 Sep, 2022 @ 9:35pm 
The setting in the mod config resets every time the game starts.

If there's any other factor besides the mod just not activating, could you make sure any deactivation factor (like custom characters or items) can be toggled off?
I got guppy's head in the red redemption challenge and it didn't work there either, even though it's just a weird tainted Jacob.
The_furf_of_July 10 Sep, 2022 @ 5:06pm 
I'm having issues with this on all characters now, even for simple stuff.
The_furf_of_July 20 Jul, 2022 @ 5:37am 
Ah, that makes sense. Didn't tthink to check there, thanks!
Ixion  [author] 18 Jul, 2022 @ 2:37am 
Custom characters are disabled by default to prevent issues with custom items and game mechanics, but you can enable custom characters through the Mod Config Menu
The_furf_of_July 17 Jul, 2022 @ 5:35pm 
The character I'm playing is the punished, and the active I'm trying to use is guppy's head, I'm not sure why that would break things
Ixion  [author] 30 Jun, 2022 @ 2:15am 
Yeah, this mod doesn't work with all characters due to weirdness with how some of their active slots work, or if they're actually 2 characters with separate active slots. I mostly made this mod for myself, so I haven't had the time to make it work with all characters. I'm aware of this issue and it's bothering me too, so I'll look into making this work with all characters and post updates here, and feel free to subscribe to this comments section to get notified.
The_furf_of_July 29 Jun, 2022 @ 3:06pm 
The mod hasn't been working for me lately, holding the spacebar isn't doing anything
Ixion  [author] 26 Jun, 2022 @ 2:58pm 
Just pushed an update that fixes this, thank you for letting me know.
mavv | she/they 26 Jun, 2022 @ 2:32pm 
V I have the same bug as well. Every item combined with car battery will infinitely use it in any gamemode.
tłuszczu 25 Jun, 2022 @ 3:26pm 
i have a bug on greed mode with car battery and wooden nickel where it uses it repeatedly infinitely and game crashes from overload
mavv | she/they 16 Jun, 2022 @ 11:01am 
Thanks!
Ixion  [author] 16 Jun, 2022 @ 2:23am 
Good idea, not sure when I'll have free time to work on this mod, but I'll look into that later.
mavv | she/they 14 Jun, 2022 @ 2:20pm 
Wish this was also available for the tainted characters's Sub-Actives. I.e, yum heart as tainted Mag.
Ixion  [author] 18 May, 2022 @ 4:36am 
Thank you for letting me know, just pushed an update that fixes this. Shoop da whoop and similar items will no longer be forcefully discharged, and pressing the use key will deactivate active auto use until it's re-enabled.
The_furf_of_July 16 May, 2022 @ 7:57pm 
auto using shoop da woop (and probably other similar items) removes the charge from the item even if you don't fire it, unlike regular gameplay.
Oroborius 7 Apr, 2022 @ 7:18am 
Ohhh so it needs to be held. Okay that makes a lot more sense. I'll probably use this a lot then. I went and upvoted it.
Ixion  [author] 7 Apr, 2022 @ 6:23am 
Yes, it is up to you to decide which item you want to be auto used, and you’re free to change your mind at any time. You just hold the use key to toggle auto-use on the currently selected active item.
Oroborius 7 Apr, 2022 @ 5:48am 
Can I still activate items normally with this? Eg say like Guppy's Head is a no brainer always active, but what if I have something like Mr ME where I would want to save it for a shop? Say if I have multiple charges for it and I want to steal only one item. Would this prevent me from doing that or is it a separate toggle?
Ixion  [author] 1 Apr, 2022 @ 11:42pm 
Yeah, you should see “auto use” under your active item
Clef the Mouse 1 Apr, 2022 @ 6:21pm 
Is there any sort of indication that the auto-use is active?