RimWorld

RimWorld

Change Stuff Properties
83 Comments
かがみのり 6 Jul @ 2:40pm 
After reviewing Milira Race's code, material commonality values are set as:
<commonality>0.000001</commonality>
Suspect rounding issues due to extremely low values.
かがみのり 6 Jul @ 2:16pm 
Not sure what the original values should be, but when these value set to 0,raiders(Milira Race) spawn with weapons but no armor.Resetting the mod config and avoiding the Commonality tab resolves the issue.
Mlie  [author] 5 Jul @ 10:32pm 
@かがみのり What are their original values?
かがみのり 5 Jul @ 8:56pm 
When opening the Commonality tab, it automatically sets values to 0 for Milira Race materials and RimFactory's Synthamide. Unsure if this is a bug or mod conflict. Auto-added content:

<keys>
<li>Milira_SunPlateSteel</li>
<li>Milira_Feather</li>
<li>Milira_BloodStainedFeather</li>
<li>Milira_FeatherThread</li>
<li>Synthamide</li>
<li>Milira_SplendidSteel</li>
</keys>
<values>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
</values>
Mlie  [author] 11 Apr @ 11:18am 
@Hatoful Pengu Sure, should be added now
Hatoful Pengu 9 Apr @ 4:38pm 
any chance of adding WorkToMake and WorkToBuild to the changeable properties?
Mlie  [author] 28 Feb @ 12:44pm 
@[RTB] Sarianos Not sure what you mean, there already is a max hitpoints multiplier
[RTB] Sarianos 27 Feb @ 8:12am 
@Mlie Would it be possible to get a HP offset/multiplier slider?
Mlie  [author] 13 Oct, 2024 @ 12:53pm 
@Comton 1. Not really, this just modifies resources, not items.
2. Yes
Comton 13 Oct, 2024 @ 12:32pm 
@Mlie Two questions :
1) Is it possible to change the same properties of an entire group of thing ? Like all armor power of all armors from a mod ? Maybe it's a mod idea for buffing/nerfing an entire mod
2) Are these changes affecting all saves ?

@lol Maybe this one https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3006469889 or this one https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2593876906&searchtext=kneel+pillow
Mlie  [author] 25 Sep, 2024 @ 1:07am 
@lol Not that I can remember
lol 25 Sep, 2024 @ 12:52am 
@Mlie, was there a mod that makes kneel pillows / sleeping bags more comfortable depending on the stuff they're made from? Couldn't find it myself..
Mlie  [author] 8 Aug, 2024 @ 9:41am 
@IndigoSynesthesia Well yea, they are saved as soon as you close the settings. If not then you have some mod-issue preventing it
IndigoSynesthesia 8 Aug, 2024 @ 9:05am 
Is there a way to save the settings, or keep them from getting reset each game launch?
krzarb 4 Aug, 2024 @ 11:34pm 
It’s working perfectly now, many thanks for the quick fix :)
Mlie  [author] 4 Aug, 2024 @ 5:38am 
@krzarb Should be fixed now
krzarb 4 Aug, 2024 @ 1:35am 
Interestingly, the restore default will work for me for any other property, but won't work for restoring hit point values to their defaults. This goes for both vanilla and modded materials.
krzarb 4 Aug, 2024 @ 1:27am 
Apologies I forgot to mention, I’ve tried that and it doesn’t restore the default values for any type of stuff.
Mlie  [author] 4 Aug, 2024 @ 1:25am 
@krzarb You should just be able to reset the settings and they should return to their original values
krzarb 4 Aug, 2024 @ 1:05am 
Hi, I'm running a concrete walls mod that has the hit point value for that wall at roughly 900% vanilla value. However, I've accidentally modified this in this mod's options and the slider will only go up to 350% so it's proving difficult to restore this value to its previous setting. Is there a way to fix this?
MadTech 18 May, 2024 @ 4:18pm 
@Mlie, sorry it took so long but going through a 600+ mod list takes time.

After removing 'Ore Yields Continued' which I believe is one of your continued mods, everything was working as it should. I completely forget I'd added that one to my list but at least the conflict has been tracked down now.

Thanks for all the mods you've brought back to life.
MadTech 18 May, 2024 @ 7:16am 
I found this in the Mod_2788278669_ChangeStuffProperties_Mod.xml

<CustomMass>
<keys>
<li>BMT_AmberResource</li>
<li>BMT_FossilResource</li>
<li>Gold</li>
<li>Jade</li>
<li>Plasteel</li>
<li>Silver</li>
<li>Steel</li>
<li>Uranium</li>
</keys>
<values>
<li>1.08E+07</li>
<li>1.08E+07</li>
<li>2.71E+07</li>
<li>1.43E+07</li>
<li>1.46E+07</li>
<li>1.69E+07</li>
<li>2.05E+07</li>
<li>1.44E+07</li>
</values>

But i'm not sure where these values came from in the first place as I didn't set them. Still checking through my mod list but I can't see any obvious mod that made those changes.
Mlie  [author] 18 May, 2024 @ 7:07am 
@MadTech Try with only this mod loaded please, to rule out any mod conflicts
MadTech 18 May, 2024 @ 7:01am 
When I go into settings and the MASS category and then click reset, amber (as well as others) automatically shot the slider all the way to the maximum value, if i then try to move the slider back to another value, it automatically goes back to the max value.

I haven't got any other mods that change the 'mass' values of ores (but i'll check again) and all the other stuff (i.e. lumbers and textiles, etc.) all seem to be working correctly.
Mlie  [author] 18 May, 2024 @ 5:27am 
@MadTech Not sure I understand what you mean?
MadTech 18 May, 2024 @ 4:47am 
Hi Mlie, Great mod. Just one question though, is there a reason that ores (Amber, Jade, Silver, Steel etc.) all max their respective masses to millions of kg?
Mlie  [author] 8 May, 2024 @ 3:07pm 
@Khaosius That is out of the scope of this mod. I think RIMMSqol has that method
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1084452457
Khaosius 8 May, 2024 @ 2:34pm 
Hi Mlie! Would you be able to add an option to alter the wealth/value of things beyond stuff, such as mechanoids, ghouls, colonists, bionics, etc?
Pickle Peterson 25 Apr, 2024 @ 2:11pm 
this mod looks amazing, how in the heck haven't I found this sooner
Skulltros 5 Mar, 2024 @ 4:15pm 
Thank you very much.
Mlie  [author] 5 Mar, 2024 @ 12:34pm 
@Skulltros Sure, should be added now
Skulltros 29 Feb, 2024 @ 3:57pm 
Thank you, this is great to have for tweaking things. Would it be possible to add a modifier for cleanliness like Clean Porcelain (+Silver) ?
Mlie  [author] 30 Jan, 2024 @ 2:29am 
@none Commonality is used in various ways in the game, I dont have a list of all instances. But generally its a value of how common the stuff is.
I dont use CE so I dont know how they calculate their values
none 30 Jan, 2024 @ 1:56am 
also does modifying items armour work with ce?
none 30 Jan, 2024 @ 1:53am 
does commonality mean how much it spawns on enemy's or how much traders sell it?
Mlie  [author] 12 Nov, 2023 @ 9:51am 
@Rubber Ducky Dont know, never used that mod
Rubber Ducky 12 Nov, 2023 @ 9:01am 
does it work with RUMMSQOL?
ELLIOTTCABLE on Discord 1 Jun, 2023 @ 10:50am 
Figured it out - updated the GitHub Issue; it was an incompatibility with Buy My Guns . 😊
submeg 17 Jan, 2023 @ 1:29am 
Has anyone noticed issues with CE? I'm going to test now if not, will report back.
Mlie  [author] 10 Sep, 2022 @ 11:10am 
@ec#2718 on Discord Answered on github
ELLIOTTCABLE on Discord 10 Sep, 2022 @ 11:02am 
Hm. I'm sure it's due to one of my 775 other mods, but just incase it's obvious to you why this would happen and is an easy fix without me bisecting a 30-minute game-load ~7 times ...

... but when opening the settings for this mod (v1.3.6) and selecting, specifically, the "Market Value" tab; every single item in the list immediately drops down (animated) to $0.04 (and is, of course, marked 'green' because it's been modified.)

Hitting "Reset" resets them to vanilla ... after which they immediately zoom back down to $0.04.

(Duplicated on GitHub [github.com].)
Hamacelos 8 Aug, 2022 @ 1:13pm 
you are a king Mlie , many thanks
Mlie  [author] 8 Aug, 2022 @ 10:52am 
@Hamacelos Should be added now
Hamacelos 8 Aug, 2022 @ 6:14am 
any chance for a setting for hitpoints?wanna make some leathers have more hp in clothing
Mlie  [author] 24 Jun, 2022 @ 9:06pm 
@Annabellee Yes
Annabellee 24 Jun, 2022 @ 12:56pm 
Is Market value wealth?
Mlie  [author] 16 Jun, 2022 @ 10:10pm 
@dinhkhiem199833 No idea, Ive never used that mod
Kaden Ha 16 Jun, 2022 @ 3:00pm 
Can I ask how it works with Rimmsqol anyway? Does Rimmsqol's configuration override this mod's or the other way around?
Mlie  [author] 21 May, 2022 @ 10:10pm 
@Deadcurze That whats happened the last time anyway, they had not defined a texture for it.
Deadcurze 21 May, 2022 @ 2:53pm 
Right, so one stuff-item without the required values can bug out the entire thing? If so, good to know! At least I know vaguely what I'm looking for.