Stellaris

Stellaris

Extended Aquatics
77 Comments
mute  [author] 18 May @ 5:42pm 
Indeed, so long. After neglecting these mods for *years* at this point, I will have to admit that I am not going to update any of my Extended Species mods any more. However, I am not just outright abandoning them.

I can, for the first time in years, confidently say that I have returned to Stellaris, and will be sticking around for long enough to start a new modding project: Galactic Diversity

Here you will find my newest take on Species Traits, updated for 4.0, supporting biogenesis tags, and over time most of the good stuff from the old Extended Species days will be integrated as well!
So long?
NinepointRider_Official 13 Apr @ 2:04pm 
Any updates planned for 3.14?
Rage000 11 Sep, 2024 @ 5:45pm 
there is a patch mod for that
Rexotec 17 Apr, 2024 @ 11:18pm 
This mod still works for me as of 3.11, and it's a small one but a favourite of mine. My only issue is when using Planetary Diversity, using the 'Aquatic World' which is functionally identical to the Ocean World removes the ability to use the Leviathan and Fish from the Sea traits.
Mosstone 25 Oct, 2023 @ 9:22am 
*whereas a planet with both crushing depths and low gravity might have a 10% or so housing usage penalty to reflect the reduced habitable range in such a planet
Mosstone 25 Oct, 2023 @ 9:18am 
Suggestion... The high gravity modifier should also be habitable by 'deep dweller' species as long as it isn't a desert.

I would also have a planetary decision for planets with high gravity or deep ravines, to fill in the deepest parts with water from an ice mining station if you have Hydrocentric unlocked. This would allow you to use your founding species more mid to late game rather than using surface based ~slaves~ species
EeveeSilvara 12 Oct, 2023 @ 8:41pm 
can the starting ruler get the leviathan or the sea dragon trait?
D.R.A.Z.A.M 8 Oct, 2023 @ 2:10pm 
Can you update the PD patch?
ЛюбительЧая 13 Sep, 2023 @ 8:32am 
please, patch for 3.9
Balathustrius 3 Aug, 2023 @ 9:05am 
many thanks mute!
CTH2004 31 Jul, 2023 @ 2:14pm 
Okay. Didin't see that... somehwo (:
mute  [author] 31 Jul, 2023 @ 11:01am 
@CTH2004 my last reply was directed at Balathustrius. Leader traits and their effects are and have always been in the description, though!
CTH2004 31 Jul, 2023 @ 10:25am 
fair enough I'll do that when I have time. I just thought putting it here would be nice, as then someone can know without needing to install it first. As well as being more user friendly (good for if someone wants to check and isn't at their computer). Instead of hunting for your mod in all the subscribed ones files, just check the page. (good for advertising, letting people find out when they are away from their main computer, and making it more user-friendly to find out)
mute  [author] 30 Jul, 2023 @ 3:59am 
effect add_modifier = { modifier = crushing_depths_mod } will work.
You can just look up the modifier names in the files btw!
Balathustrius 29 Jul, 2023 @ 5:38pm 
Hello there! Was wondering if there was a console command to add the Crushing Depths modifier to planets after creating a game? I tried a few things like "effect add_modifier = { modifier = crushing_depths }" as a wild guess, but to no avail. Any input appreciated.
CTH2004 17 Jul, 2023 @ 8:54pm 
Could you mention what those leader traits do? (Goes for all your species mods btw)

Just wondering, thanks in advance!
Król Artem 12 Jul, 2023 @ 5:46am 
does the PD compatch still work with the latest update?
Sköll Drachen 9 Jun, 2023 @ 10:24am 
oh im stupid lol thank you
mute  [author] 9 Jun, 2023 @ 8:53am 
Aquatic Worlds do not exist in Vanilla Stellaris, Ocean Paradise is just a normal Ocean World. You can try the Compatibility Patch in the Description.
Sköll Drachen 9 Jun, 2023 @ 5:56am 
is there anyway to get the traits to be compatible with the aquatic worlds to from the ocean paradise origin?
Nanao-kun 31 May, 2023 @ 7:13pm 
Can Deep Dwellers live on flooded habitats?
Tropigo 21 May, 2023 @ 12:45am 
great mod!
mute  [author] 9 May, 2023 @ 11:24am 
Updated for 3.8; Ruler Traits have been removed.
More changes and an updated changelist coming soon.
tzverg 2 May, 2023 @ 5:41pm 
update pls? i didn't see crushing_depths_mod_effect
Journeyman Prime 10 Mar, 2023 @ 5:27pm 
To go with the "Biggest Fish" origin, it would be really cool if we got a "Leviathan"-themed portrait
Galland1998 23 Jan, 2023 @ 7:04am 
Anyone else having an issue with the crushing depths origin not spawning a size 30 world like the origin description describes? For me it always seems to spawn around a size 18 planet with everything else acting normally. I am running PD with the PD patch plus a bunch of other mods so I don't know if it is another mod causing a conflict.
salmonella salamander 18 Jan, 2023 @ 2:31am 
Deep dwellers not showing up on the list when i create an empire
Nicelander 11 Jan, 2023 @ 3:26pm 
Love this mod series!

One request, could these be available in a single merged mod? Just makes it easier to manage the mod list with one mod, rather than 7 🙂
aanikron 6 Dec, 2022 @ 11:52am 
I am now. ;) Didn't know there was one until you mentioned it.
mute  [author] 1 Dec, 2022 @ 10:37am 
Are you using the compatibility patch for PD?
aanikron 1 Dec, 2022 @ 9:41am 
A request: please make Amphibian available to more worlds. Right now the Amphibian trait does not allow most of the Wet types of planets from Planetary Diversity. Which doesn't make any sense.
Achto 2 Nov, 2022 @ 9:49am 
Ocean Ecumenopoli!
smedina 31 Oct, 2022 @ 5:18pm 
hey can you please update to curent version
kinngrimm 9 Oct, 2022 @ 7:06pm 
it is said that the crushing depths modifier spreads at galaxy creation, but not to all ocean worlds, right?
Will i be able to add that modieifer to ocean worlds nevertheless so my people could dwell there in their depths?
Angelic Burrito 20 Sep, 2022 @ 10:35pm 
@CTH2004 - Hmu == hit me up
CTH2004 25 Aug, 2022 @ 3:40pm 
few things;
What does "Hmu" mean?
How do I use the tags?
mute  [author] 25 Aug, 2022 @ 9:25am 
I've added global flags to this as well as all of my other mods today. Should be everything you need. Hmu on Discord if you have any more questions.
CTH2004 18 Aug, 2022 @ 7:23am 
quick question;

is there a way for my mod to detect your mods, so it will do a feature only if Aquatics Expanded is installed. Another feature needs Necroids Expanded, ect. ect.

That way I can make one mod that can work with have just one of your mods installed, 2, 3, 4, 5, and 6 (when you add a lithoids one).

If so, how?

Thanks!
Trip6015 14 Aug, 2022 @ 8:26am 
Noted :)
mute  [author] 13 Aug, 2022 @ 12:26pm 
No hidden mechanic, The crushing depths are added randomly throughout the game on game start. Savegame compatible, if any Deep Dwellers are in game the modifier should appear automatically, all you have to do is wait one month.
Trip6015 13 Aug, 2022 @ 8:17am 
Hi there, is there some hidden mechanic to make ocean world acquire the modifier: crushing depths?
我比顺丰送的快 15 Jul, 2022 @ 6:03pm 
good
繁灵~ 3 Jul, 2022 @ 5:59am 
Is this mod available in Chinese?I'd poor English......
cyclopsslayer 1 Jul, 2022 @ 6:25pm 
Deep Dwellers requires the Aquatic trait, or at least the Origin does. Aquatic adds +20% to Oceanworlds which afaik start at 80% so the +25% to Ocean habitability seems redundant.
SertyDermat167 30 Jun, 2022 @ 2:01pm 
Haaaa! Ok, thank!
mute  [author] 30 Jun, 2022 @ 1:47pm 
None of these traits are portrait-locked so that is perfectly normal
SertyDermat167 30 Jun, 2022 @ 11:40am 
I was going to make a new empire today, but for some very strange reason, the trait from your mod was selectable event if i had the butterfly portrait, is it normal?
Evolioz/Mother Hen 28 Jun, 2022 @ 4:27am 
@Warschack Aquatics was a fairly good DLC in my opinion, probably the best species pack they've put out... Sadly though, Aquatics is merely the exception, most other DLC they make nowadays always feel half-done. Paradox is always the same, unfortunately: they churn out DLC with incredible potential for the game... And completely miss the mark. Remember how espionnage was such a game-changer? Yeah, me neither, because it's completely useless despite being the main feature of Nemesis.
Warschack 27 Jun, 2022 @ 3:25pm 
I was skeptical to all the backlash the Devs got every time a dlc dropped. This new DLC convinced me that they are not actually putting their heart and soul into this game. But the modder CHADS come around and actually finish their half-assed cash crabs.