Total War: WARHAMMER II

Total War: WARHAMMER II

Imperial Navy - SFO Submod (2022)
19 Comments
=[NK]= Col. Jack O'Neil  [author] 17 Aug, 2022 @ 5:48am 
That being said, I'll add all of these to a to-do list and see if I get time, but don't hold your breath.
=[NK]= Col. Jack O'Neil  [author] 17 Aug, 2022 @ 5:47am 
@Liquid
From my description "Just done by request to clear CTD. I haven't done any other balancing or looking into this mod."
LiquidThicc 17 Aug, 2022 @ 5:22am 
Looking at some of the Imperial Navy units, a few of them seem to have stats better than their vanilla counter parts?
=[NK]= Col. Jack O'Neil  [author] 15 Aug, 2022 @ 5:00pm 
Thanks for notifying me lidiaz. I'm not going to commit to fixing it, but I may if I find some time. I'm considering updating wez special if I get more free time though
Lidiaz 15 Aug, 2022 @ 7:06am 
The main mod has quite a few bug, exerpts taken from comments on it's page : "The admiral's skills no longer trigger properly in combat. The effect doesn't happen and he doesn't get the associated bonus.", "Sons of Manann Dismounted Tridents are invisible there is what i can only assume is the captain but he is invisible to apart from his cape, sword and shield.", "I've found a bug with the mod: If you install this and the Texture pack as you say, the Knights of the Everlasting Light bug out and are covered in mismatched textures.". Although these are the main mods author's problem, and northing I'd expect you to deal with.
=[NK]= Col. Jack O'Neil  [author] 14 Aug, 2022 @ 2:51pm 
What's wrong with the main mod? This works.
HughJanus69 14 Aug, 2022 @ 9:28am 
is the main mod still broken or do these work?
=[NK]= Col. Jack O'Neil  [author] 13 May, 2022 @ 4:19am 
Haha :)
Lidiaz 13 May, 2022 @ 2:19am 
You're truly the hero that we need, but don't deserve.
=[NK]= Col. Jack O'Neil  [author] 12 May, 2022 @ 10:23pm 
@Lidiaz
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2807387583

But if Nanu pushes this update, I'll remove the mod. That won't brick your game if you have to change. You may get a red notification because the mod name will be different, but it will still load and work fine.
=[NK]= Col. Jack O'Neil  [author] 9 May, 2022 @ 9:13pm 
I'll have a look in the next few days. It works be easy enough.
Lidiaz 9 May, 2022 @ 4:14pm 
Sorry, wrong link, that was the original mod, this is the sfo patch : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1645471423
Lidiaz 9 May, 2022 @ 4:13pm 
Could you maybe look into updating this mod ? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1568569490
It would be very much appreciated.
=[NK]= Col. Jack O'Neil  [author] 5 Apr, 2022 @ 9:58pm 
What link are you talking about?
Choop 5 Apr, 2022 @ 4:36pm 
SFO submod link appears to be broken. This looks amazing. Im a total noob for mods but exciting!
=[NK]= Col. Jack O'Neil  [author] 5 Apr, 2022 @ 2:15pm 
No problem :)
Rannug[DK] 5 Apr, 2022 @ 7:34am 
Thank you for this
=[NK]= Col. Jack O'Neil  [author] 4 Apr, 2022 @ 7:54am 
Lol you're welcome
Venator 4 Apr, 2022 @ 7:15am 
You glorious person you, thank you kindly