RimWorld

RimWorld

Scrap Collector
167 Comments
TiraboTurbos 16 Jul @ 12:10pm 
YO! You're alive! Sick! I'm hyped for the update!
velcroboy333  [author] 16 Jul @ 11:38am 
I will be updating more mods over the next few weeks. This is definitely on the list
TiraboTurbos 15 Jul @ 3:45am 
I definitely hope the dev still plays RImworld, I would LOVE to be able to visit a Scarlands Junkyard and just CLEAN HOUSE, getting a metric ton of rusty scrap.
evilempiregodamn 15 Jul @ 12:48am 
16
TiraboTurbos 13 Jul @ 3:11am 
Still alive?
shihei 6 Mar @ 5:01pm 
Barbed wire is too strong I suggest weakening him, enough barbed wire can be placed without even having to man the defense
Huehuecóyotl 19 Jan @ 10:39pm 
Found it, on page 10 of the comments. "Advanced Salvaging" for anyone curious.
Huehuecóyotl 19 Jan @ 10:34pm 
What is the research called? I can't find it, either in the vanilla research tree or modded ones.
Dust 4 Sep, 2024 @ 3:08pm 
Somehow totally missed the warning, yeah that's probably it.
velcroboy333  [author] 4 Sep, 2024 @ 6:15am 
@Dust, did you read the warning section above :steamthis: If that's not the problem you're having, send me logs with more details on the issues you're having.
Dust 3 Sep, 2024 @ 6:30pm 
Did this mod nuke anyone else's mod list? Entirely possible it was something else, but removing this one cleared everything up.
Crusaderjack 21 Aug, 2024 @ 8:53pm 
Can you patch with adaptive storage framework
TiraboTurbos 28 Jul, 2024 @ 12:28pm 
It's in the main tree, right by standard smelting(IIRC).
VelxraTV 28 Jul, 2024 @ 12:25pm 
500+ mods and research. Will try giving it a look. ty
TiraboTurbos 28 Jul, 2024 @ 12:23pm 
There's a specific research for it. How did you miss it?
VelxraTV 28 Jul, 2024 @ 11:27am 
so how does one scrap ancient scrap? Im at the spacer tier and still nothing seems to take it. so it just stays on the ground forever.
velcroboy333  [author] 23 May, 2024 @ 8:24pm 
Make sure it updated properly. Unsub/resub if you need to.
cerhio 23 May, 2024 @ 8:16pm 
For some reason, your mod comes up as using the wrong version of rimworld on Rimpy. I'll try and activate it in game and see if its just an issue with rimpy.
velcroboy333  [author] 22 May, 2024 @ 11:22am 
I don't think that's it. Double check with the current update and see if it's still an issue. If it is, send me your game log
SkylineOdeum 22 May, 2024 @ 10:58am 
@velcroboy333 Many thanks for looking into this! I suspect it's probably Ancient Junk Loot, as it changes the deconstruction of junk to yield additional items and usually get's auto sorted right after this mod.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3023180229
velcroboy333  [author] 22 May, 2024 @ 9:33am 
@SkylineOdeum if another mod is conflicting with this one, let me know if you figure out which one. I'll look into fixing it.
velcroboy333  [author] 22 May, 2024 @ 9:24am 
Added load order for mod [VF] Addon - Lost Vehicles
velcroboy333  [author] 22 May, 2024 @ 9:07am 
Updated for 1.5. No changes made. Let me know if any bugs pop up.
Cheers.
SkylineOdeum 3 May, 2024 @ 9:16am 
On the bright side I don't think I've had any issues using this in 1.5 so far. Another mod I have changes the recipe for deconstructing ancient barb wire fences that I can't build the rusty ones anymore, but I've had that issue since 1.4 and never bothered trying to remedy it lol.
TiraboTurbos 27 Apr, 2024 @ 4:00am 
Stay safe, mate!:cozybethesda:
velcroboy333  [author] 26 Apr, 2024 @ 10:03pm 
Thanks. I'm doing ok. I'm away for a couple weeks and changing jobs so, it'll be a minute until I get back to updating mods. But this one is high priority for me. So, it will get done when I have the time again.
fitznorway 26 Apr, 2024 @ 9:08pm 
Was unaware how imperative this was to my playthroughs! Hope you are well!
SkylineOdeum 23 Apr, 2024 @ 11:56am 
Has anyone tried it in 1.5 yet?
TiraboTurbos 13 Apr, 2024 @ 10:11pm 
Hope ya still working on this, it's one of my favorites. Don't feel rushed though, take as much time as you need.
Rachel L 16 Nov, 2023 @ 7:09pm 
i think the compatibility table is broken
RealLifeHobgoblin 14 Nov, 2023 @ 10:50pm 
VolatileGlitchAviator 20 Sep, 2023 @ 7:53am 
Welcome back Velcroboy!!
velcroboy333  [author] 16 Sep, 2023 @ 2:06pm 
I also tested this with the newer mod Ancient Junk Loot and there doesn't seem to be any overlap or conflicts from using both.
velcroboy333  [author] 16 Sep, 2023 @ 2:04pm 
Hey guys, I did it. I added support for Netrve's DeepStorage GUI
VolatileGlitchAviator 5 Apr, 2023 @ 7:03am 
Its April Velcroboy!! where ya at? :D
VolatileGlitchAviator 26 Mar, 2023 @ 7:58pm 
Heres hoping you add a Netrves deepstorage ui patch to everything!!!!!
velcroboy333  [author] 25 Feb, 2023 @ 8:17am 
Hi all, I am pretty busy currently and starting next week, I won't have access to my main computer for a few weeks. So, I will try to address everyone's issues around the end of March.
VolatileGlitchAviator 24 Feb, 2023 @ 4:29pm 
Velcroboy?
Tenchi 20 Feb, 2023 @ 8:05pm 
Does it work with the junker/scrapper ideologion of Vanilla Expanded?
PearificPear 4 Feb, 2023 @ 6:25am 
Hey, love the mod!

Any chance you could make the storage units hold more per cell?(vanilla storage) like 5 instead of 3? :D
VolatileGlitchAviator 20 Jan, 2023 @ 5:09pm 
How would you use netrves deepstorage ui with this mod? it doesnt seem to apply to anything.
velcroboy333  [author] 3 Dec, 2022 @ 10:57am 
@Egalexander, your suggestions have been noted and I will consider them when I've made more progress on some of my other mods.

@ꓤOꓕ∀NƎƎꓭꓭՈꓭ 🙃, I wasn't able to reproduce this on my end but I'll keep an eye on it.
Egalexandr 2 Dec, 2022 @ 12:54am 
OgreStack and Vanilla shelves are perfect combo, no need in any LVM mods
ꓤOꓕ∀NƎƎꓭꓭՈꓭ 🙃 29 Nov, 2022 @ 8:34pm 
I'm including details in case this means something is not working as intended.

I had this mod loaded AFTER "LVM's Deep Storage" and "Integrated Deep Storage".

Ancient Storage Cylinders had 10 stacks of storage each and there was no way to see what the contents were without clicking the storage containers and reading the text.

Today, after LVM's Deep Storage updated today, I could see stack icons for all of the items inside of the Ancient Storage Container stacked on top of one another, BUT the Ancient Storage Cylinders went from 10 stacks capacity to 2 stacks, dumping the excess stacks out.

I moved this mod before both Deep Storage mods, and everything returned to the way it was before Deep Storage updated.

This may be trivial, but wanted to post it in case it leads to a bigger issue.
Emilie Sackenball 29 Nov, 2022 @ 10:20am 
It's possible to make the refined from ancient scrap be more... sustancious? cause the energy expend seems like not worth it at all for a minuscule quantity.
Egalexandr 28 Nov, 2022 @ 4:35am 
Nice mod, I use it with 'Set up camp', with biotech I always take 'weak at mining' (slaves can do it for my main xenotypes). Nice way to keep 'metalled up'

A suggestion for mod:
"Rich scrapland" an incident that generates a place on map to travel where is many valuable scrap and small group of raiders or newly added junkers. Similar to camps which generated to be raid on.
Egalexandr 28 Nov, 2022 @ 4:20am 
A suggestion for mod:
"Rich scrapland" an incident that generates a place on map to travel where is many valuable scrap and small group of raiders or newly added junkers. Similar to camps which generated to be raid on.
velcroboy333  [author] 26 Nov, 2022 @ 1:11am 
Also, fwiw, I just did a quick test with this mod and KFM and I was unable to reproduce the error. So, there might be another mod in play here somewhere.
velcroboy333  [author] 26 Nov, 2022 @ 1:02am 
Kyrox, A quick look shows something is going on with the mod Kill For Me. I can't say for certainty it's all on that mod but a peek over at their page shows some others also reporting some similar errors. You might want to leave a comment there.

If it seems the error is actually caused by this mod, I will take a closer look this Monday.