Total War: WARHAMMER III

Total War: WARHAMMER III

[DEPRECATED, USE MAIN MOD INSTEAD] Victory Conditions Overhaul - Realms of Chaos
243 Comments
潇湘夜雨 19 Apr, 2024 @ 8:12am 
update please
Wolfy  [author] 2 Dec, 2023 @ 5:54am 
I think the [DEPRECATED, USE MAIN MOD INSTEAD] flag should be indicative enough
Joe_Peach 30 Nov, 2023 @ 8:42am 
when will it be updated? For the chaos dwarves, it freezes at the end of the turn.
Wolfy  [author] 8 Jan, 2023 @ 5:10am 
The new mod supports both classic victory conditions and new ones.
Gleen Cross 7 Jan, 2023 @ 8:42pm 
A question... the basic victory condition of the Realms of Chaos campaign will remain untouched alongside with your changes? We still have to kill 4 princes and all that crap, right?
Wolfy  [author] 27 Dec, 2022 @ 11:46am 
Realms of Chaos is now officialy supported by the main mod. As a consequence, this mod is now deprecated and will not be updated anymore.
Wolfy  [author] 23 Nov, 2022 @ 1:25am 
Updated for 2.3.0
Joey Jo-Jo Jr Shabadoo 21 Nov, 2022 @ 2:20am 
i completed a VH campaign as Greesus and it didn't trigger the achievement. not a big deal, just an FYI
Wolfy  [author] 18 Oct, 2022 @ 5:03am 
Updated for 2.2.0
Wolfy  [author] 3 Oct, 2022 @ 3:59am 
None of that a priority at the moment, as Champions campaign is cool enough already and 95% of the development has been moved into the Immortal Empires map
Thrakerzod 3 Oct, 2022 @ 3:05am 
will this mod expand to cover the Champions?
might this mod ever cover any of the other lords on this map (like Franz or Throt when unlocked by Mixu's unlocker)?
Wolfy  [author] 20 Sep, 2022 @ 8:19am 
Scripts fixed
Wolfy  [author] 19 Sep, 2022 @ 3:38am 
Hi guys, I think I found the problem with the scripts. A change was made in the framework but I forgot to reflect it here. Will fix it asap ;D
MarvinEhre 18 Sep, 2022 @ 5:38pm 
Just a question, how does the "The Great Game" win condition work, as for me it doesnt show any progress, despire getting multiuple Procinves to 100 corruption?
Sqwirl 18 Sep, 2022 @ 10:57am 
Just posting in case the creator saw my earlier post, the issue was coming from another mod I'm dumb
Wolfy  [author] 18 Sep, 2022 @ 4:34am 
Can anyone else confirm?
Anh 18 Sep, 2022 @ 4:32am 
I think cathay route I doesn't seem to work. Even tho i did a few caravan missions succesfully, it still says "Current: 0"
Wolowizard 8 Sep, 2022 @ 12:05pm 
I can confirm that with previous versions of mod I have finished 3 campaigns and received related steam achievments
crabsmack 8 Sep, 2022 @ 11:59am 
I just beat it; can confirm that all of the main campaign still functions. Did all the realms and the final Bel'akor battle, and got the reward for doing so, all after I'd already gotten one of the win cons from this mod.
Wolfy  [author] 7 Sep, 2022 @ 1:04am 
Do the Victory Conditions related to the Realms still pop up? You can get into the rifts and fight the battles, but I am not sure you can win by doing so.
crabsmack 7 Sep, 2022 @ 12:51am 
What do you mean by that? I seem to be able to enter the realms and get the souls just fine.
Wolfy  [author] 6 Sep, 2022 @ 11:08pm 
No. It is a replacement.
crabsmack 6 Sep, 2022 @ 7:53pm 
Hey, just read through the comments; if I understand correctly, this should be 100% compatible with the regular forge of souls campaign, right? If no other mods are disabling rifts I should be able to play through the regular victory alongside your new victory conditions?
Wolfy  [author] 6 Sep, 2022 @ 8:10am 
Updated for 2.1.1
Wolfy  [author] 3 Sep, 2022 @ 7:03am 
### ANNOUNCEMENT ###
Victory Conditions Overhaul 5.0.0 has been released in Early Access. This mod has been updated to work with the new framework. The old one still works but will be deprecated.

Link to the new mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2858059010
Wolfy  [author] 2 Sep, 2022 @ 9:57am 
VCO will be reworked soon
Austin 2 Sep, 2022 @ 9:54am 
Can we get a multiplayer Victory win condition disable so game doesnt end at 100 razed or colonized?
Wolfy  [author] 31 Aug, 2022 @ 10:43am 
Ty
vanEden 31 Aug, 2022 @ 10:30am 
@Wolfy

Sorry, I didn't want to sound like I'm pestering you. You're doing a great job.
Wolfy  [author] 30 Aug, 2022 @ 2:23pm 
@vanEden

Work in progress. I have to map 82 factions...
vanEden 30 Aug, 2022 @ 2:07pm 
Damn, I really miss this mod in IE.
Wolfy  [author] 26 Aug, 2022 @ 2:41am 
Does not work for IE (just the v2.0.0 update), and it does not work on multiplayer.
Greg le Gris 26 Aug, 2022 @ 2:01am 
Hello ! Thanks Again for your job. I see you just updated it for IE. Does it work for multiplayer games ?
Wolfy  [author] 25 Aug, 2022 @ 8:20am 
UPDATE v1.1.1

- Removed database, text and listeners
- Code has been ported into VCO Framework to work towards unification
Wolfy  [author] 23 Aug, 2022 @ 8:24am 
UPDATED FOR IMMORTAL EMPIRES
Porkenstein 21 Aug, 2022 @ 10:55pm 
Suggestions for Boris:
- Rename "Hibernate until Chaos Dwarfs are out" to "Dark Lands to Wheatlands" (Wheatlands are the name of the old eastern Kislev colonies)
- I feel like "Unbearable In-Law" might be a bit too easy to achieve since Godslayer doesn't always survive against other AIs. Maybe require Katarin to win the supporter race and own all 3 capitals as well?
Pooh 21 Aug, 2022 @ 10:33pm 
Great mod!
thediaper 13 Aug, 2022 @ 8:36pm 
Thanks @wolfy
Wolfy  [author] 13 Aug, 2022 @ 12:56pm 
@thediaper

Yes. Did you also install the framework?
thediaper 13 Aug, 2022 @ 12:47pm 
Should I be able to see the conditions in game?
Kitschy 13 Aug, 2022 @ 1:00am 
I'm happy to see more victory conditions that you can come up with. I enjoyed the ones that you provided to RoC, so it'd be nice to see what you can come up with for IE.
Wolfy  [author] 12 Aug, 2022 @ 11:54am 
Hi everyone!

Now that we have seen more about victory conditions and engame threats, what do you think? Do you still look forward to a VCO version for Immortal Empires?

I think there is still room from improvement and that I can still add routes/add custom endgame threats, but I want to know your thoughts.
Wolfy  [author] 11 Aug, 2022 @ 4:19am 
### ANNOUNCEMENT ###
VCO Realms of Chaos v1.1.0

So it looks like I was not dead afterall. After some months, this update tries to fix the known problems with the The Great Game route. Payloads have also been reduced from 50k to 15k so you do not snowball that much after a victory. On the future, it will not be money but a faction bonus effect to public order and growth. We'll see.

Also, I have created a new Discusson for Immortal Empires ideas . Feel free to post there as much as you want. It is so helpful!

Full Changelog [github.com]
Lord Of the flies 8 Aug, 2022 @ 2:27pm 
thanks for the quick reply man, cant play the game without modders like you.
Wolfy  [author] 8 Aug, 2022 @ 2:19pm 
@Lord Of the flies

Chaos spreading victory will be fixed, yeah. Sorry it is a problem at the moment.
Lord Of the flies 8 Aug, 2022 @ 2:14pm 
I had an issue where i automatically won the game by spreading tzeench corruption to 50 plus regions when i entered the tzeench realm. is there a fix for that?
Sticksnstones 8 Aug, 2022 @ 1:48pm 
@Wolfy Ah, sad times, thanks for the quick response though!
Wolfy  [author] 8 Aug, 2022 @ 5:37am 
@Sticksnstones

Sadly, the engine does not allow conditionals in victory conditions, so I can not do such things as this OR that.
Sticksnstones 7 Aug, 2022 @ 9:06pm 
Could I request a small change to the Daemon Prince's victory condition of destroying the other four major monogod Daemons to instead be destroy or vassalize? I enjoy leading a fully Undivided Chaos into Kislev and the Empire.
Wolfy  [author] 6 Aug, 2022 @ 1:55am 
Hi everyone, I have created a DIscord channel for my mods, just so we can have a better way of communication. I will post updates and announcements there and also plan to offer more tailored support/beta testing. See you there!

https://discord.gg/n9Vjz2STtd